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Procedurally Generated Content
In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay. Procedural generation is a branch of media synthesis. Overview The term ''procedural'' refers to the process that computes a particular function. Fractals are geometric patterns which can often be generated procedurally. Commonplace procedural content includes textures and meshes. Sound is often also procedurally generated, and has applications in both speech synthesis as well as music. It has been used ...
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Dragon Trees
A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as winged, horned, and capable of breathing fire. Dragons in eastern cultures are usually depicted as wingless, four-legged, serpentine creatures with above-average intelligence. Commonalities between dragons' traits are often a hybridization of feline, reptilian and avian features. Scholars believe huge extinct or migrating crocodiles bear the closest resemblance, especially when encountered in forested or swampy areas, and are most likely the template of modern Oriental dragon imagery. Etymology The word ''dragon'' entered the English language in the early 13th century from Old French ''dragon'', which in turn comes from la, draconem (nominative ) meaning "huge serpent, dragon", from Ancient Greek , (genitive , ) "serpent, giant ...
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Daggerfall
''The Elder Scrolls II: Daggerfall'' is an open-world, action role-playing game published by Bethesda Softworks. The second video game in the '' Elder Scrolls'' series was released on September 20, 1996, for MS-DOS, following the success of 1994's '' The Elder Scrolls: Arena''. The story follows the player, sent by the Emperor, to free the ghost of King Lysandus from his earthly shackles and discover what happened to a letter sent from the Emperor to the former queen of Daggerfall. Compared to its predecessor, ''Arena'', the player can now only travel within two provinces in Tamriel: High Rock and Hammerfell; however, ''Daggerfall'' consists of 15,000 cities, towns, villages, and dungeons for the character to explore. ''Arena''s experience-point based system was replaced with a system that rewards the player for utilizing role-playing elements within the game. ''Daggerfall'' includes more customization options, featuring an improved character generation engine, as well as a ...
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Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each s ...
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AAAI
The Association for the Advancement of Artificial Intelligence (AAAI) is an international scientific society devoted to promote research in, and responsible use of, artificial intelligence. AAAI also aims to increase public understanding of artificial intelligence (AI), improve the teaching and training of AI practitioners, and provide guidance for research planners and funders concerning the importance and potential of current AI developments and future directions. History The organization was founded in 1979 under the name "American Association for Artificial Intelligence" and changed its name in 2007 to "Association for the Advancement of Artificial Intelligence". It has in excess of 4,000 members worldwide. In its early history, the organization was presided over by notable figures in computer science such as Allen Newell, Edward Feigenbaum, Marvin Minsky and John McCarthy. The current president is Yolanda Gil, and the president elect is Bart Selman. Conferences and public ...
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IEEE Conference On Computational Intelligence And Games
The Institute of Electrical and Electronics Engineers (IEEE) is a 501(c)(3) professional association for electronic engineering and electrical engineering (and associated disciplines) with its corporate office in New York City and its operations center in Piscataway, New Jersey. The mission of the IEEE is ''advancing technology for the benefit of humanity''. The IEEE was formed from the amalgamation of the American Institute of Electrical Engineers and the Institute of Radio Engineers in 1963. Due to its expansion of scope into so many related fields, it is simply referred to by the letters I-E-E-E (pronounced I-triple-E), except on legal business documents. , it is the world's largest association of technical professionals with more than 423,000 members in over 160 countries around the world. Its objectives are the educational and technical advancement of electrical and electronic engineering, telecommunications, computer engineering and similar disciplines. History O ...
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Demoscene
The demoscene is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off programming, visual art, and musical skills. Demos and other demoscene productions (graphics, music, videos, games) are shared at festivals known as demoparties, voted on by those who attend and released online. The scene started with the home computer revolution of the early 1980s, and the subsequent advent of software cracking. Crackers altered the code of video games to remove copy protection, claiming credit by adding introduction screens of their own (" cracktros"). They soon started competing for the best visual presentation of these additions. Through the making of intros and stand-alone demos, a new community eventually evolved, independent of the gaming and software sharing scenes. Demoscene productions can be made with the latest consumer techno ...
