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Partial Word
In computer science and the study of combinatorics on words, a partial word is a string that may contain a number of "do not know" or "do not care" symbols i.e. placeholders in the string where the symbol value is not known or not specified. More formally, a partial word is a partial function u: \ \rightarrow A where A is some finite alphabet. If ''u''(''k'') is not defined for some k \in \ then the unknown element at place ''k'' in the string is called a "hole". In regular expressions (following the POSIX standard) a hole is represented by the metacharacter ".". For example, ''aab.ab.b'' is a partial word of length 8 over the alphabet ''A'' = in which the fourth and seventh characters are holes. Algorithms Several algorithms have been developed for the problem of "string matching with don't cares", in which the input is a long text and a shorter partial word and the goal is to find all strings in the text that match the given partial word. Applications Two partial words are ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Clique Problem
In computer science, the clique problem is the computational problem of finding cliques (subsets of vertices, all adjacent to each other, also called complete subgraphs) in a graph. It has several different formulations depending on which cliques, and what information about the cliques, should be found. Common formulations of the clique problem include finding a maximum clique (a clique with the largest possible number of vertices), finding a maximum weight clique in a weighted graph, listing all maximal cliques (cliques that cannot be enlarged), and solving the decision problem of testing whether a graph contains a clique larger than a given size. The clique problem arises in the following real-world setting. Consider a social network, where the graph's vertices represent people, and the graph's edges represent mutual acquaintance. Then a clique represents a subset of people who all know each other, and algorithms for finding cliques can be used to discover these groups of m ...
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Synthese
''Synthese'' () is a scholarly periodical specializing in papers in epistemology, methodology, and philosophy of science, and related issues. Its subject area is divided into four specialties, with a focus on the first three: (1) "epistemology, methodology, and philosophy of science, all broadly understood"; (2) "foundations of logic and mathematics, where 'logic', 'mathematics', and 'foundations' are all broadly understood"; (3) "formal methods in philosophy, including methods connecting philosophy to other academic fields"; and (4) "issues in ethics and the history and sociology of logic, mathematics, and science that contribute to the contemporary studies". As of 2022, according to Google Scholar's metrics ( h-5 index and h-5 index median), it is the top philosophy journal, but other metrics do not rank the journal as highly. Overview Published articles include specific treatment of methodological issues in science such as induction, probability, causation, statistics, symboli ...
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Parameter Word
In the mathematical study of combinatorics on words, a parameter word is a string over a given alphabet having some number of wildcard characters. The set of strings matching a given parameter word is called a parameter set or combinatorial cube. Parameter words can be composed, to produce smaller subcubes of a given combinatorial cube. They have applications in Ramsey theory and in computer science in the detection of duplicate code. Definitions and notation Formally, a word of length n, over a given alphabet A, is a sequence of n characters, some of which may be drawn from A and the others of which are k distinct wildcard characters *_1,*_2,\ldots, *_k. Each wildcard character is required to appear at least once, but may appear multiple times, and the wildcard characters must appear in the order given by their indexes: the first wildcard character in the word must be *_1, the next one that is different from *_1 must be *_2, etc. As a special case, a word over the given alphabet, ...
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Boolean Function
In mathematics, a Boolean function is a function whose arguments and result assume values from a two-element set (usually , or ). Alternative names are switching function, used especially in older computer science literature, and truth function (or logical function), used in logic. Boolean functions are the subject of Boolean algebra and switching theory. A Boolean function takes the form f:\^k \to \, where \ is known as the Boolean domain and k is a non-negative integer called the arity of the function. In the case where k=0, the function is a constant element of \. A Boolean function with multiple outputs, f:\^k \to \^m with m>1 is a ''vectorial'' or ''vector-valued'' Boolean function (an S-box in symmetric cryptography). There are 2^ different Boolean functions with k arguments; equal to the number of different truth tables with 2^k entries. Every k-ary Boolean function can be expressed as a propositional formula in k variables x_1,...,x_k, and two propositional formulas are ...
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Implicant
In Boolean logic, the term implicant has either a generic or a particular meaning. In the generic use, it refers to the hypothesis of an implication ( implicant). In the particular use, a product term (i.e., a conjunction of literals) ''P'' is an implicant of a Boolean function ''F'', denoted P \le F, if ''P'' implies ''F'' (i.e., whenever ''P'' takes the value 1 so does ''F''). For instance, implicants of the function :f(x,y,z,w)=xy+yz+w include the terms xy, xyz, xyzw, w, as well as some others. Prime implicant A prime implicant of a function is an implicant (in the above particular sense) that cannot be covered by a more general, (more reduced, meaning with fewer literals) implicant. W. V. Quine defined a ''prime implicant'' to be an implicant that is minimal - that is, the removal of any literal from ''P'' results in a non-implicant for ''F''. Essential prime implicants (aka core prime implicants) are prime implicants that cover an output of the function that no ...
