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Pig (dice)
Pig is a simple dice game first described in print by John Scarne in 1945. Players take turns to roll a single dice as many times as they wish, adding all roll results to a running total, but losing their gained score for the turn if they roll a 1. As with many games of folk origin, Pig is played with many rule variations, including the use of two dice instead of one. Commercial variants of two-dice Pig include '' Pass the Pigs'', ''Pig Dice'', and ''Skunk''. Pig is commonly used by mathematics teachers to teach probability concepts. Pig is one of a family of dice games described by Reiner Knizia as "jeopardy dice games", where the dominant type of decision is whether or not to jeopardize previous gains by rolling for potential greater gains. Gameplay Each turn, a player repeatedly rolls a die until either a 1 is rolled or the player decides to "hold": * If the player rolls a 1, they score nothing and it becomes the next player's turn. * If the player rolls any other number, i ...
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Dice (504524747)
Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance. A traditional die is a cube with each of its six faces marked with a different number of dots ( pips) from one to six. When thrown or rolled, the die comes to rest showing a random integer from one to six on its upper surface, with each value being equally likely. Dice may also have polyhedral or irregular shapes, may have faces marked with numerals or symbols instead of pips and may have their numbers carved out from the material of the dice instead of marked on it. Loaded dice are designed to favor some results over others for cheating or entertainment. History Dice have been used since before recorded history, and it is uncertain where they originated. It is theorized that dice developed from the practice of ...
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Dice Game
Dice games are games that use or incorporate one or more dice as their sole or central component, usually as a random device. The following are games which largely, if not entirely, depend on dice: Collectible dice games Patterned after the success of collectible card games, a number of collectible dice games have been published. Although most of these collectible dice games are long out-of-print, there is still a small following for many of them. Some collectible dice games include: *'' Battle Dice'' *'' Diceland'' *''Dragon Dice'' *''Dice Masters'' See also *Card game References {{Tabletop games by type Dice Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing g ...
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John Scarne
John Scarne (; March 4, 1903 – July 7, 1985) was an American magician and author who was particularly adept at playing card manipulation. He became known as an expert on cards and other games, and authored a number of popular books on cards, gambling, and related topics. Early life He was born Orlando Carmelo Scarnecchia in Steubenville, Ohio in the United States of America, and at some point anglicized his name to John Scarne. He grew up in the New Jersey communities of Fairview and Guttenberg.Cook, John"JOHN SCARNE, GAMBLING EXPERT" ''The New York Times'', July 9, 1985. Accessed January 16, 2008. When he left school after the eighth grade, he learned from a local card sharp how to perform such swindles as The Three Card Monte, and how to cheat in gambling card games by manipulating the cards. Scarne began practicing sleight of hand with the goal of becoming a card sharp, but his Roman Catholic mother dissuaded her son from gambling in general, and cheating others in parti ...
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Pass The Pigs
Pass the Pigs is a commercial version of the dice game Pig, but using custom asymmetrical throwing dice, similar to shagai. It was created by David Moffatt and published by Recycled Paper Products as Pig Mania! in 1977. The publishing license was later sold to Milton Bradley and the game renamed ''Pass the Pigs''. In 1992, publishing rights for North America were sold to Winning Moves Games USA, which acquired the game outright from David Moffat Enterprises in early 2017. Rules Each turn involves one player throwing two model pigs, each of which has a dot on one side. The player gains or loses points, or is eliminated from the game based on the way the pigs land. Each turn lasts until the player throwing either rolls the pigs in a way that wipes out their current turn score, wipes out their total game score, or decides to stop their turn, add their turn score to their total score and pass the pigs to the next player. The winner is the first player to reach a predetermined total sc ...
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Mathematics
Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics with the major subdisciplines of number theory, algebra, geometry, and analysis, respectively. There is no general consensus among mathematicians about a common definition for their academic discipline. Most mathematical activity involves the discovery of properties of abstract objects and the use of pure reason to prove them. These objects consist of either abstractions from nature orin modern mathematicsentities that are stipulated to have certain properties, called axioms. A ''proof'' consists of a succession of applications of deductive rules to already established results. These results include previously proved theorems, axioms, andin case of abstraction from naturesome basic properties that are considered true starting points of ...
