Pokémon Mystery Dungeon
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Pokémon Mystery Dungeon
is a video game series spin-off from the main ''Pokémon'' series developed by Spike Chunsoft (formerly Chunsoft). The games feature the fictional creatures called Pokémon who have the ability to speak human language navigating through a randomly generated dungeon using turn-based moves, indicative of ''Mystery Dungeon'' games. , there have been eleven games across five platforms, as well as several manga adaptations and animated specials. These games are based in dungeons (“mystery dungeons”) where a floor map is randomly generated. In the dungeons, players fight other Pokémon while obtaining items and finding stairs to the next floor, exiting the dungeon after a fixed number of floors. Across all installments, the series has sold over 17.15 million copies. Gameplay Although there are different features in each of the titles, the major aspects of gameplay in each title are the same. The player assumes the role of a Pokémon that was transformed from a human, found ...
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Spike Chunsoft
is a Japanese video game development and localization company specializing in role-playing video games, visual novels and adventure games. The company was founded in 1984 as Chunsoft Co., Ltd. and merged with Spike in 2012. It is owned by Dwango. They created games such as the first five '' Dragon Quest'' installments and the ''Mystery Dungeon'' franchise as Chunsoft, and the '' Conception'' series as Spike Chunsoft. They also developed titles such as ''The Portopia Serial Murder Case'', the ''Sound Novel'' series (consisting of '' Otogirisō'', ''Kamaitachi no Yoru'', '' Machi'' and '' 428: Shibuya Scramble'') and the ''Zero Escape'' series as Chunsoft. Spike developed '' Danganronpa'' before the merger. History Chunsoft Chunsoft was founded by Koichi Nakamura, a video game designer and programmer who had worked with Enix, including the popular '' Dragon Quest'' franchise until '' Dragon Quest V''. The "Chun" in the company name is from the first kanji Naka ( 中) of the c ...
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Pokémon
(an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures (company), Creatures, the owners of the trademark and copyright of the franchise. In terms of what each of those companies do, Game Freak develop the main games; Creatures provides support through their Pokémon CG Studio which does 3D models for the pokémon in the games, as well as developing some spin-off titles, and producing the ''Pokémon Trading Card Game''; Nintendo was the original publisher of the series and since the 2000s, helps publishing the games in their consoles in overseas markets outside of Japan and The Pokémon Company is then jointly owned by them and is set up to deal with the licensing, production, publishing, marketing and deals across the world featuring Pokémon as a media franchise. The franchise was created by Satoshi Tajiri in 1996, and is centered around fictional creatures called "List of Pokémon, P ...
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Adventure Team
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme sports. Adventures are often undertaken to create psychological arousal or in order to achieve a greater goal, such as the pursuit of knowledge that can only be obtained by such activities. Motivation Adventurous experiences create psychological arousal, which can be interpreted as negative (e.g. fear) or positive (e.g. flow). For some people, adventure becomes a major pursuit in and of itself. According to adventurer André Malraux, in his ''Man's Fate'' (1933), "If a man is not ready to risk his life, where is his dignity?". Similarly, Helen Keller stated that "Life is either a daring adventure or nothing." Outdoor adventurous activities are typically undertaken for the purposes of recreation or excitement: examples are adventure racin ...
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Explorers Of Sky
Exploration refers to the historical practice of discovering remote lands. It is studied by geographers and historians. Two major eras of exploration occurred in human history: one of convergence, and one of divergence. The first, covering most of ''Homo sapiens'' history, saw humans moving out of Africa, settling in new lands, and developing distinct cultures in relative isolation. Early explorers settled in Europe and Asia; 14,000 years ago, some crossed the Ice Age land bridge from Siberia to Alaska, and moved southbound to settle in the Americas. For the most part, these cultures were ignorant of each other's existence. The second period of exploration, occurring over the last 10,000 years, saw increased cross-cultural exchange through trade and exploration, and marked a new era of cultural intermingling, and more recently, convergence. Early writings about exploration date back to the 4th millennium B.C. in ancient Egypt. One of the earliest and most impactful thinkers of ...
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