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Point Location Problem
The point location problem is a fundamental topic of computational geometry. It finds applications in areas that deal with processing geometrical data: computer graphics, geographic information systems (GIS), motion planning, and computer aided design (CAD). In its most general form, the problem is, given a Space partitioning, partition of the space into Disjoint sets, disjoint regions, to determine the region where a query point lies. For example, the problem of determining which window of a graphical user interface contains a given mouse click can be formulated as an instance of point location, with a subdivision formed by the visible parts of each window, although specialized data structures may be more appropriate than general-purpose point location data structures in this application. Another special case is the point in polygon problem, in which one needs to determine whether a point is inside, outside, or on the boundary of a single polygon. In many applications, one needs ...
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Point Location2
A point is a small dot or the sharp tip of something. Point or points may refer to: Mathematics * Point (geometry), an entity that has a location in space or on a plane, but has no extent; more generally, an element of some abstract topological space * Point, or Element (category theory), generalizes the set-theoretic concept of an element of a set to an object of any category * Critical point (mathematics), a stationary point of a function of an arbitrary number of variables * Decimal point * Point-free geometry * Stationary point, a point in the domain of a single-valued function where the value of the function ceases to change Places * Point, Cornwall, England, a settlement in Feock parish * Point, Lewis, a peninsula in the Outer Hebrides, Scotland * Point, Texas, a city in Rains County, Texas, United States * Point, the NE tip and a ferry terminal of Lismore, Inner Hebrides, Scotland * Points, West Virginia, an unincorporated community in the United States Business an ...
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Leonidas J
Leonidas I (; , ''Leōnídas''; born ; died 11 August 480 BC) was king of the Ancient Greek city-state of Sparta. He was the son of king Anaxandridas II and the 17th king of the Agiad dynasty, a Spartan royal house which claimed descent from the mythical demigod Heracles. Leonidas I ascended to the throne in , succeeding his half-brother king Cleomenes I. He ruled jointly along with king Leotychidas until his death in 480 BC, when he was succeeded by his son, Pleistarchus. At the Second Greco-Persian War, Leonidas led the allied Greek forces in a last stand at the Battle of Thermopylae (480 BC), attempting to defend the pass from the invading Persian army, and was killed early during the third and last day of the battle. Leonidas entered myth as a hero and the leader of the 300 Spartans who died in battle at Thermopylae. While the Greeks lost this battle, they were able to expel the Persian invaders in the following year. Life According to Herodotus, Leonidas' mother was n ...
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Herbert Edelsbrunner
Herbert Edelsbrunner (born March 14, 1958) is a computer scientist working in the field of computational geometry, the Arts & Science Professor of Computer Science and Mathematics at Duke University, Professor at the Institute of Science and Technology Austria (ISTA), and the co-founder of Geomagic, Inc. He was the first of only three computer scientists to win the National Science Foundation's Alan T. Waterman Award. Academic biography Edelsbrunner was born in 1958 in Graz, Austria.Who is Who – Cyberworlds 2007
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He received his in 1980 and Ph.D. in 1982, both from
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Polygon Triangulation
In computational geometry, polygon triangulation is the partition of a polygonal area (simple polygon) into a set of triangles, i.e., finding a set of triangles with pairwise non-intersecting interiors whose union is . Triangulations may be viewed as special cases of planar straight-line graphs. When there are no holes or added points, triangulations form maximal outerplanar graphs. Polygon triangulation without extra vertices Over time, a number of algorithms have been proposed to triangulate a polygon. Special cases It is trivial to triangulate any convex polygon in linear time into a fan triangulation, by adding diagonals from one vertex to all other non-nearest neighbor vertices. The total number of ways to triangulate a convex ''n''-gon by non-intersecting diagonals is the (''n''−2)nd Catalan number, which equals :\frac, a formula found by Leonhard Euler. A monotone polygon can be triangulated in linear time with either the algorithm of A. Fournier ...
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Plane Sweep
In computational geometry, a sweep line algorithm or plane sweep algorithm is an algorithmic paradigm that uses a conceptual ''sweep line'' or ''sweep surface'' to solve various problems in Euclidean space. It is one of the critical techniques in computational geometry. The idea behind algorithms of this type is to imagine that a line (often a vertical line) is swept or moved across the plane, stopping at some points. Geometric operations are restricted to geometric objects that either intersect or are in the immediate vicinity of the sweep line whenever it stops, and the complete solution is available once the line has passed over all objects. Applications An application of the approach had led to a breakthrough in the computational complexity of geometric algorithms when Shamos and Hoey presented algorithms for line segment intersection in the plane in 1976. In particular, they described how a combination of the scanline approach with efficient data structures (self-balancing ...