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Probability
Probability is the branch of mathematics concerning numerical descriptions of how likely an Event (probability theory), event is to occur, or how likely it is that a proposition is true. The probability of an event is a number between 0 and 1, where, roughly speaking, 0 indicates impossibility of the event and 1 indicates certainty."Kendall's Advanced Theory of Statistics, Volume 1: Distribution Theory", Alan Stuart and Keith Ord, 6th Ed, (2009), .William Feller, ''An Introduction to Probability Theory and Its Applications'', (Vol 1), 3rd Ed, (1968), Wiley, . The higher the probability of an event, the more likely it is that the event will occur. A simple example is the tossing of a fair (unbiased) coin. Since the coin is fair, the two outcomes ("heads" and "tails") are both equally probable; the probability of "heads" equals the probability of "tails"; and since no other outcomes are possible, the probability of either "heads" or "tails" is 1/2 (which could also be written ...
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Dice Games
Dice games are games that use or incorporate one or more dice as their sole or central component, usually as a random device. The following are games which largely, if not entirely, depend on dice: Collectible dice games Patterned after the success of collectible card games, a number of collectible dice games have been published. Although most of these collectible dice games are long out-of-print, there is still a small following for many of them. Some collectible dice games include: *'' Battle Dice'' *'' Diceland'' *''Dragon Dice'' *''Dice Masters'' See also *Card game References {{Tabletop games by type Dice Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing g ...
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Reiner Knizia
Reiner may refer to: *Reiner (crater), a crater on the Moon, named after Vincentio Reiner *Reiner Braun, a fictional List_of_Attack_on_Titan_characters, character in the anime/manga series ''Attack on Titan'' People with the given name Reiner *Reiner Knizia, a board game designer *Reiner Schöne (born 1942), German actor People with the surname Reiner *Carl Reiner (1922–2020), American film director, screenwriter, actor and father of Rob Reiner *Charles Reiner (1884–1947), English cricketer *Daniel Reiner (born 1941), French politician *Franz Reiner (1912–?), Swiss sprint canoer *Fritz Reiner, early-20th-century Hungarian conductor *Grete Reiner (1885–1944), Czech-German magazine editor and writer *Herbert Reiner Jr., American diplomat *Ira Reiner, American lawyer and politician *Irving Reiner, American mathematician *Jared Reiner, American professional basketball player *Keani Reiner (1952–1994), Hawaiian surfer and sailor *Lucas Reiner (b. 1960), American painter, printm ...
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Dice
Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance. A traditional die is a cube with each of its six faces marked with a different number of dots ( pips) from one to six. When thrown or rolled, the die comes to rest showing a random integer from one to six on its upper surface, with each value being equally likely. Dice may also have polyhedral or irregular shapes, may have faces marked with numerals or symbols instead of pips and may have their numbers carved out from the material of the dice instead of marked on it. Loaded dice are designed to favor some results over others for cheating or entertainment. History Dice have been used since before recorded history, and it is uncertain where they originated. It is theorized that dice developed from the practice ...
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Strategy (game Theory)
In game theory, a player's strategy is any of the options which they choose in a setting where the outcome depends ''not only'' on their own actions ''but'' on the actions of others. The discipline mainly concerns the action of a player in a game affecting the behavior or actions of other players. Some examples of "games" include chess, bridge, poker, monopoly, diplomacy or battleship. A player's strategy will determine the action which the player will take at any stage of the game. In studying game theory, economists enlist a more rational lens in analyzing decisions rather than the psychological or sociological perspectives taken when analyzing relationships between decisions of two or more parties in different disciplines. The strategy concept is sometimes (wrongly) confused with that of a move. A move is an action taken by a player at some point during the play of a game (e.g., in chess, moving white's Bishop a2 to b3). A strategy on the other hand is a complete algorithm for p ...
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160327 White Dice 08
Sixteen or 16 may refer to: *16 (number), the natural number following 15 and preceding 17 *one of the years 16 BC, AD 16, 1916, 2016 Films * ''Pathinaaru'' or ''Sixteen'', a 2010 Tamil film * Sixteen (1943 film), ''Sixteen'' (1943 film), a 1943 Argentine film directed by Carlos Hugo Christensen * Sixteen (2013 Indian film), ''Sixteen'' (2013 Indian film), a 2013 Hindi film * Sixteen (2013 British film), ''Sixteen'' (2013 British film), a 2013 British film by director Rob Brown Music *The Sixteen, an English choir *16 (band), a sludge metal band *Sixteen (Polish band), a Polish band Albums *16 (Robin album), ''16'' (Robin album), a 2014 album by Robin * 16 (Madhouse album), a 1987 album by Madhouse *Sixteen (album), ''Sixteen'' (album), a 1983 album by Stacy Lattisaw *''Sixteen'' , a 2005 album by Shook Ones (band), Shook Ones * ''16'', a 2020 album by Wejdene Songs *16 (Sneaky Sound System song), "16" (Sneaky Sound System song), 2009 *Sixteen (Thomas Rhett song), "Sixteen" ( ...
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