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Popful Mail
is a side-scrolling platform game developed by Nihon Falcom. It was originally released for the NEC PC-8801 home computer in 1991 and the PC-9801 in 1992. The game was later ported to the PC Engine CD-ROM by NEC Home Electronics, to the Sega CD by Sega, to DoJa mobile phones by Bothtec, and to the Super Famicom and Microsoft Windows by Falcom. After the failed attempt to bring the game to the west by reworking it to be the part of '' Sonic the Hedgehog'' series, the Sega CD version of the game was localized by Working Designs and released in North America in late 1994. Most versions of ''Popful Mail'' are for the most part similar to each other, but the Super Famicom and Sega CD versions differ significantly both from each other and from the previous releases. Gameplay ''Popful Mail'' is a 2D platform game with several RPG elements - excluding the ability to level-up characters. The controls allow the player to jump, attack, open doors or treasure chests, and speak ...
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Nihon Falcom
is a Japanese video game developer, best known for their '' Ys'', '' The Legend of Heroes'', and ''Trails'' series. The company was founded in March 1981, making them one of the oldest active video game companies. They are credited with pioneering the action role-playing and Japanese role-playing game genres, as well as popularizing the use of personal computers in Japan. History Nihon Falcom was founded by Masayuki Kato in 1981. They are credited with laying the foundations for the action role-playing and Japanese role-playing game genres. (cf. ) The name Falcom came from the Millennium Falcon and the final "n" was changed to an "m" to fit naming trends of that time. The word Nihon, taken after one of the native names of Japan, was added to make it sound more complete. Falcom's first role-playing game (RPG) was ''Panorama Toh'', released for the PC-8801 in 1983 and created by Yoshio Kiya, who would go on to create the ''Dragon Slayer'' and ''Brandish'' franchises. While its ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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Boomerang
A boomerang () is a thrown tool, typically constructed with aerofoil sections and designed to spin about an axis perpendicular to the direction of its flight. A returning boomerang is designed to return to the thrower, while a non-returning boomerang is designed as a weapon to be thrown straight and is traditionally used by some Aboriginal Australians for hunting. Historically, boomerangs have been used for hunting, sport, and entertainment and are made in various shapes and sizes to suit different purposes. Although considered an Australian icon, ancient boomerangs have also been discovered in Africa, the Americas, and Eurasia. Description A boomerang is a throwing stick with aerodynamic properties, traditionally made of wood, but also of bone, horn, tusks and even iron. Modern boomerangs used for sport may be made from plywood or plastics such as ABS, polypropylene, phenolic paper, or carbon fibre-reinforced plastics. Boomerangs come in many shapes and sizes dependin ...
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Melancholia
Melancholia or melancholy (from el, µέλαινα χολή ',Burton, Bk. I, p. 147 meaning black bile) is a concept found throughout ancient, medieval and premodern medicine in Europe that describes a condition characterized by markedly depressed mood, bodily complaints, and sometimes hallucinations and delusions. Melancholy was regarded as one of the four temperaments matching the four humours. Until the 18th century, doctors and other scholars classified melancholic conditions as such by their perceived common causean excess of a notional fluid known as "black bile", which was commonly linked to the spleen. Between the late 18th and late 19th centuries, ''melancholia'' was a common medical diagnosis, and modern concepts of depression as a mood disorder eventually arose from this historical context. Related terms used in historical medicine include lugubriousness (from Latin '' lugere'': "to mourn"), moroseness (from Latin '' morosus'': "self-will or fastidious habit"), ...
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Bounty Hunter
A bounty hunter is a private agent working for bail bonds who captures fugitives or criminals for a commission or bounty. The occupation, officially known as bail enforcement agent, or fugitive recovery agent, has traditionally operated outside the legal constraints that govern police officers and other agents of the state. This is because a bail agreement between a defendant and a bail bondsman is essentially a civil contract that is incumbent upon the bondsman to enforce. As a result, bounty hunters hired by a bail bondsman enjoy significant legal privileges, such as forcibly entering a defendant's home without probable cause or a search warrant; however, since they are not police officers, bounty hunters are legally exposed to liabilities that normally exempt agents of the state—as these immunities enable police to perform their designated functions effectively without fear—and everyday citizens approached by a bounty hunter are neither required to answer their questio ...
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Elves In Fiction
In many works of modern fantasy, elves are depicted as a race or species of pointy-eared humanoid beings. These depictions arise from the '' álfar'' of Norse mythology influencing ''elves'' in fantasy as being semi-divine and of human stature, whose key traits are being friendly with nature and animals (Oftentimes being able to communicate with some facet of nature). However, this differs from Norse and the traditional elves found in Middle Ages folklore and Victorian era literature. Post-Tolkien fantasy elves tend to be immortal or long-lived in comparison to humans, more beautiful and wiser, with sharper senses and perceptions, and abilities or crafts that seem alien or magical. Often elves do not possess facial or body hair, are not portrayed as fat or old, and are consequently perceived to be androgynous. As a race, Elves are typically depicted as more ancient than humans or other races, mentioned to have flourished in a sort of Golden Age forgotten by other races. That age ...
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Saved Game
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ...
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Health (game Mechanic)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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Non-playable Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-pla ...
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Role-playing Video Game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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