Playdia
The (developed under the codename "BA-X") is a fifth-generation home video game console released exclusively in Japan in 1994 at the initial price of ¥24,800. It was intended for a young audience and, like many consoles of the era (e.g. the LaserActive and the 3DO Interactive Multiplayer), was marketed more as a multimedia home entertainment system than as a dedicated gaming console, with anime quiz software and edutainment making up most of the game library. The Playdia uses a single infrared joypad with simple controls. Bandai, the Playdia's manufacturer, was the only software publisher to support this console (except for VAP who published ''Ie Naki Ko - Suzu no Sentaku'' instead of Bandai). Overview The Playdia was equipped with a CD-ROM drive, and the software was supplied on CD-ROM. The controller used two AAA batteries with a wireless method using infrared rays that could be stored in the main unit when not in use. The target age group was set mainly for elementar ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ultraman
''Ultraman'', also known as the , is the collective name for all media produced by Tsuburaya Productions featuring Ultraman, his many brethren, and the myriad monsters. Debuting with ''Ultra Q'' and then ''Ultraman'' in 1966, the series is one of the most prominent ''tokusatsu'' superhero genre productions from Japan, along with the Toei-produced series '' Kamen Rider'', ''Super Sentai'' and the ''Metal Heroes''. The series is also one of the most well-known examples of the '' kaiju'' genre, along with Toho's ''Godzilla'' series and Daiei Film's ''Gamera'' series. However, the series also falls into the ''Kyodai'' Hero subgenre of ''tokusatsu'', a subgenre it also helped popularise. In Japan, the Ultraman brand generated in merchandising revenue from 1966 to 1987, equivalent to more than adjusted for inflation. Ultraman was the world's third top-selling licensed character in the 1980s, largely due to his popularity in Asia. References to Ultraman are abundant in Japanese po ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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History Of Video Game Consoles (fifth Generation)
The fifth-generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993 to March 23, 2006. For home consoles, the best-selling console was the Sony PlayStation, followed by the Nintendo 64, and then the Sega Saturn. The PlayStation also had a redesigned version, the PSone, which was launched on July 7, 2000. Some features that distinguished fifth generation consoles from previous fourth generation consoles include: * 3D polygon graphics with texture mapping * 3D graphics capabilities – lighting, Gouraud shading, anti-aliasing and texture filtering * Optical disc (CD-ROM) game storage, allowing much larger storage space (up to 650 MB) than ROM cartridges * CD quality audio recordings (music and speech) – PCM audio with 16-bit depth and 44.1 kHz sampling rate * Wide adoption of full motion video, displaying pre-rendered co ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fifth Generation Of Video Game Consoles
The fifth-generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993 to March 23, 2006. For home consoles, the best-selling console was the Sony PlayStation, followed by the Nintendo 64, and then the Sega Saturn. The PlayStation also had a redesigned version, the PSone, which was launched on July 7, 2000. Some features that distinguished fifth generation consoles from previous fourth generation consoles include: * 3D polygon graphics with texture mapping * 3D graphics capabilities – lighting, Gouraud shading, anti-aliasing and texture filtering * Optical disc ( CD-ROM) game storage, allowing much larger storage space (up to 650 MB) than ROM cartridges * CD quality audio recordings (music and speech) – PCM audio with 16-bit depth and 44.1 kHz sampling rate * Wide adoption of full motion video, displaying pre-render ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bandai RX-78
The Bandai RX-78 is a Japanese 8-bit microcomputer manufactured by Bandai. Its name comes from the RX-78-2 Gundam. It was released in July 1983, and employed a SHARP LH0080A ( Zilog Z80A clone) CPU. It ran at a clock speed of 4.1 MHz, and shipped with 30 KB of RAM and 8KB of ROM. It had two joystick ports in a proprietary format using 8-pin DIN connectors. The computer can generate 27 colors, created from 3 levels of intensity of each RGB channel, arranged into VRAM video planes, with a maximum resolution of 192×184 pixels, and is capable of displaying 30 x 23 text characters using a 6x8 pixel font. Sound was generated by the Texas Instruments SN76489 chip, providing 3 voices in four octaves and noise generator. Software was available on cartridges or cassettes. The RX-78 had a release cost of 59,800 yen, and was sold with a dozen of games and software, including a BASIC interpreter cartridge featuring a cassette tape interface . Games The Bandai RX-78 was primari ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Apple Bandai Pippin
