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Programmer Art
In video game development and overall software development, programmer art refers to assets created by programmers. Programmer art is made when there is an immediate need for an asset that does not yet exist. When this happens, a programmer will often use or create a placeholder, meant to be replaced at a later time before the project is published. The term ''programmer art'' can encompass any art created by programmers. These assets can serve various purposes, such as quick testing of features, behind-the-scenes reasons, or even being intended for end-user In product development, an end user (sometimes end-user) is a person who ultimately uses or is intended to ultimately use a product. The end user stands in contrast to users who support or maintain the product, such as sysops, system administrato ... display. The effort invested in an asset depends on its context and whether it will be replaced or not. Generally, programmer art is a placeholder graphic, meant to be re ...
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Video Game Development
Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual effects, and so on. Development is supported by project management, production, and quality assurance. Teams can be many hundreds of people, a small group, or even a single person. Development of commercial video games is normally funded by a video game publisher, publisher and can take two to five years to reach completion. Game creation by small, self-funded teams is called indie game, independent development. The technology in a game may be written from scratch or use proprietary software specific to one company. As development has become more complex, it has become common for companies and independent developers alike to use off-the-shelf "engines ...
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Software Development
Software development is the process of designing and Implementation, implementing a software solution to Computer user satisfaction, satisfy a User (computing), user. The process is more encompassing than Computer programming, programming, writing source code, code, in that it includes conceiving the goal, evaluating feasibility, analyzing software requirements, requirements, software design, design, software testing, testing and software release life cycle, release. The process is part of software engineering which also includes management, organizational management, Software project management, project management, configuration management and other aspects. Software development involves many skills and job specializations including software programmer, programming, software test, testing, Technical writing, documentation, graphic design, user support, marketing, and fundraising. Software development involves many software tools, tools including: compiler, integrated develo ...
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Project
A project is a type of assignment, typically involving research or design, that is carefully planned to achieve a specific objective. An alternative view sees a project managerially as a sequence of events: a "set of interrelated tasks to be executed over a fixed period and within certain cost and other limitations". A project may be a temporary (rather than a permanent) social system (work system), possibly staffed by teams (within or across organizations) to accomplish particular tasks under time constraints. A project may form a part of wider programme management or function as an ''ad hoc'' system. Open-source software "projects" or artists' musical "projects" (for example) may lack defined team-membership, precise planning and/or time-limited durations. Overview The word ''project'' comes from the Latin word ''projectum'' from the Latin verb ''proicere'', "before an action", which in turn comes from ''pro-'', which denotes precedence, something that comes before ...
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End User
In product development, an end user (sometimes end-user) is a person who ultimately uses or is intended to ultimately use a product. The end user stands in contrast to users who support or maintain the product, such as sysops, system administrators, database administrators, information technology (IT) experts, software professionals, and computer technicians. End users typically do not possess the technical understanding or skill of the product designers, a fact easily overlooked and forgotten by designers: leading to features creating low customer satisfaction. In information technology, end users are not customers in the usual sense—they are typically employees of the customer. For example, if a large retail corporation buys a software package for its employees to use, even though the large retail corporation was the ''customer'' that purchased the software, the end users are the employees of the company, who will use the software at work. Context End users are one of the thre ...
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Indie Game
An indie video game or indie game (short for independent video game) is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games. Indie games tend to be sold through digital distribution channels rather than at retail due to a lack of publisher support. The term is analogous to independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur and hobbyist programming that grew with the introduction of the personal computer and the simple BASIC computer language in the 1970s and 1980s. So-called bedroom coders, particularly in the United Kingdom and other parts of Europe, made their own games and used mail order to distribute th ...
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Stick Figure
Stick Figure is an American reggae and dub band founded in 2005. The group has released eight full-length albums and one instrumental album (Prince Fatty Presents), all of which were written and produced by frontman and self-taught multi-instrumentalist Scott Woodruff. The live band consists of Woodruff, keyboardist Kevin Bong (KBong), drummer Kevin Offitzer, bassist Tommy Suliman, guitarist, keyboardist, and guitarist/backup vocalist Johnny Cosmic and percussionist Will Phillips. History Early career Stick Figure was founded in 2005 as a one-man band by multi-instrumentalist, songwriter, and producer Scott Woodruff. Woodruff, originally from his hometown of Duxbury, Massachusetts, began playing instruments at the age of 9, and was primarily drawn to reggae. His style of layering tracks to create songs was particularly inspired by Keller Williams who utilized a looping method to create music. Woodruff began writing and producing music in 2005, which incorporated roots regga ...
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Sprite (computer Graphics)
In computer graphics, a sprite is a Plane (mathematics), two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term ''sprite'' referred to fixed-sized objects composited together, by hardware, with a background. Use of the term has since become more general. Systems with hardware sprites include arcade video games of the 1970s and 1980s; game consoles including as the Atari VCS (1977), ColecoVision (1982), Nintendo Entertainment System, Famicom (1983), Sega Genesis, Genesis/Mega Drive (1988); and home computers such as the TI-99/4 (1979), Atari 8-bit computers (1979), Commodore 64 (1982), MSX (1983), Amiga (1985), and X68000 (1987). Hardware varies in the number of sprites supported, the size and colors of each sprite, and special effects such as scaling or reporting pixel-precise overlap. Hardware composition of sprites occurs as each scan line is prepared for the video output device, such as a cathode-ray tube, without i ...
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Fuchsia (color)
Fuchsia (, ) is a vivid pinkish- red color, named after the color of the flower of the fuchsia plant, which was named by a French botanist, Charles Plumier, after the 16th-century German botanist Leonhart Fuchs. The color fuchsia was introduced as the color of a new aniline dye called fuchsine, patented in 1859 by the French chemist François-Emmanuel Verguin. The fuchsine dye was renamed magenta later in the same year, to celebrate a victory of the French army at the Battle of Magenta on 4 June 1859 near the Italian city of that name. The first recorded use of ''fuchsia'' as a color name in English was in 1892. In print and design In color printing and design, there are more variations between magenta and fuchsia. Fuchsia is usually a more pinkish-purplish color, whereas magenta is more reddish. Fuchsia flowers themselves contain a wide variety of purples. Fuchsia was a very popular aesthetic for fashion during the 2000s. Fuchsine The first synthetic dye of the color ...
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Texture Mapping
Texture mapping is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap, which can be described as an inverse paper cutout, where the surfaces of a 3D model are cut apart so that it can be unfolded into a 2D coordinate space (UV Space). Semantic Texture mapping can both refer to the task of unwrapping a 3D model, the abstract that a 3D model has textures applied to it and the related algorithm of the 3D software. Texture map refers to a Raster graphics also called image, texture. If the texture stores a specific property it's also referred to as color map, roughness map, etc. The coordinate space which converts from the 3D space of a 3D model into a 2D space so that it can sample from the Texture map is called: UV Space, UV Coordinates, Texture Space. Algorithm A simplified explanation of how an algorithm could work to render an image: # For each pixel we trace the coordinates of the screen ...
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3D Modeling
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based Computer representation of surfaces, representation of a surface of an object (inanimate or living) in Three-dimensional space, three dimensions via 3D computer graphics software, specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data (Point (geometry), points and other information), 3D models can be created manually, algorithmically (procedural modeling), or by 3D scanning, scanning. Their surfaces may be further defined with texture mapping. Outline The product is called a 3D model, while someone who works with 3D models may be referred to as a 3D artist or a 3D modeler. A 3D model can also be displayed as a two-dimensional image t ...
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2D Computer Graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography). In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D computer graph ...
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