is a 1995
fighting
Combat ( French for ''fight'') is a purposeful violent conflict meant to physically harm or kill the opposition. Combat may be armed (using weapons) or unarmed ( not using weapons). Combat is sometimes resorted to as a method of self-defense, or ...
arcade game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
created by
Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It b ...
which was ported to the
PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
in 1996 and 1997. The PlayStation version was released by
Acclaim in
North America
North America is a continent in the Northern Hemisphere and almost entirely within the Western Hemisphere. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South America and the Car ...
and
PAL region
The PAL region is a television publication territory that covers most of Europe and Africa, alongside parts of Asia, South America and Oceania. It is named PAL because of the PAL (Phase Alternating Line) television standard traditionally used in ...
s. The game is a 3D fighter which combines the normal features of an arcade fighting game with
psychic powers
This is a list of alleged psychic abilities that have been attributed to real-world people. Many of these abilities pertain to variations of extrasensory perception or the ''sixth sense''. Superhuman abilities from fiction are not included.
Psyc ...
. There are eight playable characters and a final boss who is playable through the use of a code. ''Psychic Force'' was released without much hype and was not commercially successful. ''Psychic Force'' would later get an arcade-exclusive update titled ''Psychic Force EX'', which was released a year later in 1996. ''EX'' made the final boss playable without using a code, added new color schemes for the costumes, and improved and balanced the gameplay. In 1998, a
sequel
A sequel is a work of literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same ...
was released under the title ''
Psychic Force 2012
is a 1998 arcade fighting game developed by Taito as the sequel to their 1995 title, ''Psychic Force''. The game was first released in arcades in 1998 and was then ported a year later to the Dreamcast, becoming one of the console's earliest title ...
'' also for the arcade, and was ported to the
Dreamcast
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, N ...
console in 1999. It was eventually adapted to the PlayStation under the title ''
Psychic Force 2
is a 1998 arcade fighting game developed by Taito as the sequel to their 1995 title, ''Psychic Force''. The game was first released in arcades in 1998 and was then ported a year later to the Dreamcast, becoming one of the console's earliest title ...
'', which was released in Japan on October 7, 1999 and later to the PAL regions in 2001.
In 2006, the original ''Psychic Force'' was re-released as part of as an anniversary pack for the
PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
titled ''Psychic Force Complete'', which had included ''Psychic Force 2012'' and a special exclusive remixed version of ''2012'' titled ''Psychic Force 2012 EX''.
Gameplay
All combat in ''Psychic Force'' takes place in a cubic space defined by a magical force field. The fighters float inside this space and are capable of movement in all directions. Even though ''Psychic Force'' is structured as a 3D game, the gameplay is in 2D.
The walls of the force field play a big part in the strategy behind ''Psychic Force''. A character takes damage when they're forced into a wall by their opponent. The characters do not take damage, however, if they move into the wall themselves. If a character takes another hit as they bounce off from the wall, the character will become stunned and fall through the air. The character is eventually invulnerable while they're falling.
As in most fighting games, the first character to win two rounds wins the match. If time runs out, the players are taken to a sudden death round in which the space is much smaller and both characters have 0% Psycho Gauge. The first person to land an attack in this sudden death round wins the round. When the player is fighting a computer-controlled opponent, however, the character with more health remaining when time runs out wins that round, without going to sudden death.
The characters are controlled with an eight directional joystick and three buttons which dictate a guard, a light attack, and a heavy attack. By combining these different commands, the player can make combo attacks, throws, and special moves which can break the enemy's defenses.
A character's special move is determined by the Psycho Gauge, which is seen under the Life Gauge of the character. Depending on the type of special move initiated, the Psycho Gauge will immediately drain from within sight and once the character uses up their entire Psycho Gauge, they'll be left with the only option to unleash continuous weak projectiles until the Psycho Gauge is charged back up, either through an automatic slow charge or a manual fast charge in which the player can press all three buttons to help re-charge their Psycho Gauge.