The Apple Pippin is a defunct open multimedia technology platform, designed by Apple Computer, and marketed as PiPP!N. According to Apple, Pippin was directed at the home market as "an integral part of the consumer audiovisual, stereo, and television environment." Pippin is based on the Apple Macintosh platform, including the classic Mac OS architecture. Apple built a demonstration device based on Pippin called "Pippin Power Player," and used it to demonstrate the platform at trade shows and to the media, in order to attract potential software developers and hardware manufacturers. Apple licensed the Pippin technology to third-party companies. Bandai Company Ltd. developed the ATMARK and @WORLD models, and focused them on the gaming and entertainment business in Japan, Canada and the United States. Katz Media developed the KMP 2000, and focused it on vertical markets throughout Europe and Canada. Naming The Apple Pippin platform was named for the Newtown Pippin, an apple cult ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Home Video Game Console
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than personal computers, designed to have advanced graphics abilities but limited memory and storage space to keep the units affordable. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage. There have been numerous home video game consoles since the first commercial unit, the Magnavox Odyssey in 1972. Historically these consoles have been grouped into generations lasting each about six years based on common technical specifications. As of 2021, there have been nine console generations, with the current leading manufactures ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Home Video Game Console
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than personal computers, designed to have advanced graphics abilities but limited memory and storage space to keep the units affordable. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage. There have been numerous home video game consoles since the first commercial unit, the Magnavox Odyssey in 1972. Historically these consoles have been grouped into generations lasting each about six years based on common technical specifications. As of 2021, there have been nine console generations, with the current leading manufactures ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, Original video animation, directly to home media, and Original net animation, over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Educational Entertainment
Educational entertainment (also referred to as edutainment) is media designed to educate through entertainment. The term was used as early as 1954 by Walt Disney. Most often it includes content intended to teach but has incidental entertainment value. It has been used by academia, corporations, governments, and other entities in various countries to disseminate information in classrooms and/or via television, radio, and other media to influence viewers' opinions and behaviors. History Concept Interest in combining education with entertainment, especially in order to make learning more enjoyable, has existed for hundreds of years, with the Renaissance and Enlightenment being movements in which this combination was presented to students.. Komenský in particular is affiliated with the "school as play" concept, which proposes pedagogy with dramatic or delightful elements. ''Poor Richard's Almanack'' demonstrates early implementation of edutainment, with Benjamin Franklin co ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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VAP (company)
(initials of Video & Audio Project) is a Japanese entertainment company, headquartered in Chiyoda, Tokyo. It is a subsidiary of Nippon Television Holdings, Inc. Artists * Kikuchi Momoko * Sugiyama Kiyotaka & Omega Tribe * Carlos Toshiki & Omega Tribe * 1986 Omega Tribe * Coldrain (2008–2017) * Concerto Moon * Eastern Youth * Edge of Spirit * Fear, and Loathing in Las Vegas (2010–2017) * Galneryus * Girls on the Run * Aya Hisakawa * Nightmare (Japanese band) (2006–2011) * Nobuyuki Hiyama * Last Alliance * Maximum the Hormone (2002–2018) * NoisyCell * Hajime Mizoguchi * Toshiyuki Morikawa * Yuji Ohno * Ogre You Asshole * Pay Money to My Pain * Saber Tiger * Momoko Sakura * Sendai Kamotsu * S.E.S. * Yuri Shiratori * Suzume * White Ash * Zwei (2004–2007) Japanese television, drama, and anime on DVD/video * '' Akagi'' * ''Bagi, the Monster of Mighty Nature'' (produced for Nippon TV) * '' Berserk'' * '' Death Note'' * ''Dōbutsu no Mori'' * ''Elfen Lied'' (AT-X) ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ie Naki Ko
is a 1977-1978 Japanese anime series by Tokyo Movie Shinsha and Madhouse. The story is based upon French author Hector Malot's 1878 novel '' Sans Famille''. It follows a young boy who works for a travelling group of players in the hope of earning money and seeing his foster family again. The anime is well known in Hong Kong, Taiwan, Latin America, Canada (in French), France, The Netherlands, Italy, the Arab world, Indonesia, Russia and Philippines. A movie version by the same studio and director was released in 1980. In the Philippines, the anime was originally shown between 1979 and 1980 on RPN. However, like the other contemporary anime broadcast in the same period (Candy Candy, Heidi, etc.), the full story was not shown. It was only after nearly twenty years that it was shown in full, under the title "Remi" on ABS-CBN, this time in Tagalog. ImaginAsian attempted to make the show available in America through on-demand DVD, but with no success. However, it is still availabl ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |