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Med Systems
Med Systems Software was a company that produced video games for home computers in the early 1980s. In 1983, the company name was changed to Screenplay. History Med Systems Software was headquartered in Chapel Hill, North Carolina. Games *''Labyrinth'' (1980) *'' Deathmaze 5000'' (1980, by Frank Corr) *''Asylum'' (1981) *'' The Institute'' (1981) *''Laser Defense'' (1981, by Simon Smith) *'' The Human Adventure'' (1981, by William F. Denman, Jr.) *'' Microworld'' (1981, by Arti Haroutunian) *''Asylum II'' (1982) *'' Dunzhin'' (1982) *'' Phantom Slayer'' (1982) *''Danger Ranger ''Danger Ranger'' is a non-scrolling platform game designed by Ken Kalish and published in 1983 by Microdeal for the Dragon 32/64 and TRS-80 Color Computer The RadioShack TRS-80 Color Computer, later marketed as the Tandy Color Computer and s ...'' (1983) *''Monkey Kong'' (1983) References {{reflist Defunct video game companies of the United States ...
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The Human Adventure
''The Human Adventure'' is a game written by William F. Denman, Jr. and published by Med Systems Software in 1980 for the TRS-80 and Apple II. Gameplay ''The Human Adventure'' is a game which follows miniaturized scientists traveling through a person's bloodstream to fight cancer. The game is controlled via single-word commands. Reception Russ Williams reviewed ''The Human Adventure'' in ''The Space Gamer'' No. 47. Williams commented that "This is basically a nifty little game based on a popular SF theme. It has the added advantage of being educational. I learned more about human anatomy from this game than I did in my biology class!" Reviews *''Moves (magazine), Moves'' #60, p17-18 *''The S-Eighty'' References

{{DEFAULTSORT:Human Adventure 1980 video games Apple II games Med Systems Software games TRS-80 games ...
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Deathmaze 5000
''Deathmaze 5000'' is TRS-80 computer game written by Frank Corr, Jr. and published by Med Systems Software in 1980. It was ported to the Apple II and followed by the second game in the Continuum series, '' Labyrinth''. Gameplay ''Deathmaze 5000'' is a first-person graphic adventure in which the player move through the labyrinthine hallways of a five-story building to escape and avoid starving to death. The adventurer must fight monsters, collect objects, and solve puzzles. Reception Russ Williams reviewed ''Deathmaze 5000'' in '' The Space Gamer'' No. 47. Williams commented that "''Deathmaze 5000'' is an excellent game which will ''not'' be solved in a few weeks. If you like the prospect of a game that could last you for a ''very'' long time, get it. It's better than many ore expensivegames I've seen, both in price and in gaming value." Reviews *''Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer ...
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Chapel Hill, North Carolina
Chapel Hill is a town in Orange, Durham and Chatham counties in the U.S. state of North Carolina. Its population was 61,960 in the 2020 census, making Chapel Hill the 17th-largest municipality in the state. Chapel Hill, Durham, and the state capital, Raleigh, make up the corners of the Research Triangle (officially the Raleigh–Durham–Cary combined statistical area), with a total population of 1,998,808. The town was founded in 1793 and is centered on Franklin Street, covering . It contains several districts and buildings listed on the National Register of Historic Places. The University of North Carolina at Chapel Hill and UNC Health Care are a major part of the economy and town influence. Local artists have created many murals. History The area was the home place of early settler William Barbee of Middlesex County, Virginia, whose 1753 grant of 585 acres from John Carteret, 2nd Earl Granville was the first of two land grants in what is now the Chapel Hill-Durham area. Th ...
