PanzerBlitz
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PanzerBlitz
''PanzerBlitz'' is a tactical-scale board wargame published by Avalon Hill in 1970 that simulates armored combat set in the Eastern Front of the Second World War. The game is notable for being the first true board-based tactical-level, commercially available conflict simulation (wargame). It also pioneered concepts such as isomorphic mapboards and open-ended design, in which multiple unit counters were provided from which players could fashion their own free-form combat situations rather than simply replaying pre-structured scenarios. Description ''PanzerBlitz'' was designed to simulate a clash between two opposing regiments or battalions, at the level of company-sized infantry for Russian units, and platoon-sized infantry for German units, as well as individual mechanized or motorized vehicles. Although not envisioned for division-sized battles, with units that represented either Soviet companies or German platoons, because of unique game design, multiple players combining se ...
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Panzerblitz Box Cover
''PanzerBlitz'' is a tactical wargames, tactical-scale board wargame published by Avalon Hill in 1970 that simulates armored combat set in the Eastern Front (WWII), Eastern Front of the Second World War. The game is notable for being the first true board-based tactical-level, commercially available conflict simulation (wargame). It also pioneered concepts such as isomorphic mapboards and open-ended design, in which multiple unit counters were provided from which players could fashion their own free-form combat situations rather than simply replaying pre-structured scenarios. Description ''PanzerBlitz'' was designed to simulate a clash between two opposing regiments or battalions, at the level of company-sized infantry for Russian units, and platoon-sized infantry for Germany, German units, as well as individual mechanized or motorized vehicles. Although not envisioned for division-sized battles, with units that represented either Soviet Union, Soviet Company (military unit), com ...
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PanzerBlitz Situation Card
''PanzerBlitz'' is a tactical wargames, tactical-scale board wargame published by Avalon Hill in 1970 that simulates armored combat set in the Eastern Front (WWII), Eastern Front of the Second World War. The game is notable for being the first true board-based tactical-level, commercially available conflict simulation (wargame). It also pioneered concepts such as isomorphic mapboards and open-ended design, in which multiple unit counters were provided from which players could fashion their own free-form combat situations rather than simply replaying pre-structured scenarios. Description ''PanzerBlitz'' was designed to simulate a clash between two opposing regiments or battalions, at the level of company-sized infantry for Russian units, and platoon-sized infantry for Germany, German units, as well as individual mechanized or motorized vehicles. Although not envisioned for division-sized battles, with units that represented either Soviet Union, Soviet Company (military unit), com ...
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Panzer Leader (game)
''Panzer Leader'' is the sequel to Avalon Hill's ''PanzerBlitz'' game. Gameplay Like its predecessor, it is a tactical platoon level hex and counter board wargame depicting ''WWII'' tank and infantry combat on the Western European front. It features 4 geomorphic map tiles, which can be put together in a variety of ways to play the provided scenarios (which are printed on cardstock, showing all the necessary information for a scenario) or home-made scenarios. The 20 provided scenarios cover various battles on the Western Front, with most of the scenarios involving the Normandy campaign or the Battle of the Bulge. Two scenarios cover the amphibious assaults on Omaha and Gold beaches and include special rules for naval fire. While based on PanzerBlitz, the rules were cleaned up and included additional mechanics such as for air attacks and engineers, as well new spotting rules to prevent PanzerBush" tactics - units could no longer fire from concealment without revealing themselves ...
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Tactical Wargames
Tactical wargames are a type of wargaming, wargame that models military conflict at a tactical level, i.e. units range from individual vehicles and squads to platoons or company (military unit), companies. These units are rated based on types and ranges of individual weaponry. The first tactical wargames were played as miniatures, extended to board games, and they are now also enjoyed as video games. The games are designed so that a knowledge of military tactics will facilitate good gameplay. Tactical wargames offer more of a challenge to the designer, as fewer variables or characteristics inherent in the units being simulated are directly quantifiable. Modern commercial board wargaming avoided tactical subjects for many years, but since initial attempts at the subject appeared, it has remained a favourite topic among wargamers. Perhaps the most successful board wargaming system ever designed, ''Advanced Squad Leader'', is set at the tactical level. Miniatures-based wargames ...
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Jim Dunnigan
James F. Dunnigan (born 8 August 1943) is an author, military-political analyst, Defense and State Department consultant, and Wargaming, wargame designer currently living in New York City. Career Dunnigan was born in Rockland County, New York. After high school, he volunteered for the military instead of waiting to be drafted. From 1961 to 1964, he worked as a repair technician for the MGM-29 Sergeant, Sergeant ballistic missile; his service included a tour in Korea. Afterwards, he attended Pace University studying accounting, then transferred to Columbia University, graduating with a degree in history in 1970. While still in college, he became involved in wargaming. He designed ''Jutland (board game), Jutland'', which Avalon Hill published in 1967, following it up with ''1914 (game), 1914'' the next year, and ''PanzerBlitz'' in 1970, which eventually sold more than 300,000 copies. Meanwhile, Dunnigan had founded his own company, initially known as Poultron Press, and which so ...
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Wargaming
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well. Generally, activities where the participants actually perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are not considered wargames. Some writers may refer to a military's field training exercises as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4: "The .S. Naval War College's War Gaming Departmentuses the Perla (1990) definition, which describes w ...
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Geomorphic Mapboard
A geomorphic mapboard is a game board that can be configured in different ways and reused to create different playing surfaces. The mapboards are made geomorphic by using identical features along the edges of the maps, so that any two may be paired. History The concept was introduced in ''PanzerBlitz'', though the number of configurations was low. This is the moment when "geo-morphic" gets in wargaming its peculiar meaning. The back of the game box described among the contents a “three section ‘Geo-Morphic’ mapboard which can be rearranged to form dozens of different terrain configurations”. Geo-morphic was there used in the established sense of "resembling the earth and its surface features." But several gamers thought that "can be rearranged to form dozens of different terrain configurations" was the explanation of that unusual adjective, and from then onward the possibility to rearrange pieces became part of the definition of "geo-morphic" among wargamers. Even game publi ...
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Squad Leader
''Squad Leader'' is a tactical level board war game originally published by Avalon Hill in 1977. It was designed by John Hill and simulates on infantry combat in Europe during World War II. One of the most complex war games of its time, ''Squad Leader'' is the natural extension of the trend towards greater realism (and hence complexity) initiated by several earlier games, including Avalon Hill's own ''PanzerBlitz'' and '' Panzer Leader''. Those two earlier games were slightly larger in scope, with counters representing platoons and map hexes measuring 250 metres across, compared to Squad Leader's 40 meter hexes and squad sized units. The original ''Squad Leader'' was produced in time to debut at Origins 1977. (The original print run of 2,500 copies had purple boxes which have become collectors' items.) Avalon Hill sold well in excess of 100,000 games of ''Squad Leader'', making it one of the most successful war games ever made. Combined with the sales of ''Advanced Squad Lea ...
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