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Psychic Force
is a 1995 fighting arcade game created by Taito which was ported to the PlayStation in 1996 and 1997. The PlayStation version was released by Acclaim in North America and PAL regions. The game is a 3D fighter which combines the normal features of an arcade fighting game with psychic powers. There are eight playable characters and a final boss who is playable through the use of a code. ''Psychic Force'' was released without much hype and was not commercially successful. ''Psychic Force'' would later get an arcade-exclusive update titled ''Psychic Force EX'', which was released a year later in 1996. ''EX'' made the final boss playable without using a code, added new color schemes for the costumes, and improved and balanced the gameplay. In 1998, a sequel was released under the title ''Psychic Force 2012'' also for the arcade, and was ported to the Dreamcast console in 1999. It was eventually adapted to the PlayStation under the title ''Psychic Force 2'', which was released in Japa ...
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Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It began production of video games in 1973. In 2005, Taito was purchased by Square Enix, becoming a wholly owned subsidiary by 2006. Taito is recognized as an important industry influencer in the early days of video games, producing a number of hit arcade games such as ''Speed Race'' (1974), ''Western Gun'' (1975), ''Space Invaders'' (1978), ''Bubble Bobble'' (1986) and ''Arkanoid'' (1986). Alongside Capcom, Konami, Namco and Sega, it is one of the most prominent video game companies from Japan and the first that exported its games into other countries. Several of its games have since been recognized as important and revolutionary for the industry - ''Space Invaders'' in particular was a major contributor to the growth of video games in the l ...
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Psychic Force 2
is a 1998 arcade fighting game developed by Taito as the sequel to their 1995 title, ''Psychic Force''. The game was first released in arcades in 1998 and was then ported a year later to the Dreamcast, becoming one of the console's earliest titles when it was released in Japan on March 4, 1999. A North American version was released on November 9, 1999 and a year later in Europe, distributed by Acclaim Entertainment but self-published by Taito. The game was also adapted for the PlayStation and released under the title of in Japan on October 7, 1999 and the PAL Regions in 2001. This version features downgraded graphics, but includes several extra modes (such as the "Psy-Expand" mode), an animated FMV intro, and three returning characters from the original ''Psychic Force'' (Sonia, Brad and Genma) who had been omitted in ''Psychic Force 2012''. In 2006, ''Psychic Force 2012'' was re-released as part of an anniversary pack for the PlayStation 2 titled ''Psychic Force Complete'', wh ...
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International Data Group
International Data Group (IDG, Inc.) is a market intelligence and demand generation company focused on the technology industry. IDG, Inc.’s mission is centered around supporting the technology industry through research, data, marketing technology, and insights that help create and sustain relationships between businesses. IDG, Inc. is wholly owned by Blackstone and is led by Mohamad Ali, who was appointed CEO of the company in 2019. Ali serves on IDG, Inc.’s leadership team along with IDC President Crawford Del Prete, IDG, Inc.’s Chief Financial Officer Donna Marr, and Foundry President Kumaran Ramanathan. IDG, Inc. is headquartered in Needham, MA and is parent company to both International Data Corporation (IDC) and Foundry (formerly IDG Communications). History International Data Group was initially founded as International Data Corporate (IDC) in 1964 by Patrick Joseph McGovern, shortly after he had graduated from the Massachusetts Institute of Technology (MIT). Bas ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, and software services. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photography, and electronics. Since 1980, Ziff Davis has primarily published computer-related magazines and related websites, establishing Ziff Davis as an Internet information company. Ziff Davis ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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Subtitle (captioning)
Subtitles and captions are lines of dialogue or other text displayed at the bottom of the screen in films, television programs, video games or other visual media. They can be transcriptions of the screenplay, translations of it, or information to help viewers who are deaf or hard-of-hearing understand what is shown. Subtitles refer to a text translation of audio into a different language and are for people who can hear the audio, but may not be able to understand the dialogue. Captions are text in the language of the audio and are designed for anyone unable to hear the audio, they often also contain important sounds that would be unavailable for anyone unable to hear the audio. Open captions are "burnt" into the video and will therefore always be visible, while closed captions (CC) can be toggled on and off according to the preference of the viewer. Methods Subtitles can be rendered as part of the video or separately as graphics or text overlaid on the video. Sometimes ...
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J-pop
J-pop ( ja, ジェイポップ, ''jeipoppu''; often stylized as J-POP; an abbreviated form of "Japanese popular music"), natively also known simply as , is the name for a form of popular music that entered the musical mainstream of Japan in the 1990s. Modern J-pop has its roots in traditional music of Japan, and significantly in 1960s pop and rock music. J-pop replaced ''kayōkyoku'' ("Lyric Singing Music", a term for Japanese popular music from the 1920s to the 1980s) in the Japanese music scene. J-rock bands such as Happy End fused the Beatles and Beach Boys-style rock with Japanese music in the 1960s1970s. J-country had popularity during the international popularity of Westerns in the 1960s1970s as well, and it still has appeal due to the work of musicians like Charlie Nagatani and venues including Little Texas, Tokyo. J-rap became mainstream with producer Nujabes and his work on ''Samurai Champloo'', Japanese pop culture is often seen with anime in hip hop. Other trends ...
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