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Planetarian
is a Japanese post-apocalyptic visual novel developed by Key, a brand of Visual Arts whose previous works include '' Kanon'' and ''Air''. It was released over the Internet on November 29, 2004, for Windows, and is rated for all ages. The game was later ported to the PlayStation 2 (PS2), PlayStation Portable and Nintendo Switch, as well as mobile devices. The story centers on a man who comes across a malfunctioning robot in a dead city. The man, known simply as "the junker", stays with this robot for a time and attempts to fix the projector of the planetarium where the story takes place. Key defines ''Planetarian'' as a "kinetic novel", since its gameplay offers no choices or alternate endings. Instead, the player proceeds through the story solely by reading. The story is written by Yūichi Suzumoto and character design is produced by Eeji Komatsu. The game's soundtrack was composed and arranged by Key's signature composers Magome Togoshi and Shinji Orito. A light novel of short s ...
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is a Japanese Apocalyptic and post-apocalyptic fiction, post-apocalyptic visual novel developed by Key (company), Key, a brand of Visual Arts (company), Visual Arts whose previous works include ''Kanon (video game), Kanon'' and ''Air (video game), Air''. It was released over the Internet on November 29, 2004, for Microsoft Windows, Windows, and is rated for all ages. The game was later ported to the PlayStation 2 (PS2), PlayStation Portable and Nintendo Switch, as well as mobile devices. The story centers on a man who comes across a malfunctioning robot in a dead city. The man, known simply as "the junker", stays with this robot for a time and attempts to fix the projector of the planetarium where the story takes place. Key defines ''Planetarian'' as a "kinetic novel", since its gameplay offers no choices or alternate endings. Instead, the player proceeds through the story solely by reading. The story is written by Yūichi Suzumoto and character design is produced by Eeji Komatsu ...
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Key (company)
Key is a Japanese visual novel studio known for making dramatic and plot-oriented titles. It was formed on July 21, 1998, as a brand under the publisher Visual Arts, and is located in Kita, Osaka. Key's debut visual novel '' Kanon'' (1999) combined an elaborate storyline, up-to-date anime-style art, and a musical score which helped to set the mood for the game. Key's second game, ''Air'' (2000), had a similarly complex storyline to ''Kanon'' and a more thorough gameplay. Both ''Kanon'' and ''Air'' were originally produced as adult games, but this trend was broken with Key's third title ''Clannad'' (2004), released for all ages. Key has released 18 visual novels to date, the latest being ''Stella of The End'' (2022). Key has worked in the past with Interchannel and Prototype for the consumer port releases of the brand's games. Key has collaborated with P.A. Works and Aniplex to produce three original anime series: ''Angel Beats!'' (2010), ''Charlotte'' (2015), and ''The Day I Be ...
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Prototype (company)
is a Japanese video game publisher established on March 27, 2006 by Toshio Tabeta, a former producer of Interchannel. While still with Interchannel, Tabeta's team was responsible for mainly developing and publishing versions of visual novels originally published by VisualArt's for consumer platforms like the PlayStation 2 and PlayStation Portable. After Prototype split off from Interchannel, the company still continued to work with VisualArt's. Prototype is also involved in producing mobile phone ports through VisualArt's Motto which Prototype manages. Prototype has also produced a set of drama CDs based on Key's visual novel ''Clannad Clannad () is an Irish band formed in 1970 in Gweedore, County Donegal by siblings Ciarán, Pól, and Moya Brennan and their twin uncles Noel and Pádraig Duggan. They have adopted various musical styles throughout their history, including ...''. Games published Console games Portable games Mobile phone games References External l ...
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KineticNovel
is a brand of the Japanese software company, software publishing company VisualArt's, Visual Arts. The productions of the KineticNovel label are unlike other visual novels in that no choices are given to the player. They have only one possible outcome. The player can choose when to go to the next dialogue screen or else put the game on autoplay and just sit back and enjoy, analogous to listening to a Compact disc, CD or watching a DVD movie. The majority of KineticNovel's products contain Eroge, adult material of a sexual nature, though all-ages products are produced as well, such as Key (company), Key's ''Planetarian: The Reverie of a Little Planet''. The company gets most of its sales via offering its products for download over the Internet. However, there are instances where kinetic novels will be ported to consumer consoles, as with what occurred with ''Planetarian'' when it was ported to the PlayStation 2 by Prototype (company), Prototype. After over three years since the las ...
