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''Habbo'' (formerly ''Habbo Hotel'') is an online community aimed at teens and young adults. It is owned and operated by Sulake, a Finnish company. Founded in 2000, Habbo has expanded to nine online communities (or "hotels"), with users from more than 150 countries. Since August 2012, more than 273 million avatars have been registered with an average of 600,000 visitors per month. In the Summer of 2020, Habbo celebrated their 20th birthday with a two month long anniversary campaign and boosted user numbers due to the COVID-19 pandemic. As of October 2020, they have reportedly accumulated 316 million avatars in the game since the game launched in the summer of 2000. The game boasts more than 800,000 monthly active users, reported in January 2021. Users on Habbo can create a character and build and design rooms, chat with other players, take care of virtual pets, create and play games and complete quests. History Habbo stemmed from a 1999 hobby project by creative designer S ...
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Habbo
''Habbo'' (formerly ''Habbo Hotel'') is an online community aimed at teens and young adults. It is owned and operated by Sulake, a Finland, Finnish company. Founded in 2000, Habbo has expanded to nine online communities (or "hotels"), with users from more than 150 countries. Since August 2012, more than 273 million avatars have been registered with an average of 600,000 visitors per month. In the Summer of 2020, Habbo celebrated their 20th birthday with a two month long anniversary campaign and boosted user numbers due to the COVID-19 pandemic. As of October 2020, they have reportedly accumulated 316 million avatars in the game since the game launched in the summer of 2000. The game boasts more than 800,000 monthly active users, reported in January 2021. Users on Habbo can create a character and build and design rooms, chat with other players, take care of virtual pets, create and play games and complete quests. History Habbo stemmed from a 1999 hobby project by creative d ...
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Virtual Currency
Virtual currency, or virtual money, is a digital currency that is largely unregulated and issued and usually controlled by its developers and used and accepted electronically among the members of a specific virtual community. In 2014, the European Banking Authority defined virtual currency as "a digital representation of value that is neither issued by a central bank or a public authority, nor necessarily attached to a fiat currency, but is accepted by natural or legal persons as a means of payment and can be transferred, stored or traded electronically." A digital currency issued by a central bank is referred to as a central bank digital currency. Definitions In 2012, the European Central Bank (ECB) defined virtual currency as "a type of unregulated, digital money, which is issued and usually controlled by its developers, and used and accepted among the members of a specific virtual community". In 2013, US Financial Crimes Enforcement Network (FinCEN), a bureau of the US Treas ...
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Christmas
Christmas is an annual festival commemorating Nativity of Jesus, the birth of Jesus, Jesus Christ, observed primarily on December 25 as a religious and cultural celebration among billions of people Observance of Christmas by country, around the world. A Calendar of saints, feast central to the Christian liturgical year, it is preceded by the season of Advent or the Nativity Fast and initiates the season of Christmastide, which historically in the West lasts Twelve Days of Christmas, twelve days and culminates on Twelfth Night (holiday), Twelfth Night. Christmas Day is a public holiday in List of holidays by country, many countries, is celebrated religiously by a majority of Christians, as well as Christian culture, culturally by many non-Christians, and forms an integral part of the Christmas and holiday season, holiday season organized around it. The traditional Christmas narrative recounted in the New Testament, known as the Nativity of Jesus, says that Jesus was born in Bet ...
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Sulake Corporation OY
Sulake Oy () is a Finnish video game company primary known for the creation and development of ''Habbo'' and ''Hotel Hideaway'' games. History In its early days, Sulake developed and experimented with an open source Java based GNU called FUSE Light, an alternative to Macromedia's Shockwave. The key difference between the two technologies was that FUSE Light was designed to run on any operating system, while Shockwave was limited to just macOS and Microsoft Windows. This technology was first demonstrated on Sulake's Mobiles Disco, but it soon came to use on the beta versions of ''Habbo''. In March 2011, Sulake reported that revenue was up more than 20 percent over 2009, resulting in sales of €56.2 million ($78.7 million). Sulake's EBITDA in 2010 totaled €5.4 million ($7.6 million, 9.5 percent of revenue) and thus significantly improved from the previous year (€0.6 or $0.8 million). Net profit was €1.6 million ($2.3 million). Sulake has also been playing an active ro ...
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Zendesk
Zendesk is an American company headquartered in San Francisco, California. It provides software-as-a-service products related to customer support, sales, and other customer communications. The company was founded in Copenhagen, Denmark, in 2007. Zendesk raised about $86 million in venture capital investments before going public in 2014. On November 22, 2022, Zendesk announced that it had been acquired by a group of investors led by Hellman & Friedman and Permira for approximately $10.2 billion. History Origins and funding Zendesk was founded in Copenhagen, Denmark in 2007 by three friends: Morten Primdahl, Alexander Aghassipour, and Mikkel Svane. The founders started developing the Zendesk software in Svane's loft. Initially, Zendesk was funded by the cofounders with each doing consulting jobs to support their families. Within a couple months of the Zendesk software-as-a-service product being released in the fall of 2007, it had about 1,000 trial customers. Initially, interes ...
