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Phantom Slayer (video Game)
''Phantom Slayer'' is a video game released by Med Systems in 1982 for the TRS-80 Color Computer and Dragon 32/64. Written by Ken Kalish, ''Phantom Slayer'' is considered by some an early forerunner of the modern first-person shooter genre. Gameplay The player moves around a randomly generated maze, attempting to kill the eponymous phantoms by shooting them. As each level is cleared, a new maze is created, and the phantoms became harder (requiring more shots) to kill. The game combines a relatively sedate pace and a then-rare first-person point of view (using simple fixed-perspective graphics) to produce high levels of dramatic tension for a game on such primitive hardware. As the player moves around the maze, the only indication that a phantom is encroaching is an ominous sound played when the phantom is a few squares away from the player's position. The player can adjust the setting for the audio range finder to indicate the phantom's presence at close or further number of ...
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Med Systems
Med Systems Software was a company that produced video games for home computers in the early 1980s. In 1983, the company name was changed to Screenplay. History Med Systems Software was headquartered in Chapel Hill, North Carolina. Games *''Labyrinth'' (1980) *'' Deathmaze 5000'' (1980, by Frank Corr) *''Asylum'' (1981) *'' The Institute'' (1981) *''Laser Defense'' (1981, by Simon Smith) *'' The Human Adventure'' (1981, by William F. Denman, Jr.) *'' Microworld'' (1981, by Arti Haroutunian) *''Asylum II'' (1982) *'' Dunzhin'' (1982) *'' Phantom Slayer'' (1982) *''Danger Ranger ''Danger Ranger'' is a non-scrolling platform game designed by Ken Kalish and published in 1983 by Microdeal for the Dragon 32/64 and TRS-80 Color Computer The RadioShack TRS-80 Color Computer, later marketed as the Tandy Color Computer and s ...'' (1983) *''Monkey Kong'' (1983) References {{reflist Defunct video game companies of the United States ...
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Maze
A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lead unambiguously through a convoluted layout to a goal. The term "labyrinth" is generally synonymous with "maze", but can also connote specifically a unicursal pattern. The pathways and walls in a maze are typically fixed, but puzzles in which the walls and paths can change during the game are also categorised as mazes or tour puzzles. Construction Mazes have been built with walls and rooms, with hedges, turf, corn stalks, straw bales, books, paving stones of contrasting colors or designs, and brick, or in fields of crops such as corn or, indeed, maize. Maize mazes can be very large; they are usually only kept for one growing season, so they can be different every year, and are promoted as seasonal tourist attractions. Indoors, mirror ma ...
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Maze Games
Maze game is a video game genre description first used by journalists during the 1980s to describe any game in which the entire playing field is a maze. Quick player action is required to escape monsters, outrace an opponent, or navigate the maze within a time limit. After the release of Namco's '' Pac-Man'' in 1980, many maze games followed its conventions of completing a level by traversing all paths and a way of temporarily turning the tables on pursuers. Overhead-view maze games While the character in a maze would have a limited view, the player is able to see much or all of the maze. ''Maze chase games'' are a specific subset of the overheard perspective. They’re listed in a separate section. First-person maze games Maze chase games This subgenre is exemplified by Namco's '' Pac-Man'' (1980), where the goal is to clear a maze of dots while being pursued. ''Pac-Man'' spawned many sequels and clones which, in Japan, are often called "dot eat games". Other maze chases ...
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Dragon 32 Games
A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as winged, horned, and capable of breathing fire. Dragons in eastern cultures are usually depicted as wingless, four-legged, serpentine creatures with above-average intelligence. Commonalities between dragons' traits are often a hybridization of feline, reptilian and avian features. Scholars believe huge extinct or migrating crocodiles bear the closest resemblance, especially when encountered in forested or swampy areas, and are most likely the template of modern Oriental dragon imagery. Etymology The word ''dragon'' entered the English language in the early 13th century from Old French ''dragon'', which in turn comes from la, draconem (nominative ) meaning "huge serpent, dragon", from Ancient Greek , (genitive , ) "serpent, giant ...
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1982 Video Games
__NOTOC__ Year 198 (CXCVIII) was a common year starting on Sunday (link will display the full calendar) of the Julian calendar. At the time, it was known as the Year of the Consulship of Sergius and Gallus (or, less frequently, year 951 ''Ab urbe condita''). The denomination 198 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire *January 28 **Publius Septimius Geta, son of Septimius Severus, receives the title of Caesar. **Caracalla, son of Septimius Severus, is given the title of Augustus. China *Winter – Battle of Xiapi: The allied armies led by Cao Cao and Liu Bei defeat Lü Bu; afterward Cao Cao has him executed. By topic Religion * Marcus I succeeds Olympianus as Patriarch of Constantinople (until 211). Births * Lu Kai (or Jingfeng), Chinese official and general (d. 269) * Quan Cong, Chinese general and advisor (d. ...
