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Programming Complexity
Programming complexity (or software complexity) is a term that includes many properties of a piece of software, all of which affect internal interactions. According to several commentators, there is a distinction between the terms complex and complicated. Complicated implies being difficult to understand but with time and effort, ultimately knowable. Complex, on the other hand, describes the interactions between a number of entities. As the number of entities increases, the number of interactions between them would increase exponentially, and it would get to a point where it would be impossible to know and understand all of them. Similarly, higher levels of complexity in software increase the risk of unintentionally interfering with interactions and so increases the chance of introducing defects when making changes. In more extreme cases, it can make modifying the software virtually impossible. The idea of linking software complexity to the maintainability of the software has been exp ...
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Meir M
Meir ( he, מֵאִיר) is a Jewish male given name and an occasional surname. It means "one who shines". It is often Germanized as Maier, Mayer, Mayr, Meier, Meyer, Meijer, Italianized as Miagro, or Anglicized as Mayer, Meyer, or Myer.Alfred J. Kolatch, ''These Are The Names'' (New York: Jonathan David Co., 1948), pp. 157, 160. Notable people with the name include: Given name: *Rabbi Meir, Jewish sage who lived in the time of the Talmud *Meir Amit (1921–2009), Israeli general and politician *Meir Ariel, Israeli singer/songwriter *Meir Bar-Ilan (1880–1949), rabbi and Religious Zionism leader *Meir Ben Baruch (1215–1293) aka Meir of Rothenburg, a German rabbi, poet, and author *Meir Daloya (born 1956), Olympic weightlifter *Meir Dizengoff (1861–1936), Israeli politician *Meir Har-Zion, Israeli commando fighter *Meir Dagan, Mossad chief *Meir Kahane (1932–1990), rabbi and political activist *Meir Lublin (1558–1616), Polish rabbi, Talmudist and Posek *Meir Nitzan, the m ...
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Lehman's Laws Of Software Evolution
In software engineering, the laws of software evolution refer to a series of laws that Lehman and Belady formulated starting in 1974 with respect to software evolution. The laws describe a balance between forces driving new developments on one hand, and forces that slow down progress on the other hand. Over the past decades the laws have been revised and extended several times. Context Observing that most software is subject to change in the course of its existence, the authors set out to determine laws that these changes will typically obey, or must obey in order for the software to survive. In his 1980 article, Lehman qualified the application of such laws by distinguishing between three categories of software: * An ''S''-program is written according to an exact specification of what that program can do. For example the eight queens problem. They are mostly static and shouldn't evolve much. * A ''P''-program is written to implement certain procedures that completely determine ...
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Software Metrics
In software engineering and development, a software metric is a standard of measure of a degree to which a software system or process possesses some property. Even if a metric is not a measurement (metrics are functions, while measurements are the numbers obtained by the application of metrics), often the two terms are used as synonyms. Since quantitative measurements are essential in all sciences, there is a continuous effort by computer science practitioners and theoreticians to bring similar approaches to software development. The goal is obtaining objective, reproducible and quantifiable measurements, which may have numerous valuable applications in schedule and budget planning, cost estimation, quality assurance, testing, software debugging, software performance optimization, and optimal personnel task assignments. Common software measurements Common software measurements include: * ABC Software Metric * Balanced scorecard * Bugs per line of code * Code coverage * Cohe ...
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Cyclomatic Complexity
Cyclomatic complexity is a software metric used to indicate the complexity of a program. It is a quantitative measure of the number of linearly independent paths through a program's source code. It was developed by Thomas J. McCabe, Sr. in 1976. Cyclomatic complexity is computed using the control-flow graph of the program: the nodes of the graph correspond to indivisible groups of commands of a program, and a directed edge connects two nodes if the second command might be executed immediately after the first command. Cyclomatic complexity may also be applied to individual functions, modules, methods or classes within a program. One testing strategy, called basis path testing by McCabe who first proposed it, is to test each linearly independent path through the program; in this case, the number of test cases will equal the cyclomatic complexity of the program. Description Definition The cyclomatic complexity of a section of source code is the number of linearly independen ...
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Halstead Complexity Measures
Halstead complexity measures are software metrics introduced by Maurice Howard Halstead in 1977 as part of his treatise on establishing an empirical science of software development. Halstead made the observation that metrics of the software should reflect the implementation or expression of algorithms in different languages, but be independent of their execution on a specific platform. These metrics are therefore computed statically from the code. Halstead's goal was to identify measurable properties of software, and the relations between them. This is similar to the identification of measurable properties of matter (like the volume, mass, and pressure of a gas) and the relationships between them (analogous to the gas equation). Thus his metrics are actually not just complexity metrics. Calculation For a given problem, let: * \,\eta_1 = the number of distinct operators * \,\eta_2 = the number of distinct operands * \,N_1 = the total number of operators * \,N_2 = the total numbe ...
