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Process And Product Chart
A process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic. Things called a process include: Business and management *Business process, activities that produce a specific service or product for customers *Business process modeling, activity of representing processes of an enterprise in order to deliver improvements *Manufacturing process management, a collection of technologies and methods used to define how products are to be manufactured. *Process architecture, structural design of processes, applies to fields such as computers, business processes, logistics, project management *Process costing, a cost allocation procedure of managerial accounting * Process management, ensemble of activities of planning and monitoring the performance of a business process or manufacturing processes *Process management (project management), a systematic series of activities directed towards causing an end result in engineeri ...
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Action (philosophy)
An action is an event that an agent performs for a purpose, that is guided by the person's intention. The first question in the philosophy of action is to determine how actions differ from other forms of behavior, like involuntary reflexes. According to Ludwig Wittgenstein, it involves discovering " at is left over if I subtract the fact that my arm goes up from the fact that I raise my arm". There is broad agreement that the answer to this question has to do with the agent's intentions. So driving a car is an action since the agent intends to do so, but sneezing is a mere behavior since it happens independent of the agent's intention. The dominant theory of the relation between the intention and the behavior is ''causalism'': driving the car is an action because it is ''caused'' by the agent's intention to do so. On this view, actions are distinguished from other events by their causal history. Causalist theories include Donald Davidson's account, who defines actions as bodily m ...
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Mental Process
Cognition refers to "the mental action or process of acquiring knowledge and understanding through thought, experience, and the senses". It encompasses all aspects of intellectual functions and processes such as: perception, attention, thought, intelligence, the formation of knowledge, memory and working memory, judgment and evaluation, reasoning and computation, problem solving and decision making, comprehension and production of language. Imagination is also a cognitive process, it is considered as such because it involves thinking about possibilities. Cognitive processes use existing knowledge and discover new knowledge. Cognitive processes are analyzed from different perspectives within different contexts, notably in the fields of linguistics, musicology, anesthesia, neuroscience, psychiatry, psychology, education, philosophy, anthropology, biology, systemics, logic, and computer science. These and other approaches to the analysis of cognition (such as embodied cognition) ...
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Lévy Process
In probability theory, a Lévy process, named after the French mathematician Paul Lévy, is a stochastic process with independent, stationary increments: it represents the motion of a point whose successive displacements are random, in which displacements in pairwise disjoint time intervals are independent, and displacements in different time intervals of the same length have identical probability distributions. A Lévy process may thus be viewed as the continuous-time analog of a random walk. The most well known examples of Lévy processes are the Wiener process, often called the Brownian motion process, and the Poisson process. Further important examples include the Gamma process, the Pascal process, and the Meixner process. Aside from Brownian motion with drift, all other proper (that is, not deterministic) Lévy processes have discontinuous paths. All Lévy processes are additive processes. Mathematical definition A stochastic process X=\ is said to be a Lévy process if i ...
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Empirical Process
In probability theory, an empirical process is a stochastic process that describes the proportion of objects in a system in a given state. For a process in a discrete state space a population continuous time Markov chain or Markov population model is a process which counts the number of objects in a given state (without rescaling). In mean field theory, limit theorems (as the number of objects becomes large) are considered and generalise the central limit theorem for empirical measures. Applications of the theory of empirical processes arise in non-parametric statistics. Definition For ''X''1, ''X''2, ... ''X''''n'' independent and identically-distributed random variables in R with common cumulative distribution function ''F''(''x''), the empirical distribution function is defined by :F_n(x)=\frac\sum_^n I_(X_i), where I''C'' is the indicator function of the set ''C''. For every (fixed) ''x'', ''F''''n''(''x'') is a sequence of random variables which converge to ''F''(''x'') almost ...
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Diffusion Process
In probability theory and statistics, diffusion processes are a class of continuous-time Markov process with almost surely continuous sample paths. Brownian motion, reflected Brownian motion and Ornstein–Uhlenbeck processes are examples of diffusion processes. A sample path of a diffusion process models the trajectory of a particle embedded in a flowing fluid and subjected to random displacements due to collisions with other particles, which is called Brownian motion. The position of the particle is then random; its probability density function as a function of space and time is governed by an advection– diffusion equation. Mathematical definition A ''diffusion process'' is a Markov process with continuous sample paths for which the Kolmogorov forward equation is the Fokker–Planck equation. See also *Diffusion *Itô diffusion *Jump diffusion *Sample-continuous process In mathematics, a sample-continuous process is a stochastic process whose sample paths are almost ...
