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Power Instinct 2
''Power Instinct'', released in Japan as , is a fighting video game series created by Atlus. The series is known for its absurdist humor. Unique to the series was the introduction of the transformation feature: several of the characters can change their appearance and fighting style by simply executing certain moves (usually a throwing move), though this has not been featured in every entry in the series. Other features include the ability for every character to perform a double jump, run, and attack while running. Games ''Power Instinct'' Released in Japan as , the first game of the series was released in 1993. In it, players play as a member of the Gōketsuji clan, who are battling to determine who will replace 78-year-old Oume Gōketsuji as head of the clan. It has eight selectable characters and one unplayable boss character, Oume Gōketsuji, a palette-swap of her younger sister Otane. Originally, every character had a specific win quote for each defeated foe, but that ...
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Atlus
is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as ''Megami Tensei'', ''Persona'', ''Etrian Odyssey'' and ''Trauma Center'', as well as ''Print Club'' (''Purikura'') arcade machines. Its corporate mascot is Jack Frost, a snowman-like character from their ''Shin Megami Tensei'' series. Outside of video games, the company is known for their ''Purikura'' arcade machines, which are selfie photo sticker booths popular in East Asia. Atlus was established in April 1986 and spent its early years as a video game developer for other companies. It became a video game publisher of its own in 1989 and existed until it was merged into Index Corporation in October 2010. After the dissolution, the name Atlus continued as a brand used by Index Corporation for video game publishing until 2013, when it was bought by Sega and revived as a company initially under the na ...
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Ryu (Street Fighter)
is a fictional Japanese fighting character and the main protagonist and master of ceremony of Capcom's ''Street Fighter'' series. Having premiered in the first ''Street Fighter'' in 1987, Ryu appears as the game's lead character alongside his best friend Ken Masters. He is the longest running ''fighting game'' character. Other games in the series show Ryu to be highly focused on his training, aiming to become the strongest he can. Unable to control his dark nature, Ryu developed two alter egos: , and or simply . He was created by Takashi Nishiyama. Nishiyama's inspiration was the martial artist Mas Oyama. For his second appearance, Ryu's design changed from that of a young fighter to a skilled Karate practitioner. However, because of issues in the making of ''Street Fighter II'' he possessed a major weakness within the cast. For the next titles, Ryu's fighting style was modified, so he had different skills with Evil Ryu and Kage possessing more diverse moves. Multiple actors h ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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International Data Group
International Data Group (IDG, Inc.) is a market intelligence and demand generation company focused on the technology industry. IDG, Inc.’s mission is centered around supporting the technology industry through research, data, marketing technology, and insights that help create and sustain relationships between businesses. IDG, Inc. is wholly owned by Blackstone and is led by Mohamad Ali, who was appointed CEO of the company in 2019. Ali serves on IDG, Inc.’s leadership team along with IDC President Crawford Del Prete, IDG, Inc.’s Chief Financial Officer Donna Marr, and Foundry President Kumaran Ramanathan. IDG, Inc. is headquartered in Needham, MA and is parent company to both International Data Corporation (IDC) and Foundry (formerly IDG Communications). History International Data Group was initially founded as International Data Corporate (IDC) in 1964 by Patrick Joseph McGovern, shortly after he had graduated from the Massachusetts Institute of Technology (MIT). Bas ...