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Law Of Conservation Of Complexity
The law of conservation of complexity, also known as Tesler's Law, or Waterbed Theory, is an adage in human–computer interaction stating that every application has an inherent amount of complexity that cannot be removed or hidden. Instead, it must be dealt with, either in product development or in user interaction. This poses the question of who should be exposed to the complexity. For example, should a software developer add complexity to the software code to make the interaction simpler for the user or should the user deal with a complex interface so that the software code can be simple? __TOC__ Background While working for Xerox PARC in the mid-1980s, Larry Tesler realized that the way users interact with applications was just as important as the application itself. The book ''Designing for Interaction'' by Dan Saffer includes an interview with Larry Tesler that describes the law of conservation of complexity. The interview is popular among user experience and interaction ...
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Adage
An adage (; Latin: adagium) is a memorable and usually philosophical aphorism that communicates an important truth derived from experience, custom, or both, and that many people consider true and credible because of its longeval tradition, i.e. being handed down generation to generation, or memetic replication. Variations and nature An adage may warn against a failure to plan, be interesting observations, ethical rules, or skeptical comments on life in general, such as "do not count your chickens before they hatch", "do not burn your bridges", and . Some adages are products of folk wisdom that attempt to summarize a basic truth; these are generally known as "proverbs" or "bywords". An adage that describes a general moral rule is a "maxim". A pithy expression that has not necessarily gained credibility by tradition, but is distinguished by especial depth or excellent style is denominated an "aphorism", while one distinguished by wit or irony is often denominated an "epigra ...
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Human–computer Interaction
Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people (users) and computers. HCI researchers observe the ways humans interact with computers and design technologies that allow humans to interact with computers in novel ways. A device that allows interaction between human being and a computer is known as a "Human-computer Interface (HCI)". As a field of research, human–computer interaction is situated at the intersection of computer science, behavioral sciences, design, media studies, and several other fields of study. The term was popularized by Stuart K. Card, Allen Newell, and Thomas P. Moran in their 1983 book, ''The Psychology of Human–Computer Interaction.'' The first known use was in 1975 by Carlisle. The term is intended to convey that, unlike other tools with specific and limited uses, computers have many uses which often involve an open-ended dialogue between the user and t ...
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Application Software
Application may refer to: Mathematics and computing * Application software, computer software designed to help the user to perform specific tasks ** Application layer, an abstraction layer that specifies protocols and interface methods used in a communications network * Function application, in mathematics and computer science Processes and documents * Application for employment, a form or forms that an individual seeking employment must fill out * College application, the process by which prospective students apply for entry into a college or university * Patent application, a document filed at a patent office to support the grant of a patent Other uses * Application (virtue), a characteristic encapsulated in diligence * Topical application, the spreading or putting of medication to body surfaces See also

* * Apply {{disambiguation ...
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Domain-driven Design
Domain-driven design (DDD) is a major software design approach, focusing on modeling software to match a domain according to input from that domain's experts. Under domain-driven design, the structure and language of software code (class names, class methods, class variables) should match the business domain. For example, if software processes loan applications, it might have classes like loan application, customer, and methods such as accept offer and withdraw. Domain-driven design is predicated on the following goals: * placing the project's primary focus on the core domain and domain logic; * basing complex designs on a model of the domain; * initiating a creative collaboration between technical and domain experts to iteratively refine a conceptual model that addresses particular domain problems. Criticisms of domain-driven design argue that developers must typically implement a great deal of isolation and encapsulation to maintain the model as a pure and helpful construc ...
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Software Crisis
Software crisis is a term used in the early days of computing science for the difficulty of writing useful and efficient computer programs in the required time. The software crisis was due to the rapid increases in computer power and the complexity of the problems that could not be tackled. With the increase in the complexity of the software, many software problems arose because existing methods were inadequate. The term "software crisis" was coined by some attendees at the first NATO Software Engineering Conference in 1968 at Garmisch, Germany. Edsger Dijkstra's 1972 Turing Award Lecture makes reference to this same problem: The causes of the software crisis were linked to the overall complexity of hardware and the software development process. The crisis manifested itself in several ways: * Projects running over-budget * Projects running over-time * Software was very inefficient * Software was of low quality * Software often did not meet requirements * Projects were unmanagea ...
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