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Branching Process
In probability theory, a branching process is a type of mathematical object known as a stochastic process, which consists of collections of random variables. The random variables of a stochastic process are indexed by the natural numbers. The original purpose of branching processes was to serve as a mathematical model of a population in which each individual in generation n produces some random number of individuals in generation n+1, according, in the simplest case, to a fixed probability distribution that does not vary from individual to individual. Branching processes are used to model reproduction; for example, the individuals might correspond to bacteria, each of which generates 0, 1, or 2 offspring with some probability in a single time unit. Branching processes can also be used to model other systems with similar dynamics, e.g., the spread of surnames in genealogy or the propagation of neutrons in a nuclear reactor. A central question in the the ...
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Probability Theory
Probability theory is the branch of mathematics concerned with probability. Although there are several different probability interpretations, probability theory treats the concept in a rigorous mathematical manner by expressing it through a set of axioms. Typically these axioms formalise probability in terms of a probability space, which assigns a measure taking values between 0 and 1, termed the probability measure, to a set of outcomes called the sample space. Any specified subset of the sample space is called an event. Central subjects in probability theory include discrete and continuous random variables, probability distributions, and stochastic processes (which provide mathematical abstractions of non-deterministic or uncertain processes or measured quantities that may either be single occurrences or evolve over time in a random fashion). Although it is not possible to perfectly predict random events, much can be said about their behavior. Two major results in probability ...
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Processing (programming Language)
Processing is a free graphical library and integrated development environment (IDE) built for the electronic arts, new media art, and visual design communities with the purpose of teaching non-programmers the fundamentals of computer programming in a visual context. Processing uses the Java language, with additional simplifications such as additional classes and aliased mathematical functions and operations. It also provides a graphical user interface for simplifying the compilation and execution stage. The Processing language and IDE have been the precursor to other projects including Arduino and Wiring. History The project was initiated in 2001 by Casey Reas and Ben Fry, both formerly of the Aesthetics and Computation Group at the MIT Media Lab. In 2012, they started the Processing Foundation along with Daniel Shiffman, who joined as a third project lead. Johanna Hedva joined the Foundation in 2014 as Director of Advocacy. Originally, Processing had used the domain proce55 ...
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Process Management (computing)
A process is a program in execution, and an integral part of any modern-day operating system (OS). The OS must allocate resources to processes, enable processes to share and exchange information, protect the resources of each process from other processes and enable synchronization among processes. To meet these requirements, the OS must maintain a data structure for each process, which describes the state and resource ownership of that process, and which enables the OS to exert control over each process. Multiprogramming In any modern operating system there can be more than one instance of a program loaded in memory at the same time. For example, more than one user could be executing the same program, each user having separate copies of the program loaded into memory. With some programs, it is possible to have one copy loaded into memory, while several users have shared access to it so that they each can execute the same program-code. Such a program is said to be re-entrant. The ...
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Parent Process
In computing, a parent process is a process that has created one or more child processes. Unix-like systems In Unix-like operating systems, every process except (the swapper) is created when another process executes the fork() system call. The process that invoked fork is the ''parent process'' and the newly created process is the ''child process''. Every process (except process 0) has one parent process, but can have many child processes. The operating system kernel identifies each process by its process identifier. is a special process that is created when the system boots; after forking a child process becomes the swapper process (sometimes also known as the " idle task"). , known as , is the ancestor of every other process in the system. Linux In the Linux kernel, in which there is a very slim difference between processes and POSIX threads, there are two kinds of parent processes, namely real parent and parent. Parent is the process that receives the ''SIGCHLD'' sig ...
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Child Process
A child process in computing is a process created by another process (the parent process). This technique pertains to multitasking operating systems, and is sometimes called a subprocess or traditionally a subtask. There are two major procedures for creating a child process: the fork system call (preferred in Unix-like systems and the POSIX standard) and the spawn (preferred in the modern (NT) kernel of Microsoft Windows, as well as in some historical operating systems). History Child processes date to the late 1960s, with an early form in later revisions of the Multiprogramming with a Fixed number of Tasks Version II (MFT-II) form of the IBM OS/360 operating system, which introduced ''sub-tasking'' (see task). The current form in Unix draws on Multics (1969), while the Windows NT form draws on OpenVMS (1978), from RSX-11 (1972). Children created by fork A child process inherits most of its attributes, such as file descriptors, from its parent. In Unix, a child process is ty ...
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Process (computing)
In computing, a process is the instance of a computer program that is being executed by one or many threads. There are many different process models, some of which are light weight, but almost all processes (even entire virtual machines) are rooted in an operating system (OS) process which comprises the program code, assigned system resources, physical and logical access permissions, and data structures to initiate, control and coordinate execution activity. Depending on the OS, a process may be made up of multiple threads of execution that execute instructions concurrently. While a computer program is a passive collection of instructions typically stored in a file on disk, a process is the execution of those instructions after being loaded from the disk into memory. Several processes may be associated with the same program; for example, opening up several instances of the same program often results in more than one process being executed. Multitasking is a method to allow ...
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