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Simple Polygon
In geometry, a simple polygon is a polygon that does not Intersection (Euclidean geometry), intersect itself and has no holes. That is, it is a Piecewise linear curve, piecewise-linear Jordan curve consisting of finitely many line segments. These polygons include as special cases the convex polygons, star-shaped polygons, and monotone polygons. The sum of external angles of a simple polygon is 2\pi. Every simple polygon with n sides can be polygon triangulation, triangulated by n-3 of its diagonals, and by the art gallery theorem its interior is visible from some \lfloor n/3\rfloor of its vertices. Simple polygons are commonly seen as the input to computational geometry problems, including point in polygon testing, area computation, the convex hull of a simple polygon, triangulation, and Euclidean shortest paths. Other constructions in geometry related to simple polygons include Schwarz–Christoffel mapping, used to find conformal maps involving simple polygons, polygonalizat ...
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Path (graph Theory)
In graph theory, a path in a graph is a finite or infinite sequence of edges which joins a sequence of vertices which, by most definitions, are all distinct (and since the vertices are distinct, so are the edges). A directed path (sometimes called dipath) in a directed graph is a finite or infinite sequence of edges which joins a sequence of distinct vertices, but with the added restriction that the edges be all directed in the same direction. Paths are fundamental concepts of graph theory, described in the introductory sections of most graph theory texts. See e.g. , , or . cover more advanced algorithmic topics concerning paths in graphs. Definitions Walk, trail, and path * A walk is a finite or infinite sequence of edges which joins a sequence of vertices. : Let be a graph. A finite walk is a sequence of edges for which there is a sequence of vertices such that ''Φ''(''e''''i'') = for . is the ''vertex sequence'' of the walk. The walk is ''closed'' if ''v''1 ...
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Point Location3
A point is a small dot or the sharp tip of something. Point or points may refer to: Mathematics * Point (geometry), an entity that has a location in space or on a plane, but has no extent; more generally, an element of some abstract topological space * Point, or Element (category theory), generalizes the set-theoretic concept of an element of a set to an object of any category * Critical point (mathematics), a stationary point of a function of an arbitrary number of variables * Decimal point * Point-free geometry * Stationary point, a point in the domain of a single-valued function where the value of the function ceases to change Places * Point, Cornwall, England, a settlement in Feock parish * Point, Lewis, a peninsula in the Outer Hebrides, Scotland * Point, Texas, a city in Rains County, Texas, United States * Point, the NE tip and a ferry terminal of Lismore, Inner Hebrides, Scotland * Points, West Virginia, an unincorporated community in the United States Business an ...
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Red–black Tree
In computer science, a red–black tree is a self-balancing binary search tree data structure noted for fast storage and retrieval of ordered information. The nodes in a red-black tree hold an extra "color" bit, often drawn as red and black, which help ensure that the tree is always approximately balanced. When the tree is modified, the new tree is rearranged and "repainted" to restore the coloring properties that constrain how unbalanced the tree can become in the worst case. The properties are designed such that this rearranging and recoloring can be performed efficiently. The (re-)balancing is not perfect, but guarantees searching in O(\log n) time, where n is the number of entries in the tree. The insert and delete operations, along with tree rearrangement and recoloring, also execute in O(\log n) time. Tracking the color of each node requires only one bit of information per node because there are only two colors (due to memory alignment present in some programming languag ...
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Persistent Data Structure
In computing, a persistent data structure or not ephemeral data structure is a data structure that always preserves the previous version of itself when it is modified. Such data structures are effectively immutable, as their operations do not (visibly) update the structure in-place, but instead always yield a new updated structure. The term was introduced in Driscoll, Sarnak, Sleator, and Tarjan's 1986 article. A data structure is partially persistent if all versions can be accessed but only the newest version can be modified. The data structure is fully persistent if every version can be both accessed and modified. If there is also a meld or merge operation that can create a new version from two previous versions, the data structure is called confluently persistent. Structures that are not persistent are called ''ephemeral''. These types of data structures are particularly common in logical and functional programming, as languages in those paradigms discourage (or fully forbid) ...
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Binary Search
In computer science, binary search, also known as half-interval search, logarithmic search, or binary chop, is a search algorithm that finds the position of a target value within a sorted array. Binary search compares the target value to the middle element of the array. If they are not equal, the half in which the target cannot lie is eliminated and the search continues on the remaining half, again taking the middle element to compare to the target value, and repeating this until the target value is found. If the search ends with the remaining half being empty, the target is not in the array. Binary search runs in Time complexity#Logarithmic time, logarithmic time in the Best, worst and average case, worst case, making O(\log n) comparisons, where n is the number of elements in the array. Binary search is faster than linear search except for small arrays. However, the array must be sorted first to be able to apply binary search. There are specialized data structures designed fo ...
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