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TinyPic
TinyPic was a photo- and video-sharing service owned and operated by Photobucket.com that allowed users to upload, link, and share images and videos on the Internet. The idea was similar to URL shortening, in that each uploaded image was given a relatively short internet address. An account was not required to use TinyPic. The service shut down on September 9, 2019 due to declining income. Images and videos TinyPic allowed the upload and hosting of JPEG (jpg), png, gif, and TIFF files. Images larger than 1,600 pixels (either in width or height) were automatically resized to the largest acceptable size while maintaining their original aspect ratio. The site required a CAPTCHA to be filled in each time an image was uploaded. TinyPic did not accept standard-definition video files which are larger than 500 megabytes in size or longer than 15 minutes in length. Videos longer than 15 minutes were truncated to 15 minutes. Users could also upload high-definition videos as long as ...
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Habbo Guest Room Creation
''Habbo'' (formerly ''Habbo Hotel'') is an online community aimed at teens and young adults. It is owned and operated by Sulake, a Finland, Finnish company. Founded in 2000, Habbo has expanded to nine online communities (or "hotels"), with users from more than 150 countries. Since August 2012, more than 273 million avatars have been registered with an average of 600,000 visitors per month. In the Summer of 2020, Habbo celebrated their 20th birthday with a two month long anniversary campaign and boosted user numbers due to the COVID-19 pandemic. As of October 2020, they have reportedly accumulated 316 million avatars in the game since the game launched in the summer of 2000. The game boasts more than 800,000 monthly active users, reported in January 2021. Users on Habbo can create a character and build and design rooms, chat with other players, take care of virtual pets, create and play games and complete quests. History Habbo stemmed from a 1999 hobby project by creative d ...
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Adobe Flash Player
Adobe Flash Player (known in Internet Explorer, Firefox, and Google Chrome as Shockwave Flash) is Software, computer software for viewing multimedia contents, executing rich Internet applications, and streaming media, streaming audio and video content created on the Adobe Flash platform. It can run from a web browser as a browser plug-in (computing), plug-in or independently on supported devices. Originally created by FutureWave under the name FutureSplash Player, it was renamed to Macromedia Flash Player after Macromedia acquired FutureWave in 1996. It was then developed and distributed by Adobe Systems as Flash Player after Adobe acquired Macromedia in 2005. It is currently developed and distributed by Zhongcheng for users in China, and by Harman International for enterprise users outside of China, in collaboration with Adobe. Flash Player runs SWF files that can be created by Adobe Flash Professional, Adobe Flash Builder or by third-party tools such as FlashDevelop. Flash P ...
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Adobe Shockwave
Adobe Shockwave (formerly Macromedia Shockwave and MacroMind Shockwave) is a discontinued multimedia platform for building interactive multimedia applications and video games. Developers originate content using Adobe Director and publish it on the Internet. Such content could be viewed in a web browser on any computer with the Shockwave Player plug-in installed. MacroMind originated the technology; Macromedia acquired MacroMind and developed it further, releasing Shockwave Player in 1995. Adobe then acquired Shockwave with Macromedia in 2005. Shockwave supports raster graphics, basic vector graphics, 3D graphics, audio, and an embedded scripting language called Lingo. During the 1990s, Shockwave was a common format for CD-ROM projectors, kiosk presentations, and interactive video games, and dominated in interactive multimedia. Various graphic adventure games were developed with Shockwave then, including ''The Journeyman Project'', ''Total Distortion'', '' Eastern Mind: The Lost ...
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Robot
A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. A robot can be guided by an external control device, or the control may be embedded within. Robots may be constructed to evoke human form, but most robots are task-performing machines, designed with an emphasis on stark functionality, rather than expressive aesthetics. Robots can be autonomous or semi-autonomous and range from humanoids such as Honda's ''Advanced Step in Innovative Mobility'' ( ASIMO) and TOSY's ''TOSY Ping Pong Playing Robot'' (TOPIO) to industrial robots, medical operating robots, patient assist robots, dog therapy robots, collectively programmed ''swarm'' robots, UAV drones such as General Atomics MQ-1 Predator, and even microscopic nano robots. By mimicking a lifelike appearance or automating movements, a robot may convey a sense of intelligence or thought of its own. Autonomous things are expected to proliferate in ...
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Non-fungible Token
A non-fungible token (NFT) is a unique digital identifier that cannot be copied, substituted, or subdivided, that is recorded in a blockchain, and that is used to certify authenticity and ownership. The ownership of an NFT is recorded in the blockchain and can be transferred by the owner, allowing NFTs to be sold and traded. NFTs can be created by anybody, and require few or no coding skills to create. NFTs typically contain references to digital files such as photos, videos, and audio. Because NFTs are uniquely identifiable assets, they differ from cryptocurrencies, which are Fungibility, fungible. Proponents of NFTs claim that NFTs provide a public certificate of authenticity or Title (property), proof of ownership, but the legal rights conveyed by an NFT can be uncertain. The ownership of an NFT as defined by the blockchain has no inherent legal meaning and does not necessarily grant copyright, intellectual property rights, or other legal rights over its associated digital ...
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