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Emulator
In computing, an emulator is Computer hardware, hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run software or use peripheral devices designed for the guest system. Emulation refers to the ability of a computer program in an electronic device to emulate (or imitate) another program or device. Many Printer (computing), printers, for example, are designed to emulate Hewlett-Packard, HP LaserJet printers because so much software is written for HP printers. If a non-HP printer emulates an HP printer, any software written for a real HP printer will also run in the non-HP printer emulation and produce equivalent printing. Since at least the 1990s, many video game enthusiasts and hobbyists have used emulators to play classic arcade games from the 1980s using the games' original 1980s machine code and data, which is interpreted by a current-era s ...
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Dungeons Of Daggorath
''Dungeons of Daggorath'' is one of the first real-time game, real-time, first person (video games), first-person perspective role-playing video games. It was produced by DynaMicro for the TRS-80 Color Computer in 1983. A sequel, ''Castle of Tharoggad'', was released in 1988. Gameplay ''Dungeons of Daggorath'' was one of the first games that attempted to portray three-dimensional space in a real-time environment, using angled lines to give the illusion of depth. It followed the 1974 games ''Maze War'' and ''Spasim'', written for research computers, and the first 3D maze game for home computers, ''3D Monster Maze'', released in 1981. The game ''Phantom Slayer (computer game), Phantom Slayer'', which was released in 1982 for the Color Computer, also featured monsters lurking in a maze. While ''Daggorath'' was visually similar to these games, it added several elements of strategy, such as different kinds of monsters, complex mazes, different levels of visibility, and the use of diffe ...
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First Person (video Games)
In video games, first person is any graphical perspective rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. The most popular type of first-person video game today is the first-person shooter (FPS), in which the graphical perspective is an integral component of the gameplay. Many other genres incorporate first-person perspectives, including other types of shooter games (such as light gun shooters, rail shooters and shooting gallery games), adventure games (including visual novels), amateur flight simulations (including combat flight simulators), racing games (including driving simulators), role-playing video games, and vehicle simulations (including sailing simulators and vehicular combat games). Game mechanics Games with a first-person perspective are usually avatar-based, wherein the game displays what the player's avatar would see with the avatar's own eyes. Thus, players typical ...
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Ghost
A ghost is the soul or spirit of a dead person or animal that is believed to be able to appear to the living. In ghostlore, descriptions of ghosts vary widely from an invisible presence to translucent or barely visible wispy shapes, to realistic, lifelike forms. The deliberate attempt to contact the spirit of a deceased person is known as necromancy, or in spiritism as a ''séance''. Other terms associated with it are apparition, haunt, phantom, poltergeist, shade, specter or spectre, spirit, spook, wraith, demon, and ghoul. The belief in the existence of an afterlife, as well as manifestations of the spirits of the dead, is widespread, dating back to animism or ancestor worship in pre-literate cultures. Certain religious practices—funeral rites, exorcisms, and some practices of spiritualism and ritual magic—are specifically designed to rest the spirits of the dead. Ghosts are generally described as solitary, human-like essences, though stories of ghostly armies and th ...
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Phantom Slayer Screenshot
Phantom may refer to: * Spirit (animating force), the vital principle or animating force within all living things ** Ghost, the soul or spirit of a dead person or animal that can appear to the living Aircraft * Boeing Phantom Ray, a stealthy unmanned combat air vehicle * Boeing Phantom Eye, a High Altitude, Long Endurance (HALE) unmanned aerial vehicle * McDonnell FH Phantom, a jet fighter aircraft, introduced 1947 * McDonnell Douglas F-4 Phantom II, a supersonic air-defense fighter and fighter-bomber, introduced 1960 * Phantom X1, ultralight aircraft * Phantom (UAV), a series of unmanned aerial quadcopters developed by DJI Boats *DC‐14 Phantom – an American catamaran design *Flying Phantom Elite – a French hydrofoil catamaran sailboat design *Flying Phantom Essentiel – a French hydrofoil catamaran sailboat design *Phantom 14 – an American lateen-rigged sailboat design *Phantom 14 (catamaran) – an Italian sailboat design *Phantom 16 (catamaran) – an Italian sailboa ...
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Microdeal
Microdeal was a British software company which operated during the 1980s and early 1990s from its base at Truro Road in the town of St Austell, Cornwall. The company, founded by John Symes was one of the major producers of games and other software for the 8-bit home computers of the time, in particular the Dragon 32 and the similar Tandy TRS-80 Color Computer ("CoCo"). The 8-bit software market dwindled toward the end of the 1980s and Symes officially announced that Microdeal would no longer publish for the Dragon and Tandy machines on 1 January 1988; from this point they would concentrate on the newer generation of 16-bit computers, the Amiga and Atari ST, with their remaining stock of Dragon and Tandy software to be sold off by a company called ''Computape''. Many of Microdeal's 16-bit titles were updated versions of successful 8-bit games such as '' Time Bandit'' and ''Tanglewood'', but proved less successful the second time around. This was followed by '' The Karate Kid Part ...
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First-person Shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. The first-person shooter genre has been traced back to ''Wolfenstein 3D'' (1992), which has been credited with creating the genre's basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity, was ''Doom'' (1993), often considered the most influential game in this genre; for some years, the term ''Doom'' clone was used to designate this genre due to ''Doom''s i ...
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