Other tactics in ''Psychic Force'' include a Barrier Guard, which can be used to help protect a character from both physical attacks and special moves but drains the Psycho Gauge real quickly, an Evasion Barrier, in which the character can immediately put up a force field and avoid slamming against the wall even though it uses up 40% of the Psycho Gauge, a Normal Dash which enables a character to move real quickly in any direction from within sight, and a Quick Dash which enables a character to move real fast towards their opponent while being able to deflect any weak projectile that gets in their way.
In both the original arcade version and home console Story Mode of ''Psychic Force'' (but not later revisions of the arcade version), the player's character goes through eight stages of combat against a specific set of opponents and face off against a specific final boss in the eighth and final stage, which varies and depends on the player character's story. The home console Story Mode adds additional cut-scenes in order to advance the story.
Story
The plot of ''Psychic Force'' takes place in the year 2010, where selected individuals are blessed with the power of psychic abilities. All people imbued with this power are called "Psychiccers" and uses a specific
element such as fire, light, wind, electricity, gravity, time, or ice in fighting.
Psychiccers are shunned by normal people in general because of their unnatural abilities and that most cases turn violent and deadly from within sight. All of that changes one day when a mysterious Psychiccer organization known as NOA appears and offers Psychiccers a place from within their company. Headed by a young British Psychiccer man named Keith Evans, NOA seeks to create a perfect utopia for Psychiccers and that they'll eliminate anyone who tries to stand in their way.
Challenging NOA's ambition is a small independent group known as Anti-NOA and that one of its members, a young American Psychiccer man named Burn Griffiths, seeks to confront and stop his old friend Keith from going through with his extreme plans of creating a Psychiccer-only world.
Characters
* Burn Griffiths: The main protagonist of the series. A young American Psychiccer man who has the ability to use the psychic power of fire in battle. Burn seeks to find his old friend Keith so that he can convince him to give up his ambition of creating a Psychiccer-only world.
* Emilio Michaelov: A young Russian Psychiccer boy who has the ability to use the psychic power of light in battle. Emilio is very scared of his own ability and only seeks peace and solitude.
* Wendy Ryan: A young Australian Psychiccer girl who has the ability to use the psychic power of wind in battle. Wendy seeks to find her long-lost older sister Chris and suspects that NOA may have the answers to her questions.
* Sonia (Chris Ryan): A young bioroid Psychiccer woman who has the ability to use the psychic power of electricity in battle. While Sonia serves NOA and Keith with undying loyalty, she is actually Wendy's older sister Chris, who was kidnapped and remade into a bioroid by Wong.
* Brad Kilsten: A young German Psychiccer man who has the ability to use the psychic power of gravity in battle. Having a
split personality
Dissociative identity disorder (DID), better known as multiple personality disorder or multiple personality syndrome, is a mental disorder characterized by the presence of at least two distinct and relatively enduring personality states.
The di ...
disorder, Brad is unpredictable in battle as his gentle side clashes with his psychotic side.
* Richard Wong: A Hong Kong Chinese Psychiccer man who has the ability to use the psychic power of time in battle. Even though Wong serves as Keith's consultant and strategist in NOA, he secretly seeks to eliminate Keith so that he can advance his own ambition of conquering the world.
* Rokudo Genma: A Japanese Yamabushi monk/priest who can use
Shugendo magic in battle. Genma is a unique character in that his psychic power comes from faith in the gods and takes the form of traditional magic. Genma is convinced that psychic power is a double-edged sword not meant for use by mortals and thus seeks to eliminate all Psychiccers.
* Gates Oltsman: An American cybernetic soldier who relies on his own enhancements in battle. Upon surviving a devastating Psychiccer attack that had taken the lives of his wife Cheryl and their daughter Tina, Gates, who was reborn as a cyborg, seeks revenge against all Psychiccers.
* Keith Evans: A young British Psychiccer man who serves as the leader of NOA and that he has the ability to use the psychic power of ice in battle. Keith's ultimate goal is to create a utopia for Psychiccers and that he'll eliminate anyone who tries to stand in his way.
Development
Acclaim gave ''Psychic Force'' minimal localization, not even replacing the Japanese voice acting or
J-pop
J-pop ( ja, ジェイポップ, ''jeipoppu''; often stylized as J-POP; an abbreviated form of "Japanese popular music"), natively also known simply as , is the name for a form of popular music that entered the musical mainstream of Japan in the 1 ...
intro song; instead, they simply added
subtitles
Subtitles and captions are lines of dialogue or other text displayed at the bottom of the screen in films, television programs, video games or other visual media. They can be transcriptions of the screenplay, translations of it, or informati ...
to the cutscenes.