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Fatal Fury (series)
''Fatal Fury'', known as in Japan, is a fighting game series developed by SNK for the Neo Geo system. Games Canon * ''Fatal Fury'' – The first game of the ''Fatal Fury'' series allowed players to select one of three characters, Terry Bogard, Andy Bogard, and Joe Higashi, as they fight against eight computer-controlled opponents, ending with Billy Kane and Geese Howard. When a second player joins in, they have the option of either playing cooperatively with the other player against the CPU or competitively against each other. The game was ported to SNES and Sega Genesis by Takara. The Neo-Geo version was released onto the Wii's Virtual Console. It was also released as part of SNK Arcade Classics Volume 1 for PS2, PSP, and Wii. * ''Fatal Fury 2'' – The immediate sequel revamped the controls from the original game, adding punch and kick buttons of different strength levels and allowing the player to change between fighting lanes at will. Terry, Andy, and Joe return, alon ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Indigenous Peoples Of The Americas
The Indigenous peoples of the Americas are the inhabitants of the Americas before the arrival of the European settlers in the 15th century, and the ethnic groups who now identify themselves with those peoples. Many Indigenous peoples of the Americas were traditionally hunter-gatherers and many, especially in the Amazon basin, still are, but many groups practiced aquaculture and agriculture. While some societies depended heavily on agriculture, others practiced a mix of farming, hunting, and gathering. In some regions, the Indigenous peoples created monumental architecture, large-scale organized cities, city-states, chiefdoms, states, kingdoms, republics, confederacies, and empires. Some had varying degrees of knowledge of engineering, architecture, mathematics, astronomy, writing, physics, medicine, planting and irrigation, geology, mining, metallurgy, sculpture, and gold smithing. Many parts of the Americas are still populated by Indigenous peoples; some countries have ...
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Shaolin Monastery
Shaolin Monastery (少林寺 ''Shàolínsì''), also known as Shaolin Temple, is a renowned monastic institution recognized as the birthplace of Chan Buddhism and the cradle of Shaolin Kung Fu. It is located at the foot of Wuru Peak of the Songshan mountain range in Dengfeng County, Henan Province, China. The name reflects its location in the ancient grove (林 lín) of Mount Shaoshi, in the hinterland of the Songshan mountains. Mount Song occupied a prominent position among Chinese sacred mountains as early as the 1st century BC, when it was proclaimed one of the Five Holy Peaks (五岳 wǔyuè). It is located some thirty miles (about forty-eight kilometers) southeast of Luoyang, the former capital of the Northern Wei Dynasty (386–534), and forty-five miles (about seventy-two kilometers) southwest of Zhengzhou, the modern capital of Henan Province.Shahar 2008 As the first Shaolin abbot, Batuo devoted himself to translating Buddhist scriptures and to preaching doctrines to ...
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Ninja
A or was a covert agent or mercenary in feudal Japan. The functions of a ninja included reconnaissance In military operations, reconnaissance or scouting is the exploration of an area by military forces to obtain information about enemy forces, terrain, and other activities. Examples of reconnaissance include patrolling by troops (skirmisher ..., espionage, Infiltration tactics, infiltration, Military deception, deception, ambush, bodyguarding and their fighting skills in martial arts, including ninjutsu.Kawakami, pp. 21–22 Their covert methods of waging irregular warfare were deemed dishonorable and beneath the honor of the samurai. Though ''shinobi'' proper, as specially trained spies and mercenaries, appeared in the 15th century during the Sengoku period, antecedents may have existed as early as the 12th century. In the unrest of the Sengoku period, mercenaries and spies for hire became active in Iga Province and the adjacent area around the village of Kōka, Shi ...
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Art Of Fighting
is a fighting video game trilogy that were released for the Neo Geo platform in the early 1990s. It was the second fighting game franchise created by SNK, following the ''Fatal Fury'' series and is set in the same fictional universe as a prequel to the ''Fatal Fury'' series. The original ''Art of Fighting'' was released in 1992, followed by two sequels: in 1994 and in 1996. Gameplay The ''Art of Fighting'' series follows the conventions of the time in the sense that the player faces a variety of opponents in best two-out-of-three matches. Each of the game's characters have a unique fighting style and set of special techniques. The player has two basic attacks—punch and kick—as well as a utility button that switches between punches, kicks, and throws. A fourth button is used for taunting. ''Art of Fightings contribution to the genre was the inclusion of a "spirit gauge" underneath the character's life bar. When characters perform special techniques, their spirit gauge i ...
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