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Perst
Perst is an open source, dual license, object-oriented embedded database management system (ODBMS). Both the Java programming language, and the C# programming language versions are compact and Perst has been implemented on smart phones running the Android and Windows Phone (WP7) operating systems. History Perst was launched in 2003, in Russia. It was designed to achieve high-performance by tightly integrating the database with the programming language: Perst directly stores data in the language objects. In 2006 McObject LLC, based in Issaquah, WA took over the development of Perst. It continues to offer free downloads and has added commercial license options. Perst was first written in Java, and ported to C#. Although originally designed for desktop- and server-based software, Perst has also found usage in providing database management for mobile applications running on devices such as smartphones. These mobile devices typically have hardware constraints, with limited RAM and fe ...
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Object Database
An object database or object-oriented database is a database management system in which information is represented in the form of objects as used in object-oriented programming. Object databases are different from relational databases which are table-oriented. A third type, object–relational databases, is a hybrid of both approaches. Object databases have been considered since the early 1980s. Overview Object-oriented database management systems (OODBMSs) also called ODBMS (Object Database Management System) combine database capabilities with object-oriented programming language capabilities. OODBMSs allow object-oriented programmers to develop the product, store them as objects, and replicate or modify existing objects to make new objects within the OODBMS. Because the database is integrated with the programming language, the programmer can maintain consistency within one environment, in that both the OODBMS and the programming language will use the same model of represent ...
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Object-oriented Database
An object database or object-oriented database is a database management system in which information is represented in the form of objects as used in object-oriented programming. Object databases are different from relational databases which are table-oriented. A third type, object–relational databases, is a hybrid of both approaches. Object databases have been considered since the early 1980s. Overview Object-oriented database management systems (OODBMSs) also called ODBMS (Object Database Management System) combine database capabilities with object-oriented programming language capabilities. OODBMSs allow object-oriented programmers to develop the product, store them as objects, and replicate or modify existing objects to make new objects within the OODBMS. Because the database is integrated with the programming language, the programmer can maintain consistency within one environment, in that both the OODBMS and the programming language will use the same model of representat ...
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Embedded Database
An embedded database system is a database management system (DBMS) which is tightly integrated with an application software; it is embedded in the application. It is a broad technology category that includes: * database systems with differing application programming interfaces ( SQL as well as proprietary, native APIs) * database architectures ( client-server and in-process) * storage modes (on-disk, in-memory, and combined) * database models ( relational, object-oriented, entity–attribute–value model, network/CODASYL) * target markets The term ''embedded database'' can be confusing because only a small subset of embedded database products are used in real-time embedded systems such as telecommunications switches and consumer electronics. (See mobile database for small-footprint databases that could be used on embedded devices.) Implementations Major embedded database products include, in alphabetical order: * Advantage Database Server from Sybase Inc. * Berkeley DB from ...
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ACID
In computer science, ACID ( atomicity, consistency, isolation, durability) is a set of properties of database transactions intended to guarantee data validity despite errors, power failures, and other mishaps. In the context of databases, a sequence of database operations that satisfies the ACID properties (which can be perceived as a single logical operation on the data) is called a ''transaction''. For example, a transfer of funds from one bank account to another, even involving multiple changes such as debiting one account and crediting another, is a single transaction. In 1983, Andreas Reuter and Theo Härder coined the acronym ''ACID'', building on earlier work by Jim Gray who named atomicity, consistency, and durability, but not isolation, when characterizing the transaction concept. These four properties are the major guarantees of the transaction paradigm, which has influenced many aspects of development in database systems. According to Gray and Reuter, the IBM Informa ...
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Memory Footprint
Memory footprint refers to the amount of main memory that a program uses or references while running. The word footprint generally refers to the extent of physical dimensions that an object occupies, giving a sense of its size. In computing, the memory footprint of a software application indicates its runtime memory requirements, while the program executes. This includes all sorts of active memory regions like code segment containing (mostly) program instructions (and occasionally constants), data segment (both initialized and uninitialized), heap memory, call stack, plus memory required to hold any additional data structures, such as symbol tables, debugging data structures, open files, shared libraries mapped to the current process, etc., that the program ever needs while executing and will be loaded at least once during the entire run. Larger programs have larger memory footprints. An application's memory footprint is roughly proportionate to the number and sizes of shared lib ...
