The Curse On Hareth
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The Curse On Hareth
''The Curse on Hareth'' is a generic role-playing game adventure published by The Companions in 1982, the first in the five-part "Islandia Campaign" series. Plot summary The adventure, designed for beginning players, is set in the village of Hareth, and involves several mini-scenarios, including a roaming band of thieves, a forgotten shrine, a wizard's abandoned mansion, and an old keep. In terms of game system, the adventure is generic, and must be adapted to the rules of a role-playing system such as ''Dungeons & Dragons'' or ''RuneQuest''. Publication history ''The Curse on Hareth'' was the first adventure in the five-part "Islandia Campaign" created by Peter L. Rice and Wm. John Wheeler through their company The Companions. Rather than a bound book, the adventure was published in 1982 as 74 loose-leaf three-hole sheets contained between two cardstock sheets, with two folded 11" x 16" sheets and one 17" x 22" color map, with illustrations by David J. Hutchins, Kevin McKeen, Di ...
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The Curse On Hareth, Role-playing Supplement
''The'' () is a grammatical Article (grammar), article in English language, English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the Most common words in English, most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when fol ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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RuneQuest
''RuneQuest'' (commonly abbreviated as RQ) is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson (game designer), Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first published in 1978 by Chaosium, The Chaosium. Beginning in 1984, publication passed between a number of companies, including Avalon Hill, Mongoose Publishing, and The Design Mechanism, before finally returning to Chaosium in 2016. ''RuneQuest'' is notable for its system, designed around percentile dice and an early implementation of skill (role-playing games), skill rules, which became the basis for numerous other games. There have been several editions of the game. History In 1975, game designer Greg Stafford released the fantasy board game ''White Bear and Red Moon'' (later renamed ''Dragon Pass''), produced and marketed by Chaosium, The Chaosium, a publishing company set up by Stafford specifically for the release ...
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Plague Of Terror
''Plague of Terror'' is a generic role-playing game adventure published by The Companions in 1983, the second in the five-part "Islandia Campaign" series. Plot summary The adventure is set in the village of Wentworth, where the player characters find themselves involved in preventing a plot to depose the current baron and break with the King. In terms of game system, the adventure is generic, and can be adapted for any role-playing system such as '' Dungeons & Dragons'' or '' RuneQuest''. Publication history Peter L. Rice and Wm. John Wheeler, through their company The Companions, had previously published the first adventure in the five-part "Islandia Campaign", ''The Curse on Hareth'' (1982). ''Plague of Terror'', published in 1983, was the second part, a 56-page book with a center-bound color map written by Rice and Wheeler with additional material by Terry Ashbury, Chip Kestenbaum, and Lenard Lakofka, with illustrations by John Carlson, Mary Coman, David J. Hutchins, Kevin ...
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Brotherhood Of The Bolt
''Brotherhood of the Bolt'' is a generic fantasy horror role-playing game supplement published in 1983 by The Companions, the third in the five-part "Islandia Campaign" series. Plot summary A wizard of the evil Brotherhood of the Bolt, Morlach the Malicious, plans to break into the Barrow of Shaltor Plain in order to find something that will either allow him to become a powerful lich, or to rise to power in the locality. Several scenarios are detailed that a game-master can develop into a series of adventures. Plots include including an expedition to a tomb and an attempt to enter a guarded castle undetected. The book also includes new traps, monsters and detailed histories and descriptions of non-player characters. The scenarios are not keyed to any particular role-playing game system, so the game-master must choose a game system and adapt the material to it. Publication history Peter L. Rice and Wm. John Wheeler, through their company The Companions, had previously publish ...
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Streets Of Gems
''Streets of Gems'' is a generic role-playing game adventure published by The Companions in 1983, the fourth in the five-part "Islandia Campaign" series. Plot summary ''Streets of Gems'' is set in the port of Sontra, where the adventurers are attacked by a press gang before being drawn into several other plots including uncovering the trafficking of people being used as human sacrifices. The adventure is divided into three mini-scenarios, and includes detailed descriptions of non-player characters. In terms of game system, the adventure is generic, and can be adapted for any role-playing system such as '' Dungeons & Dragons'' or '' RuneQuest''. Publication history Peter L. Rice and Wm. John Wheeler, through their company The Companions, had previously published three adventures in the "Islandia Campaign": ''The Curse on Hareth'' (1982), ''Plague of Terror'' (1983), and ''Brotherhood of the Bolt ''Brotherhood of the Bolt'' is a generic fantasy horror role-playing game suppleme ...
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Gems For Death
''Gems for Death'' is a generic role-playing game adventure published by The Companions in 1983, the final installment in the five-part "Islandia Campaign" series. Plot summary ''Gems for Death'' is set in the archipelago of Islandia, where mysterious ships are kidnapping children. The player characters must find and rescue the children and put an end to the strange cult that is behind the kidnappings. The plot is divided into three mini-scenarios, and non-player characters are described in detail. In terms of game system, the adventure is generic, and must be adapted for a role-playing system such as '' Dungeons & Dragons'' or '' RuneQuest''. Publication history Peter L. Rice and Wm. John Wheeler, through their company The Companions, had previously published four adventures in the "Islandia Campaign": ''The Curse on Hareth'' (1982), ''Plague of Terror'' (1983), ''Brotherhood of the Bolt'' (1983), and ''Streets of Gems'' (1983). ''Gems for Death'' was the fifth and final par ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also inven ... company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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Imagine (AD&D Magazine)
''Imagine'' (printed under the long title ''Imagine: Adventure Game Magazine'') was a British monthly magazine dedicated to the first edition ''Advanced Dungeons and Dragons'' and ''Dungeons and Dragons'' role-playing game systems published by TSR UK Limited. History Shannon Appelcine explained, "TSR tried to horn in on the British magazine market in 1983 with ''Imagine'' magazine, but they folded it just two years later. Gary Gygax would much later claim that ''Imagine'' had usually been operated at a loss and was kept around mainly for its useful marketing of TSR's lines. ''White Dwarfs lead in Britain was pretty much unassailable." ''Imagine'' was published monthly between April 1983 and October 1985. The print run lasted for 31 issues (30 issues and one special edition) before its cancellation. Don Turnbull was cited as publisher and Paul Cockburn as assistant editor for the majority of the life of the publication. Neil Gaiman wrote film reviews for several issues of ''Imagi ...
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Imagine (game Magazine)
''Imagine'' (printed under the long title ''Imagine: Adventure Game Magazine'') was a British monthly magazine dedicated to the first edition ''Advanced Dungeons and Dragons'' and ''Dungeons and Dragons'' role-playing game systems published by TSR UK Limited. History Shannon Appelcine explained, "TSR tried to horn in on the British magazine market in 1983 with ''Imagine'' magazine, but they folded it just two years later. Gary Gygax would much later claim that ''Imagine'' had usually been operated at a loss and was kept around mainly for its useful marketing of TSR's lines. ''White Dwarfs lead in Britain was pretty much unassailable." ''Imagine'' was published monthly between April 1983 and October 1985. The print run lasted for 31 issues (30 issues and one special edition) before its cancellation. Don Turnbull was cited as publisher and Paul Cockburn as assistant editor for the majority of the life of the publication. Neil Gaiman wrote film reviews for several issues of ''Im ...
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Fantasy Role-playing Game Adventures
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( so ...
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