Pokémon Gold And Silver
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Pokémon Gold And Silver
and are 1999 role-playing video games developed by Game Freak and published by Nintendo for the Game Boy Color. They are the first installments in the second generation of the ''Pokémon'' video game series. They were released in Japan in 1999, Australia and North America in 2000, and Europe in 2001. ''Pokémon Crystal'', a third version, was released a year later in each region. In 2009, on the 10th anniversary of ''Gold'' and ''Silver'', remakes titled ''Pokémon HeartGold'' and ''SoulSilver'' were released for the Nintendo DS. The games introduce 100 new species of Pokémon and follow the progress of the player character in their quest to master Pokémon battling. Both games are independent of each other but feature largely the same plot and, while both can be played separately, it is necessary to trade between these games and their predecessors in order to fully complete each games' Pokédex. The Johto Saga of the ''Pokémon'' anime is based on the new region in ...
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Legendary Pokémon
Legendary may refer to: * Legend, a folklore genre * Legendary (hagiography) ** Anjou Legendarium * J. R. R. Tolkien's legendarium Film and television * ''Legendary'' (film), a 2010 American sports drama film * ''Legendary'', a 2013 film featuring Dolph Lundgren * ''Legendary'' (TV series), a 2020 American reality competition series * "Legendary" (''Legends of Tomorrow''), a television episode Music Albums * ''Legendary'' (AZ album), 2009 * ''Legendary'' (The Summer Set album) or the title song, 2013 * ''Legendary'' (TQ album) or the title song, 2013 * ''Legendary'' (Tyga album) or the title song, 2019 * ''Legendary'' (Z-Ro album), 2016 * ''Legendary'' (Zao album), 2003 * ''Legendary'', by Kaysha, 2006 * ''The Legendary'', an EP by the Roots, 1999 Songs * "Legendary" (Deadmau5 and Shotty Horroh song), 2017 * "Legendary" (Welshly Arms song), 2016 * "Legendary", by Alaska Thunderfuck from ''Anus'', 2015 * "Legendary", by Daya from '' Daya'', 2015 * "Legendary", by R ...
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Video Game Remake
A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake. Remakes are often made by the original developer or copyright holder, and sometimes by the fan community. If created by the community, video game remakes are sometimes also called fangames and can be seen as part of the retro gaming phenomenon. Definition A remake offers a newer interpretation of an older work, characterized by updated or changed assets. For example, '' The Legend of Zelda: Ocarina of Time 3D'' and '' The Legend of Zelda: Majora's Mask 3D'' for the Nintendo 3DS are considered remakes of their original versions for the Nintendo 64, an ...
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience l ...
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Turn-based
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game ''Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strateg ...
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Pokémon Universe
The ''Pokémon'' universe is a fictional universe that encompasses the '' Pokémon'' media franchise, including stories and fictional works produced by The Pokémon Company, Nintendo, Game Freak and Creatures, Inc. The concept of the ''Pokémon'' universe, in both the fictional works and the general nonfictional world of '' Pokémon'', stems from the hobby of insect collecting, a popular pastime which ''Pokémon'' creator Satoshi Tajiri enjoyed as a child. Players of the video games are designated as Pokémon Trainers and the two general goals (in most ''Pokémon'' games) for such Trainers are: to complete the Pokédex by collecting all of the available Pokémon species found in the fictional region where that game takes place and to train a team of powerful Pokémon to compete against teams owned by other Trainers and eventually become the strongest Trainer: the Pokémon Champion. These themes of collecting, training and battling are present in almost every version of the ...
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Third-person (video Games)
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
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List Of Best-selling Game Boy Video Games
This is a list of video games for the Game Boy and Game Boy Color video game consoles that have sold or shipped at least one million copies, including games whose sales figures were published, and games which received the Player's Choice label for selling a million units. The best-selling game on the Game Boy and Game Boy Color is '' Pokémon Red/Green/Blue/Yellow'', which released in 1996 and sold over units worldwide. The second best-selling title is ''Tetris''; first released in Japan on June 14, 1989, ''Tetris'' was often bundled with the original Game Boy and went on to sell in excess of 35million units worldwide. It is followed by the best-selling Game Boy Color game, '' Pokémon Gold/Silver/Crystal'', which sold over units in total. The top five is rounded out by the platform's first ''Super Mario'' game, ''Super Mario Land'', which sold over 18million units worldwide, and ''Dr. Mario'' with over units sold. There are a total of 67 Game Boy and Game Boy Color games on ...
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Pokémon Red And Blue
(an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures, the owners of the trademark and copyright of the franchise. In terms of what each of those companies do, Game Freak develop the main games; Creatures provides support through their Pokémon CG Studio which does 3D models for the pokémon in the games, as well as developing some spin-off titles, and producing the ''Pokémon Trading Card Game''; Nintendo was the original publisher of the series and since the 2000s, helps publishing the games in their consoles in overseas markets outside of Japan and The Pokémon Company is then jointly owned by them and is set up to deal with the licensing, production, publishing, marketing and deals across the world featuring Pokémon as a media franchise. The franchise was created by Satoshi Tajiri in 1996, and is centered around fictional creatures called "Pokémon". In ''Pokémon'', Pokémon Tr ...
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Fifth Generation Of Video Game Consoles
The fifth-generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993 to March 23, 2006. For home consoles, the best-selling console was the Sony PlayStation, followed by the Nintendo 64, and then the Sega Saturn. The PlayStation also had a redesigned version, the PSone, which was launched on July 7, 2000. Some features that distinguished fifth generation consoles from previous fourth generation consoles include: * 3D polygon graphics with texture mapping * 3D graphics capabilities – lighting, Gouraud shading, anti-aliasing and texture filtering * Optical disc ( CD-ROM) game storage, allowing much larger storage space (up to 650 MB) than ROM cartridges * CD quality audio recordings (music and speech) – PCM audio with 16-bit depth and 44.1 kHz sampling rate * Wide adoption of full motion video, displaying pre-render ...
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Pokémon (anime)
(an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures (company), Creatures. The franchise was created by Satoshi Tajiri in 1996, and is centered around fictional creatures called "List of Pokémon, Pokémon". In ''Pokémon'', Pokémon Trainers are people who catch, train, care for, and battle with Pokémon. The English slogan for the franchise is "Pokémon Theme, Gotta Catch ‘Em All!". There are currently 1008 List of Pokémon, Pokémon species. The franchise began as Pokémon Red and Blue, ''Pocket Monsters: Red'' and ''Green'' (later released outside of Japan as Pokémon Red and Blue, ''Pokémon Red'' and ''Blue''), a pair of video games for the original Game Boy handheld system that were developed by Game Freak and published by Nintendo in February 1996. ''Pokémon'' soon became a Media franchise, media mix franchise adapted into various different media. ''Pokémon'' is one of the ...
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Pokémon Game Mechanics
(an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures, the owners of the trademark and copyright of the franchise. In terms of what each of those companies do, Game Freak develop the main games; Creatures provides support through their Pokémon CG Studio which does 3D models for the pokémon in the games, as well as developing some spin-off titles, and producing the ''Pokémon Trading Card Game''; Nintendo was the original publisher of the series and since the 2000s, helps publishing the games in their consoles in overseas markets outside of Japan and The Pokémon Company is then jointly owned by them and is set up to deal with the licensing, production, publishing, marketing and deals across the world featuring Pokémon as a media franchise. The franchise was created by Satoshi Tajiri in 1996, and is centered around fictional creatures called "Pokémon". In ''Pokémon'', Pokémon Tr ...
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