Psi-5 Trading Company
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Psi-5 Trading Company
''Psi-5 Trading Company'' (also rendered as ''Psi 5 Trading Company'', ''PsiΨ5 Trading Company'', ''Psi5 Trading Company'' and ''PSI-5 Trading Company'') is a 1985 space trading game, one of the first games published by fledgling video game developer and publisher Accolade. The game was released the Amstrad CPC, Commodore 64, IBM PC, and ZX Spectrum. Description Setup The player selects the crew to man the ship. Each ship department has various candidates, including aliens and robots. Each candidate is described in a short profile. The candidates differ in abilities, for example, in their degree of autonomy, efficiency, foresight for possible imminent problems, obedience, stress tolerance, physical vulnerability and teamwork. A single "best team" does not exist, since every candidate has advantages and disadvantages. Robots are, for example, particularly obedient and stress-tolerant, but also particularly dependent and poor team players. The team members are animated throu ...
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Distinctive Software
Distinctive Software Inc. (''DSI'') was a Canadian video game developer established in Burnaby, British Columbia, by Don Mattrick and Jeff Sember after their success with the game ''Evolution''. Mattrick (age 17) and Jeff Sember approached Sydney Development Corporation, who agreed to publish ''Evolution'' in 1982. Distinctive Software was the predecessor to EA Canada. Distinctive Software was best known in the late 1980s for their Porting, ports, racing game, racing and sports games, including the ''Test Drive (series), Test Drive'' series and ''Stunts (computer game), Stunts''. DSI also made sports games like ''4D Boxing'', and the second title in the ''Hardball (computer game), Hardball'' series, ''Hardball II''. In 1991, DSI was List of acquisitions by Electronic Arts, acquired by Electronic Arts in a deal worth United States dollar, US$10 million and became EA Canada. Trade-named as Unlimited Software, Inc., and lawsuit In 1989, programmers Pete Gardner and the "Old Kid" ( ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Science Fiction Video Games
Science is a systematic endeavor that builds and organizes knowledge in the form of testable explanations and predictions about the universe. Science may be as old as the human species, and some of the earliest archeological evidence for scientific reasoning is tens of thousands of years old. The earliest written records in the history of science come from Ancient Egypt and Mesopotamia in around 3000 to 1200 BCE. Their contributions to mathematics, astronomy, and medicine entered and shaped Greek natural philosophy of classical antiquity, whereby formal attempts were made to provide explanations of events in the physical world based on natural causes. After the fall of the Western Roman Empire, knowledge of Greek conceptions of the world deteriorated in Western Europe during the early centuries (400 to 1000 CE) of the Middle Ages, but was preserved in the Muslim world during the Islamic Golden Age and later by the efforts of Byzantine Greek scholars who brought Greek ma ...
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Real-time Strategy Video Games
Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined time steps of maximum duration and fast enough to affect the environment in which it occurs, such as inputs to a computing system. Examples of real-time operations include: Computing * Real-time computing, hardware and software systems subject to a specified time constraint * Real-time clock, a computer clock that keeps track of the current time * Real-time Control System, a reference model architecture suitable for software-intensive, real-time computing * Real-time Programming Language, a compiled database programming language which expresses work to be done by a particular time Applications * Real-time computer graphics, sub-field of computer graphics focused on producing and analyzing images in real time ** Real-time camera system ...
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ZX Spectrum Games
This is a sortable list of games for the ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as t ... home computer. There are currently games in this incomplete list. __NOTOC__ Original run (1982–1994) Homebrew References External linksSpectrum Computing an up-to-date database of ZX Spectrum software {{Video game lists by platform ZX Spectrum games, List of ZX Spectrum ...
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Commodore 64 Games
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: *List of Commodore 64 games (A–M) *List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
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Amstrad CPC Games
Amstrad was a British electronics company, founded in 1968 by Alan Sugar at the age of 21. The name is a contraction of Alan Michael Sugar Trading. It was first listed on the London Stock Exchange in April 1980. During the late 1980s, Amstrad had a substantial share of the PC market in the UK. Amstrad was once a FTSE 100 Index constituent, but since 2007 has been wholly owned by Sky UK. , Amstrad's main business was manufacturing Sky UK interactive boxes. In 2010, Sky integrated Amstrad's satellite division as part of Sky so they could make their own set-top boxes in-house. The company had offices in Kings Road, Brentwood, Essex. History 1960s and 1970s Amstrad (also known as AMSTrad) was founded in 1968 by Alan Sugar at the age of 21, the name of the original company being AMS Trading (Amstrad) Limited, derived from its founder's initials (Alan Michael Sugar). Amstrad entered the market in the field of consumer electronics. During the 1970s they were at the forefron ...