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Unit Cube
A unit cube, more formally a cube of side 1, is a cube whose sides are 1 unit long.. See in particulap. 671. The volume of a 3-dimensional unit cube is 1 cubic unit, and its total surface area is 6 square units.. Unit hypercube The term ''unit cube'' or unit hypercube is also used for hypercubes, or "cubes" in ''n''-dimensional spaces, for values of ''n'' other than 3 and edge length 1. Sometimes the term "unit cube" refers in specific to the set , 1sup>''n'' of all ''n''-tuples of numbers in the interval , 1 The length of the longest diagonal of a unit hypercube of ''n'' dimensions is \sqrt n, the square root of ''n'' and the (Euclidean) length of the vector (1,1,1,....1,1) in ''n''-dimensional space. See also *Doubling the cube * K-cell *Robbins constant, the average distance between two random points in a unit cube *Tychonoff cube, an infinite-dimensional analogue of the unit cube *Unit square *Unit sphere In mathematics, a unit sphere is simply a sp ...
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Cartesian Coordinates
A Cartesian coordinate system (, ) in a plane is a coordinate system that specifies each point uniquely by a pair of numerical coordinates, which are the signed distances to the point from two fixed perpendicular oriented lines, measured in the same unit of length. Each reference coordinate line is called a ''coordinate axis'' or just ''axis'' (plural ''axes'') of the system, and the point where they meet is its ''origin'', at ordered pair . The coordinates can also be defined as the positions of the perpendicular projections of the point onto the two axes, expressed as signed distances from the origin. One can use the same principle to specify the position of any point in three-dimensional space by three Cartesian coordinates, its signed distances to three mutually perpendicular planes (or, equivalently, by its perpendicular projection onto three mutually perpendicular lines). In general, ''n'' Cartesian coordinates (an element of real ''n''-space) specify the point in an ' ...
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Hypercube
In geometry, a hypercube is an ''n''-dimensional analogue of a square () and a cube (). It is a closed, compact, convex figure whose 1- skeleton consists of groups of opposite parallel line segments aligned in each of the space's dimensions, perpendicular to each other and of the same length. A unit hypercube's longest diagonal in ''n'' dimensions is equal to \sqrt. An ''n''-dimensional hypercube is more commonly referred to as an ''n''-cube or sometimes as an ''n''-dimensional cube. The term measure polytope (originally from Elte, 1912) is also used, notably in the work of H. S. M. Coxeter who also labels the hypercubes the γn polytopes. The hypercube is the special case of a hyperrectangle (also called an ''n-orthotope''). A ''unit hypercube'' is a hypercube whose side has length one unit. Often, the hypercube whose corners (or ''vertices'') are the 2''n'' points in R''n'' with each coordinate equal to 0 or 1 is called ''the'' unit hypercube. Construction A hyp ...
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NP-complete
In computational complexity theory, a problem is NP-complete when: # it is a problem for which the correctness of each solution can be verified quickly (namely, in polynomial time) and a brute-force search algorithm can find a solution by trying all possible solutions. # the problem can be used to simulate every other problem for which we can verify quickly that a solution is correct. In this sense, NP-complete problems are the hardest of the problems to which solutions can be verified quickly. If we could find solutions of some NP-complete problem quickly, we could quickly find the solutions of every other problem to which a given solution can be easily verified. The name "NP-complete" is short for "nondeterministic polynomial-time complete". In this name, "nondeterministic" refers to nondeterministic Turing machines, a way of mathematically formalizing the idea of a brute-force search algorithm. Polynomial time refers to an amount of time that is considered "quick" for a de ...
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Probabilistically Checkable Proof
In computational complexity theory, a probabilistically checkable proof (PCP) is a type of proof that can be checked by a randomized algorithm using a bounded amount of randomness and reading a bounded number of bits of the proof. The algorithm is then required to accept correct proofs and reject incorrect proofs with very high probability. A standard proof (or certificate), as used in the verifier-based definition of the complexity class NP, also satisfies these requirements, since the checking procedure deterministically reads the whole proof, always accepts correct proofs and rejects incorrect proofs. However, what makes them interesting is the existence of probabilistically checkable proofs that can be checked by reading only a few bits of the proof using randomness in an essential way. Probabilistically checkable proofs give rise to many complexity classes depending on the number of queries required and the amount of randomness used. The class PCP 'r''(''n''),''q''(''n'')r ...
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Hardness Of Approximation
In computer science, hardness of approximation is a field that studies the algorithmic complexity of finding near-optimal solutions to optimization problems. Scope Hardness of approximation complements the study of approximation algorithms by proving, for certain problems, a limit on the factors with which their solution can be efficiently approximated. Typically such limits show a factor of approximation beyond which a problem becomes NP-hard, implying that finding a polynomial time approximation for the problem is impossible unless NP=P. Some hardness of approximation results, however, are based on other hypotheses, a notable one among which is the unique games conjecture. History Since the early 1970s it was known that many optimization problems could not be solved in polynomial time unless P = NP, but in many of these problems the optimal solution could be efficiently approximated to a certain degree. In the 1970s, Teofilo F. Gonzalez and Sartaj Sahni began the study of ha ...
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