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Labyrinth (1980 Video Game)
''Labyrinth'' is a 1980 adventure video game published by Med Systems Software for TRS-80. It is the second game in the ''Continuum'' series, following ''Deathmaze 5000''. Contents ''Labyrinth'' is a game where the player travels through a maze looking for clues and tools to help kill the Minotaur. Reception J. Mishcon reviewed ''Labyrinth'' in '' The Space Gamer'' No. 38. Mishcon commented that "This is truly one of the best adventure games by any criteria. At he price He or HE may refer to: Language * He (pronoun), an English pronoun * He (kana), the romanization of the Japanese kana へ * He (letter), the fifth letter of many Semitic alphabets * He (Cyrillic), a letter of the Cyrillic script called ''He'' in ...it borders on unbelievable. Believe it. Buy it." References {{reflist, refs= {{cite web , last1=Reed , first1=Matthew , title=Labyrinth , url=http://www.trs-80.org/labyrinth/ , website=TRS-80.org External linksReviewin 80 Micro 1980 video games TRS-80 games TR ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also inven ... company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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Asylum (1981 Video Game)
''Asylum'' is an adventure game created by William F. Denman Jr. and released in 1981 by Med Systems (later known as Screenplay) of Chapel Hill, North Carolina for the TRS-80 computer. It combines a text adventure with simple line graphics to create a first-person perspective 3D game. Med Systems had earlier released games like ''Rat's Revenge'', ''Deathmaze 5000'', and ''Labyrinth (1980 video game), Labyrinth'' with the same kind of graphics; these games were among the earliest commercial examples of 3D games. A sequel named ''Asylum II ''was released in 1982. The sequel was later enhanced with bitmapped graphics, color, and improved descriptions, and released simply as ''Asylum'' in for the Atari 8-bit family in 1983, and Commodore 64 and IBM PC in 1985. Plot The story takes place in a labyrinthine Psychiatric hospital, asylum. One rather confusing feature of that labyrinth is that some sections of it seem to exist in several places at once. So an item dropped in a certain place ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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The Institute (video Game)
''The Institute'' is a graphic adventure game published in 1983 by Screenplay for the TRS-80, Apple II, Commodore 64, and Atari 8-bit computers The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, .... Gameplay The user navigates their character through a graph of rooms by entering commands with the keyboard: "N", "W", "S", and "E" are used to move respectively north, west, south, and east; simple text commands to interact and investigate objects within the rooms such as "open door" are also used. The game's protagonist is a mental patient trying to escape from the institute (hence the title). A good deal of the game takes place in drug-induced hallucinations, though in some versions the drug is a "strange powder" that sends you into "dreams". External linksBackground from Ye Olde ...
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Microworld (video Game)
''Microworld'' is a 1981 text adventure published by Med Systems Software for the TRS-80. An Atari 8-bit computer version followed. Gameplay ''Microworld'' is a text only adventure game in which the player becomes an "electroid" and searches inside the circuits of a TRS-80 computer for colored integrated circuit An integrated circuit or monolithic integrated circuit (also referred to as an IC, a chip, or a microchip) is a set of electronic circuits on one small flat piece (or "chip") of semiconductor material, usually silicon. Large numbers of tiny ... chips. Reception Allen L. Wold reviewed ''Microworld'' in '' The Space Gamer'' No. 52. Wold commented that "for the intelligent child, the adventure gaming beginner, or someone who'd just like to 'get into' his or her computer for a while, ''Microworld'' can be a lot of fun." Reviews *'' SoftSide'' (mentioned in table of contents, but scan is cut off) References External links * {{IFDB, id=p8m4jfzoqmsbytmx, title= ...
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Dunzhin
''Dunzhin'' (fully titled, but not shown on the box cover, as ''Warrior of Ras: Volume I - Dunzhin'') is a fantasy role-playing video game developed by Med Systems Software. It was released on the TRS-80 in 1982, then ported to the Apple II, Atari 8-bit computers, and Commodore 64. An IBM PC port, as a self-booting disk, added digitized speech. Gameplay ''Dunzhin'' is a game in which the player explores a new, randomly generated dungeon each time the game is played. The fighter player character encounters monsters and human enemies, and the character earns experience points based on the disparity comparing their statistics with those of the monster. The player is in search of a well-guarded treasure located on the deepest level of the dungeon. Development The IBM PC port performs all disk access via IN/OUT instructions to the floppy controller instead of using the BIOS (this was done both to improve performance and as a copy protection). It also was not completely rewritten ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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