Patrick Buckland
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Patrick Buckland
Patrick Buckland is a British video game programmer, designer and chief executive officer of Stainless Games, which he co-founded with Neil Barnden in 1994. Career Buckland is a video games pioneer, having been in the industry since 1982. Crystal Quest In 1985 Buckland developed one of the first Macintosh games, the shareware title Crystal Raider. A year after the game's release, Buckland decided to work on a follow up, Crystal Quest, which would take the gameplay of its predecessor, and add new features. The game ended up ported to numerous other platforms, including the Apple IIgs, Amiga, Nintendo Game Boy, Palm and much later, PC and Xbox 360. Stainless Software In 1993, Along with Neil Barnden, Buckland started up Stainless Software "in order to concentrate on games". Among their first clients was Argonaut Games, who contracted the team to work on 3D engine development. Two years later, in 1995, the company landed their first games contract, with British publisher SCi, ...
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Stainless Games
Stainless Games is an independent British video game developer based in Newport, Isle of Wight, that is best known for the creation of the ''Carmageddon'' franchise. History Originally named Stainless Software, the company was founded in August 1994 by lead programmer Patrick Buckland and design director Neil Barnden. It was originally located in "The Cottage" on the Isle of Wight. Buckland was the lead programmer on ''Carmageddon'' and '' Carmageddon II: Carpocalypse Now'' and Barnden was the lead artist on both. Before Stainless Games, Buckland was a freelance programmer and Barnden was a senior designer at Conran and The Body Shop. Starting with sub-contracted 3D engine work for Argonaut Games, and developing medical multimedia titles for the Times-Mirror Company, the company went on to develop what later became ''Carmageddon'' for SCi. This was launched amidst much controversy over its violent content in 1997 but received high review scores thanks to its compelling g ...
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Carmageddon
''Carmageddon'' is a vehicular combat video game released for personal computers in 1997. It was produced by Stainless Games and published by Interplay Productions and Sales Curve Interactive. It was later ported to other platforms, and spawned a series. In 2011, Stainless Games obtained the rights to ''Carmageddon'' from Square Enix Europe. iOS and Android ports were released in 2012 and 2013, respectively. THQ Nordic acquired the rights to the ''Carmageddon'' series from Stainless Games in December 2018. Gameplay The player races a vehicle against several other computer controlled competitors in various settings, including city, mine, and industrial areas. The player has a certain amount of time to complete each race, but more time may be gained by collecting bonuses, damaging the competitors' cars, or by running over pedestrians. Unusually for a racing game, checkpoints do not extend the time limit. Races are completed by either completing the course as one would a norm ...
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Death Race 2000
''Death Race 2000'' is a 1975 American science fiction action film produced by Roger Corman, directed by Paul Bartel, and starring David Carradine. The film takes place in a dystopian American society in the year 2000, where the murderous Transcontinental Road Race has become a form of national entertainment. The screenplay is based on the short story ''The Racer'' by Ib Melchior.Bosnan, John and Nichols, Peter, "Death Race 2000" in Clute, John and Nichols, Peter, eds. (1998) ''The Encyclopedia of Science Fiction'' (2nd edition) Orbit Plot After the "World Crash of '79", massive civil unrest and economic ruin occurs. The United States government is restructured into a totalitarian regime under martial law. To pacify the population, the government has created the Transcontinental Road Race, where a group of drivers race across the country in their high-powered cars and which is infamous for violence, gore, and innocent pedestrians being struck and killed for bonus points. In the ye ...
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Battlezone (2008 Video Game)
''Battlezone'' is an arcade game released by Stainless Games in 2008. It is an update of '' Battlezone'', the arcade classic vector graphics tank shooter. The game features an update of the game with new gameplay features, as well as a port of the original. Gameplay The game features two modes, Evolved and Classic, both feature two difficulty settings ''Normal'' and ''Throttle Monkey''. Evolved Evolved gameplay is an update of the original game. It features the core mechanics of the classic mode while adding Deathmatch, Team Deathmatch, and Capture the Flag multiplayer modes, 1080i graphics, Dolby 5.1 audio and support for Xbox Live Vision. Classic Classic gameplay is unchanged from the original, but Achievements and Leaderboards are added. Features The game features 1080i graphics, Dolby 5.1 audio and an online mode to play against 2 - 4 friends in Deathmatch and Capture the Flag modes, and incorporates Xbox Live Vision Xbox Live Vision is a webcam accessory that was develope ...
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Tempest (arcade Game)
''Tempest'' is a 1981 arcade game by Atari, Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface divided into lanes, sometimes as a closed tube, and viewed from one end. The player controls a claw-shaped "blaster" that sits on the edge of the surface, snapping from segment to segment as a rotary knob is turned. ''Tempest'' was one of the first games to use Atari's Color-QuadraScan vector graphics, vector display technology. It was also the first to let players choose their starting level (a system Atari called "SkillStep"). This feature increases the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to Continue (video games), continue the previous game. ''Tempest'' was one of the first video games with a progressive level design where the levels themselves varied rather than giving the player the same layout with increasing difficulty. Gameplay The goal in ''Tempest'' i ...
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Warlords (1980 Video Game)
''Warlords'' is an arcade game released by Atari, Inc. in 1980. The game resembles a combination of '' Breakout'' and ''Quadrapong'' (an early Atari arcade game); up to four players play the game at the same time, and the "castles" in the four corners of the screen are brick walls that can be broken with a flaming ball. ''Warlords'' used spinner controllers for player control and came in both a two-player upright version and a four-player cocktail version. The upright version used a black and white monitor and reflected the game image onto a mirror, with a backdrop of castles, giving the game a 3D feel. The upright version only supported up to two simultaneous players, who moved through the levels as a team. The cocktail version was in color and supported 1–4 players. Three-to-four player games were free-for-alls where the game ended as soon as one player won. One-to-two player games played identical to the upright version. According to Atari production numbers, 1014 uprights ...
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False Alarm
A false alarm, also called a nuisance alarm, is the deceptive or erroneous report of an emergency, causing unnecessary panic and/or bringing resources (such as emergency services) to a place where they are not needed. False alarms may occur with residential burglary alarms, smoke detectors, industrial alarms, and in signal detection theory. False alarms have the potential to divert emergency responders away from legitimate emergencies, which could ultimately lead to loss of life. In some cases, repeated false alarms in a certain area may cause occupants to develop alarm fatigue and to start ignoring most alarms, knowing that each time it will probably be false. Intentionally falsely activating alarms in businesses and schools can lead to serious disciplinary actions, and criminal penalties such as fines and jail time. Overview The term “false alarm” refers to alarm systems in many different applications being triggered by something other than the expected trigger-event. Exa ...
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Red Baron (arcade Game 2008)
Red is the color at the long wavelength end of the visible spectrum of light, next to orange and opposite violet. It has a dominant wavelength of approximately 625–740 nanometre 330px, Different lengths as in respect to the molecular scale. The nanometre (international spelling as used by the International Bureau of Weights and Measures; SI symbol: nm) or nanometer (American and British English spelling differences#-re ...s. It is a primary color in the RGB color model and a secondary color (made from magenta and yellow) in the CMYK color model, and is the complementary color of cyan. Reds range from the brilliant yellow-tinged Scarlet (color), scarlet and Vermilion, vermillion to bluish-red crimson, and vary in shade from the pale red pink to the dark red burgundy (color), burgundy. Red pigment made from ochre was one of the first colors used in prehistoric art. The Ancient Egyptians and Mayan civilization, Mayans colored their faces red in ceremonies; Roman Empire, Rom ...
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