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Accolade (company) Games
The accolade (also known as dubbing or adoubement) ( la, benedictio militis) was the central act in the rite of passage Ceremony, ceremonies conferring knighthood in the Middle Ages. From about 1852, the term ''accolade'' was used much more generally to mean "praise" or "award" or "honour". Etymology ''Accolade'' was first used in 1611 and is French, from Occitan language, Occitan ''acolada''. This, in turn, came from the Latin ''ad'' ("to") + ''collum'' ("neck") and in Occitan originally meant "Hug, embrace". ''Accolade'' is akin to "dubbing" or "wikt:dub, to dub" since the tap on the shoulder with the knighting sword is accepted to be the point at which the title is awarded. History Ceremony The accolade is a ceremony to confer knighthood. It may take many forms, including the tapping of the flat side of a knighting sword on the shoulders of a candidate (who is himself sometimes referred to as an accolade during the ceremony) or an embrace about the neck. There is some ...
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1985 Video Games
1985 saw many sequels and prequels in video games, such as ''Super Mario Bros.'' and ''Kung Fu'', along with new titles such as ''Commando'', ''Duck Hunt'', '' Gauntlet'', ''Ghosts 'n Goblins'', ''Gradius'', ''Hang-On'', ''Space Harrier'' and ''The Way of the Exploding Fist''. The year's highest-grossing arcade video games were ''Hang-On'' and ''Karate Champ'' in the United States, and ''Commando'' in the United Kingdom. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's bestselling home video game was ''Super Mario Bros.'' Financial performance In the United States, annual home video game sales fell to ( adjusted for inflation) in 1985. Meanwhile, the arcade game industry began recovering in 1985. Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games on the bi-weekly '' Game Machine'' charts in 1985. United Kingdom and United States In the Un ...
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All Media Network
RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the AIM market of the London Stock Exchange in 2007, and began trading as RhythmOne in 2017. The company is headquartered in San Francisco, California, and London, England. RhythmOne acquired All Media Network and its portfolio of web properties in April 2015. In April 2019, RhythmOne merged with Taptica International (renamed Tremor International in June 2019), an advertising technology company headquartered in Israel. History Blinkx was named after blinkx.com, an Internet Media platform that connects online video viewers with publishers and distributors, using advertising to monetize those interactions. Blinkx has an index of over 35 million hours of video and 800 media partnerships, as well as 111 patents related to the site's se ...
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Eagle (British Comics)
''Eagle'' was a British children's comics periodical, first published from 1950 to 1969, and then in a relaunched format from 1982 to 1994. It was founded by Marcus Morris, an Anglican vicar from Lancashire. Morris edited a Southport parish magazine called ''The Anvil'', but felt that the church was not communicating its message effectively. Simultaneously disillusioned with contemporary children's literature, he and ''Anvil'' artist Frank Hampson created a dummy comic based on Christian values. Morris proposed the idea to several Fleet Street publishers, with little success, until Hulton Press took it on. Following a huge publicity campaign, the first issue of ''Eagle'' was released in April 1950. Revolutionary in its presentation and content, it was enormously successful; the first issue sold about 900,000 copies. Featured in colour on the front cover was its most recognisable story, '' Dan Dare, Pilot of the Future'', created by Hampson with meticulous attention to detail ...
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Computer Warrior
''Computer Warrior'' (initially titled ''Ultimate Warrior'') was a comic strip series that debuted in Eagle on 13 April 1985 (shortly after the comic merged with Tiger) and ran for another nine years. The plot involves people playing real-life versions of computer games. Plot In 1985, following the success of the film ''Tron'' and the incorporation of the ''Tiger'', the Eagle launched a new strip called "The Ultimate Warrior". This was quickly renamed "The Computer Warrior" and was one of only two strips (the other being Dan Dare) to last for the rest of the comics lifetime. When the strip first appeared, Bobby Patterson's friend Martin French mysteriously disappears. Bobby Patterson receives a message in which Martin reveals that he had discovered a code to activate a ''real life facility'' on his computer, enabling him to literally enter the computer games realm and that his disappearance means that he has lost a game and is now trapped within the ''Nightmare Zone''. In order ...
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