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Yūichi Suzumoto
is a male Japanese novelist originally from Shimizu-ku, Shizuoka, Japan, though he now lives in Osaka, Japan. As of 2006, he works for Aquaplus, known for being the publishing company of Leaf. Before going to Leaf, Suzumoto worked at the publishing company VisualArt's as a scenario writer for brands under the company. He is notable for having had a hand in the production of three Key visual novels: ''Air'', ''Clannad'', and '' Planetarian: The Reverie of a Little Planet''. Career After graduating from high school Shizuoka Prefecture Shitsu Shimizu East High School, Suzumoto entered a novel he wrote called into Shueisha's sixteenth Cobalt Novel Prize in 1991 and won first prize. The following year in March 1992, Shueisha published Suzumoto's novel under their ''Cobalt Bunko'' label. In 1998, Suzumoto's novel tied in second in the tenth Japan Fantasy Novel Award competition. In 1999, Key released their first visual novel '' Kanon''; the game had such an impact on Suzumoto that he ...
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Planetarium
A planetarium ( planetariums or ''planetaria'') is a theatre built primarily for presenting educational and entertaining shows about astronomy and the night sky, or for training in celestial navigation. A dominant feature of most planetariums is the large dome-shaped projection screen onto which scenes of stars, planets, and other celestial objects can be made to appear and move realistically to simulate their motion. The projection can be created in various ways, such as a star ball, slide projector, video, fulldome projector systems, and lasers. Typical systems can be set to simulate the sky at any point in time, past or present, and often to depict the night sky as it would appear from any point of latitude on Earth. Planetaria range in size from the 37 meter dome in St. Petersburg, Russia (called “Planetarium No 1”) to three-meter inflatable portable domes where attendees sit on the floor. The largest planetarium in the Western Hemisphere is the Jennifer Chalsty Plan ...
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David Production
is a Japanese animation studio founded in September 2007 and is based in Nishitōkyō, Tokyo. Notable works from the studio include ''JoJo's Bizarre Adventure'', ''Cells at Work!'', and '' Fire Force''. Establishment The company was founded by former Gonzo president and producer Kōji Kajita and fellow producer Taito Okiura in September 2007 upon having left Gonzo. The company's first work was as an animation subcontractor, but in 2009 David Production undertook their first full animation production as a primary contractor with ''Ristorante Paradiso''. Fuji TV acquired the studio on August 1, 2014. The company's name is a reference to the Biblical story of ''David and Goliath'', a story chosen to represent " he creation ofgood animation with great storytelling and characters" despite being smaller than other well-known studios. It is also short for "Design Audio & Visual Illusion Dynamics", which signifies the studio's impactful animations. Productions Anime television se ...
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Visual Novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual n ...
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Visual Novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual n ...
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Visual Arts (company)
, formerly and previously spelled in English as VisualArt's, is a Japanese publishing company which specializes in publishing and distributing visual novels for a large list of game developers. Visual Arts has developed game engines their brands currently use, including the current engine, called Siglus, and older engines RealLive and AVG32. Visual Arts also handles the distribution of these games. The games published are mostly for a male audience, though they also publish games targeted towards women as well. They are well known for publishing games developed by Key, such as '' Kanon'', ''Air'', and ''Clannad''. The company has coined a new type of visual novel called the kinetic novel where unlike in visual novels where the player is periodically given choices to make, there are no choices whatsoever and the player watches the game progress as if it were a movie. One of Key's games entitled '' Planetarian: The Reverie of a Little Planet'' was the first game produced under the ...
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Shinji Orito
is a Japanese musical composer originally from Hyōgo, Japan working for the visual novel brand Key under VisualArt's. Before forming Key, Orito worked for another software company named Leaf where he contributed to four games. After leaving Leaf, Orito transferred to another company named Tactics where he had a hand in the creation of three games for that company: ''Dōsei'', ''Moon'', and '' One: Kagayaku Kisetsu e''. After forming Key, Orito has put much work into such famous titles as '' Kanon'', ''Air'' and ''Clannad''. Orito has been influenced by the famous Japanese composers Joe Hisaishi and Yuzo Koshiro. Career After graduating from high school, Orito went to work at a bank, but due to a recession in the economy, the bank eventually fell to restructuring, and Orito quit soon after. Orito originally found new work at the video game developer TGL composing music, but was invited by a friend from high school named Naoya Shimokawa (now the president of Aquaplus) to come wor ...
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Sekai Project
Sekai Project is an American video game publisher. They are best known for licensing and translating Japanese visual novels into English, but they have also published manga and other non-visual novel video games. History Sekai Project originated in 2007 as a fan translation group translating the visual novel '' School Days''. They later partnered with publisher JAST USA, turning their fan translation into the official English version of the game. Sekai Project began publishing games on Steam in 2014; their first title was '' World End Economica episode.01'', released in June. Sekai Project has used the crowdfunding platform Kickstarter to fund many of their projects. In November 2014, they launched a Kickstarter campaign to fund an English release of the visual novel ''Clannad''. The campaign exceeded its goal of US$140,000 and ended up raising over US$500,000. In July 2015, Sekai Project announced that they would be localizing manga in addition to video games, starting with ...
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