Reception
In Japan, ''Game Machine'' listed ''Psychic Force'' on their June 1, 1996 issue as being the third most-successful arcade game of the month.
The PlayStation version received mediocre reviews. A reviewer for ''
Next Generation
Next Generation or Next-Generation may refer to:
Publications and literature
* ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company
* Next Generation poets (2004), list of young ...
'' said that while the 3D movement seems innovative at first, it is only a novelty and, in combination with the limited number of close-range attacks, makes the fights dominated by cheap projectile attacks. He remarked, "On the positive side, ''Psychic Force'' does sport some nice - and if truth be told, very innovative - projectile weapons and background graphics. Unfortunately, these positive factors don't do enough to make up for the game's consistently mediocre gameplay."
The four reviewers of ''
Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
History
The m ...
'' similarly commented that the game seemed innovative at first, but was essentially a standard fighter with a heavy reliance on cheap projectile attacks and characters who all use the same move set apart from a few special attacks. They cited the anime video sequences as the game's strong point.
Scary Larry of ''
GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' praised the music but found the combos lacking, and concluded, "The game can be mastered easily, which makes it boring in the long run. In all, ''Psychic Force'' is a Force to be reckoned with - at least as a rental."
''M! Games'' gave it a score of 52/100.
OVA
In 1998, a two-episode anime OVA was released, animated by
Triangle Staff
was a Japanese animation studio established in 1987 from former Madhouse staff, producing series such as ''Macross Plus'', ''Serial Experiments Lain'', and ''NieA_7''. The studio ceased operations in 2000, when they were set to do the animatio ...
.
The first episode describes Keith's escape from the laboratory where he was being experimented on. Burn almost hits him with his motorcycle, and takes a frightened Keith home. Three men in dark suits come looking for Keith, who uses his psychic abilities to injure two of them, and chase the third out. When Burn tries to help Keith escape, they are ambushed and, despite Keith's best efforts, he is dragged away, leaving Burn lying on the ground, which awakens his powers.
The second episode features Keith and Burn several years later, where Keith has been taken under the wing of Wong, head of NOA. Keith declares his vision of peace to the world, and begins to round up lost Psychiccers. Burn's dormant psychic abilities are detected by Gates, who tries to attack Burn, but Burn is saved by Keith and Sonia. While Burn is in NOA HQ with Keith, he berates him for trying to start a war between humans and Psychiccers, then leaves with Wendy and Emilio. He eventually heads back to confront Keith, but their fight is interrupted by Wong who triggers the self-destruct for the NOA HQ. Keith traps Burn in a cocoon of ice, leaving him as the only survivor.
This anime OVA's English dub was produced by
RLJ Films, and came out in 2002 in the U.S. For some reason, all of the voice actors remain unknown.
''Psychic Force: Puzzle Taisen''
There is a spin-off puzzle game, similar in style to ''
Puzzle Bobble
internationally known as ''Bust-a-Move'', is a 1994 tile-matching puzzle arcade game developed and published by Taito. It is based on the 1986 arcade game ''Bubble Bobble'', featuring characters and themes from that game. Its characteristically ...
'', known as ''Psychic Force: Puzzle Taisen'', developed by C. P. Brain and published by Taito, which was released on October 2, 1997 for
Sony PlayStation in Japan only.
See also
* ''
Senko no Ronde'', a similar game based on projectile attacks and flying characters.
* ''
X: Unmei no Sentaku'', a licensed game with similar gameplay.
* ''
Astra Superstars'', a 2D game that also has airborne-based gameplay.
References
External links
*
{{Triangle Staff
1995 video games
Acclaim Entertainment games
Arcade video games
Dreamcast games
J.C.Staff
Square Enix franchises
PlayStation (console) games
Fighting games
Video games about psychic powers
Video games set in 2010
Works based on Square Enix video games
Taito arcade games
Video games developed in Japan