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Source Code
In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source code. The source code is often transformed by an assembler or compiler into binary machine code that can be executed by the computer. The machine code is then available for execution at a later time. Most application software is distributed in a form that includes only executable files. If the source code were included it would be useful to a user, programmer or a system administrator, any of whom might wish to study or modify the program. Alternatively, depending on the technology being used, source code may be interpreted and executed directly. Definitions Richard Stallman's definition, formulated in his 1989 seminal li ...
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Run Time (program Lifecycle Phase)
In computer science, runtime, run time, or execution time is the final phase of a computer programs life cycle, in which the code is being executed on the computer's central processing unit (CPU) as machine code. In other words, "runtime" is the running phase of a program. A runtime error is detected after or during the execution (running state) of a program, whereas a compile-time error is detected by the compiler before the program is ever executed. Type checking, register allocation, code generation, and code optimization are typically done at compile time, but may be done at runtime depending on the particular language and compiler. Many other runtime errors exist and are handled differently by different programming languages, such as division by zero errors, domain errors, array subscript out of bounds errors, arithmetic underflow errors, several types of underflow and overflow errors, and many other runtime errors generally considered as software bugs which may or may ...
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Random-access Memory
Random-access memory (RAM; ) is a form of computer memory that can be read and changed in any order, typically used to store working Data (computing), data and machine code. A Random access, random-access memory device allows data items to be read (computer), read or written in almost the same amount of time irrespective of the physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks, CD-RWs, DVD-RWs and the older Magnetic tape data storage, magnetic tapes and drum memory), where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement. RAM contains multiplexer, multiplexing and demultiplexing circuitry, to connect the data lines to the addressed storage for reading or writing the entry. Usually more than one bit of storage is accessed by the same address, and RAM ...
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Database Transaction
A database transaction symbolizes a unit of work, performed within a database management system (or similar system) against a database, that is treated in a coherent and reliable way independent of other transactions. A transaction generally represents any change in a database. Transactions in a database environment have two main purposes: # To provide reliable units of work that allow correct recovery from failures and keep a database consistent even in cases of system failure. For example: when execution prematurely and unexpectedly stops (completely or partially) in which case many operations upon a database remain uncompleted, with unclear status. # To provide isolation between programs accessing a database concurrently. If this isolation is not provided, the programs' outcomes are possibly erroneous. In a database management system, a transaction is a single unit of logic or work, sometimes made up of multiple operations. Any logical calculation done in a consistent mode in ...
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Cross-platform
In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application may run on Microsoft Windows, Linux, and macOS. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, Kivy, Qt, Flutter, NativeScript, Xamarin, Phonegap, Ionic, and React Native. Platforms ''Platform'' can refer to the type of processor (CPU) or other hardware on which an operating system (OS) or application runs, t ...
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Container (data Structure)
In computer programming, a collection is a grouping of some variable number of data items (possibly zero) that have some shared significance to the problem being solved and need to be operated upon together in some controlled fashion. Generally, the data items will be of the same type or, in languages supporting inheritance, derived from some common ancestor type. A collection is a concept applicable to abstract data types, and does not prescribe a specific implementation as a concrete data structure, though often there is a conventional choice (see Container for type theory discussion). Examples of collections include lists, sets, multisets, trees and graphs. Fixed-size arrays (or tables) are usually not considered a collection because they hold a fixed number of data items, although they commonly play a role in the implementation of collections. Variable-size arrays are generally considered collections. Linear collections Many collections define a particular linear ordering, ...
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Java Platform, Enterprise Edition
Jakarta EE, formerly Java Platform, Enterprise Edition (Java EE) and Java 2 Platform, Enterprise Edition (J2EE), is a set of specifications, extending Java SE with specifications for enterprise features such as distributed computing and web services. Jakarta EE applications are run on reference runtimes, that can be microservices or application servers, which handle transactions, security, scalability, concurrency and management of the components it is deploying. Jakarta EE is defined by its specification. The specification defines APIs (application programming interface) and their interactions. As with other Java Community Process specifications, providers must meet certain conformance requirements in order to declare their products as ''Jakarta EE compliant''. Examples of contexts in which Jakarta EE referencing runtimes are used are: e-commerce, accounting, banking information systems. History The platform was known as ''Java 2 Platform, Enterprise Edition'' or ''J2EE'' ...
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