Plague Of Terror
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Plague Of Terror
''Plague of Terror'' is a generic role-playing game adventure published by The Companions in 1983, the second in the five-part "Islandia Campaign" series. Plot summary The adventure is set in the village of Wentworth, where the player characters find themselves involved in preventing a plot to depose the current baron and break with the King. In terms of game system, the adventure is generic, and can be adapted for any role-playing system such as '' Dungeons & Dragons'' or '' RuneQuest''. Publication history Peter L. Rice and Wm. John Wheeler, through their company The Companions, had previously published the first adventure in the five-part "Islandia Campaign", ''The Curse on Hareth'' (1982). ''Plague of Terror'', published in 1983, was the second part, a 56-page book with a center-bound color map written by Rice and Wheeler with additional material by Terry Ashbury, Chip Kestenbaum, and Lenard Lakofka, with illustrations by John Carlson, Mary Coman, David J. Hutchins, Kevin ...
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Cover Of Plague Of Terror
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Player Characters
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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RuneQuest
''RuneQuest'' (commonly abbreviated as RQ) is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson (game designer), Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first published in 1978 by Chaosium, The Chaosium. Beginning in 1984, publication passed between a number of companies, including Avalon Hill, Mongoose Publishing, and The Design Mechanism, before finally returning to Chaosium in 2016. ''RuneQuest'' is notable for its system, designed around percentile dice and an early implementation of skill (role-playing games), skill rules, which became the basis for numerous other games. There have been several editions of the game. History In 1975, game designer Greg Stafford released the fantasy board game ''White Bear and Red Moon'' (later renamed ''Dragon Pass''), produced and marketed by Chaosium, The Chaosium, a publishing company set up by Stafford specifically for the release ...
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The Curse On Hareth
''The Curse on Hareth'' is a generic role-playing game adventure published by The Companions in 1982, the first in the five-part "Islandia Campaign" series. Plot summary The adventure, designed for beginning players, is set in the village of Hareth, and involves several mini-scenarios, including a roaming band of thieves, a forgotten shrine, a wizard's abandoned mansion, and an old keep. In terms of game system, the adventure is generic, and must be adapted to the rules of a role-playing system such as ''Dungeons & Dragons'' or ''RuneQuest''. Publication history ''The Curse on Hareth'' was the first adventure in the five-part "Islandia Campaign" created by Peter L. Rice and Wm. John Wheeler through their company The Companions. Rather than a bound book, the adventure was published in 1982 as 74 loose-leaf three-hole sheets contained between two cardstock sheets, with two folded 11" x 16" sheets and one 17" x 22" color map, with illustrations by David J. Hutchins, Kevin McKeen, Di ...
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Lenard Lakofka
Lenard Lakofka (January 10, 1944 - October 23, 2020) was an American writer of material for the fantasy role-playing game ''Dungeons & Dragons''. Although never a formal employee of TSR, Inc., TSR, the company that published ''Dungeons & Dragons'', Lakofka was an influential voice in the development of the game. He was one of the playtesters of the game as it was being developed, an editor of early manuscripts, wrote a widely-read monthly ''D&D'' magazine column and two official ''D&D'' adventures, and had his home campaign setting of the Lendore Isles incorporated into Gary Gygax's ''World of Greyhawk Fantasy Game Setting''. Before D&D Lakofka was born January 10, 1944, in Illinois, to Alex Lakofka and Elsie Schumacher. While living in Chicago in the 1960s, Len Lakofka became involved in wargames, including Avalon Hill's ''Diplomacy (game), Diplomacy''. His increasing interest in ''Diplomacy'' led him to join the International Federation of Wargamers, and through the IFW he me ...
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Brotherhood Of The Bolt
''Brotherhood of the Bolt'' is a generic fantasy horror role-playing game supplement published in 1983 by The Companions, the third in the five-part "Islandia Campaign" series. Plot summary A wizard of the evil Brotherhood of the Bolt, Morlach the Malicious, plans to break into the Barrow of Shaltor Plain in order to find something that will either allow him to become a powerful lich, or to rise to power in the locality. Several scenarios are detailed that a game-master can develop into a series of adventures. Plots include including an expedition to a tomb and an attempt to enter a guarded castle undetected. The book also includes new traps, monsters and detailed histories and descriptions of non-player characters. The scenarios are not keyed to any particular role-playing game system, so the game-master must choose a game system and adapt the material to it. Publication history Peter L. Rice and Wm. John Wheeler, through their company The Companions, had previously publish ...
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Streets Of Gems
''Streets of Gems'' is a generic role-playing game adventure published by The Companions in 1983, the fourth in the five-part "Islandia Campaign" series. Plot summary ''Streets of Gems'' is set in the port of Sontra, where the adventurers are attacked by a press gang before being drawn into several other plots including uncovering the trafficking of people being used as human sacrifices. The adventure is divided into three mini-scenarios, and includes detailed descriptions of non-player characters. In terms of game system, the adventure is generic, and can be adapted for any role-playing system such as '' Dungeons & Dragons'' or '' RuneQuest''. Publication history Peter L. Rice and Wm. John Wheeler, through their company The Companions, had previously published three adventures in the "Islandia Campaign": ''The Curse on Hareth'' (1982), ''Plague of Terror'' (1983), and ''Brotherhood of the Bolt ''Brotherhood of the Bolt'' is a generic fantasy horror role-playing game suppleme ...
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