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Hello Games
Hello Games Ltd is a British video game company based in Guildford, Surrey. The company was founded by Sean Murray, Grant Duncan, Ryan Doyle and David Ream in February 2008 and has developed the ''Joe Danger'' series, ''No Man's Sky'', and '' The Last Campfire''. History Hello Games was founded in February 2008 by Sean Murray and Grant Duncan, together with friends Ryan Doyle and David Ream. Murray had been a developer at Electronic Arts prior and had grown tired of developing repeated sequels, and decided to leave to form his own studio to make a game he always wanted to make, ''Joe Danger'', which was the studio's first release in 2010. At the 2010 ''Develop'' Awards, they won two awards: Best New Studio and Best Micro Studio. In September 2010, they were listed by ''The Guardian'' as one of the 100 most innovative and creative British companies of the previous 12 months. The popularity and success of ''Joe Danger'' led them to develop a sequel, '' Joe Danger 2: The Movie'' ...
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No Man's Sky
''No Man's Sky'' is an action-adventure survival game developed and published by Hello Games. It was released worldwide for the PlayStation 4 and Microsoft Windows in August 2016, for Xbox One in July 2018, for the PlayStation 5 and Xbox Series X and Series S consoles in November 2020, and for Nintendo Switch in October 2022, while ports for macOS and iPadOS are in development. The game is built around five pillars: exploration, survival, combat, trading and base building. Players are free to perform within the entirety of a procedurally generated deterministic open world universe, which includes over 18 quintillion planets. Through the game's procedural generation system, planets have their own ecosystems with unique forms of flora and fauna, and various alien species may engage the player in combat or trade within planetary systems. Players advance in the game by mining for resources to power and improve their equipment, buying and selling resources using credits earned b ...
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Just Cause (video Game)
''Just Cause'' is a 2006 third-person action-adventure game set in an open world environment. It is developed by Swedish developer Avalanche Studios and published by Eidos Interactive, and is the first game in the ''Just Cause'' series. It was released for Microsoft Windows, PlayStation 2, Xbox, and Xbox 360. The area explored during the game is described as being over in size, with 21 story missions and over 300 side missions to complete. As of 23 April 2009, it has sold more than one million copies. A sequel to the game developed by Avalanche Studios, published by Eidos Interactive and distributed by Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ..., titled ''Just Cause 2'', was released in March 2010. ''Just Cause 3'' was revealed in November 2014 and released ...
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Avalanche Studios
Avalanche Studios Group is a Swedish video game developer and publisher based in Stockholm. It is a parent company that includes Avalanche Studios, Expansive Worlds, and Systemic Reaction. Founded by Linus Blomberg and Christofer Sundberg in March 2003, Avalanche Studios focuses on developing open world projects and bases them on their proprietary Apex game engine (formerly known as Avalanche Engine). The company is best known for developing the '' Just Cause'' game series. Formed after the collapse of Rock Solid Games, the studio gained early success with the first '' Just Cause'' title. The team then began '' Just Cause 2''s development, but the company suffered from financial problems due to the cancellations of two contracted projects. Despite missing the release window twice, ''Just Cause 2'' was both a critical and financial success for Avalanche Studios. The company then opened a studio in New York City to work on ''Just Cause 3'', while the Stockholm team began working ...
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Random Map
In video games, a random map is a map generated randomly by the computer, usually in strategy games. Random maps are often the core of single and multiplayer gameplay, aside from story based campaigns that are often shipped with the game. Each new game presents an unknown map, providing a new experience to the player, and an even playing field in multiplayer gaming. Random maps typically have a certain theme - for example a naval random map with many small islands, or a 'gold rush' map with a large amount of gold in the center of the map. The type of random map may also influence the game's artificial intelligence, with the AI employing different strategies optimized for each random map. Methods for generating such maps vary depending upon the topography of the game itself. A game which requires natural landscapes may use fractal subdivision to create convincing terrain, whereas a game set inside a structure such as a dungeon may use two-dimensional maze algorithms. Some games a ...
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Double Helix
A double is a look-alike or doppelgänger; one person or being that resembles another. Double, The Double or Dubble may also refer to: Film and television * Double (filmmaking), someone who substitutes for the credited actor of a character * ''The Double'' (1934 film), a German crime comedy film * ''The Double'' (1971 film), an Italian film * ''The Double'' (2011 film), a spy thriller film * ''The Double'' (2013 film), a film based on the Dostoevsky novella * ''Kamen Rider Double'', a 2009–10 Japanese television series ** Kamen Rider Double (character), the protagonist in a Japanese television series of the same name Food and drink * Doppio, a double shot of espresso * Dubbel, a strong Belgian Trappist beer or, more generally, a strong brown ale * A drink order of two shots of hard liquor in one glass * A "double decker", a hamburger with two patties in a single bun Games * Double, action in games whereby a competitor raises the stakes ** , in contract bridge ** Do ...
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