Palago Game 1-004
   HOME
*



picture info

Palago Game 1-004
''Palago'' is a creative art puzzle/game designed by Cameron Browne. A ''Palago'' set contains 48 identical regular hexagonal tiles which can be used for a series of puzzles, a strategic two-player game and a co-operative multi-player game called ''Palagonia'' which was co-designed with Mike McManaway, the inventor of Tantrix. History Cameron Browne, an Australian mathematician and author of two books on game theory, created the tile design and the two player version (originally called ''Mambo'') in 2007. The hexagonal tiles of ''Mambo'' are double-sided, with each side having three colors: red, white, and blue. One side is described as blue-dominant, and has a blue bridge-shaped region and a red wedge-shaped region. The other side is described as red-dominant, and has the opposite pattern. The patterns are formed by considering the borders of regions formed by paths linking two sides each: one pair of opposite sides are linked by a straight line, and the other four sides are ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Strategy
Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the "art of the general", which included several subsets of skills including military tactics, siegecraft, logistics etc., the term came into use in the 6th century C.E. in Eastern Roman terminology, and was translated into Western vernacular languages only in the 18th century. From then until the 20th century, the word "strategy" came to denote "a comprehensive way to try to pursue political ends, including the threat or actual use of force, in a dialectic of wills" in a military conflict, in which both adversaries interact. Strategy is important because the resources available to achieve goals are usually limited. Strategy generally involves setting goals and priorities, determining actions to achieve the goals, and mobilizing resources to execu ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Connection Game
A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more endpoints, completing a closed loop, or connecting all of one's pieces so they are adjacent to each other. Connection games typically have simple rules, but complex strategies. They have minimal components and may be played as board games, computer games, or even paper-and-pencil games. In many connection games, the goal is to connect two opposite sides of the board. In these games, players take turns placing or moving pieces until one player has a continuous line of pieces connecting their two sides of the playing area. Hex, TwixT, and ''PÜNCT'' are typical examples of this type of game. History According to Browne, ''Hex'' (developed independently by the mathematicians Piet Hein and John Nash in the 1940s) is considered to be the first connection game, although earlier games involving co ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Palago Game 1-009
''Palago'' is a creative art puzzle/game designed by Cameron Browne. A ''Palago'' set contains 48 identical regular hexagonal tiles which can be used for a series of puzzles, a strategic two-player game and a co-operative multi-player game called ''Palagonia'' which was co-designed with Mike McManaway, the inventor of Tantrix. History Cameron Browne, an Australian mathematician and author of two books on game theory, created the tile design and the two player version (originally called ''Mambo'') in 2007. The hexagonal tiles of ''Mambo'' are double-sided, with each side having three colors: red, white, and blue. One side is described as blue-dominant, and has a blue bridge-shaped region and a red wedge-shaped region. The other side is described as red-dominant, and has the opposite pattern. The patterns are formed by considering the borders of regions formed by paths linking two sides each: one pair of opposite sides are linked by a straight line, and the other four sides are ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Palago Game 1-008
''Palago'' is a creative art puzzle/game designed by Cameron Browne. A ''Palago'' set contains 48 identical regular hexagonal tiles which can be used for a series of puzzles, a strategic two-player game and a co-operative multi-player game called ''Palagonia'' which was co-designed with Mike McManaway, the inventor of Tantrix. History Cameron Browne, an Australian mathematician and author of two books on game theory, created the tile design and the two player version (originally called ''Mambo'') in 2007. The hexagonal tiles of ''Mambo'' are double-sided, with each side having three colors: red, white, and blue. One side is described as blue-dominant, and has a blue bridge-shaped region and a red wedge-shaped region. The other side is described as red-dominant, and has the opposite pattern. The patterns are formed by considering the borders of regions formed by paths linking two sides each: one pair of opposite sides are linked by a straight line, and the other four sides are ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Palago Game 1-007
''Palago'' is a creative art puzzle/game designed by Cameron Browne. A ''Palago'' set contains 48 identical regular hexagonal tiles which can be used for a series of puzzles, a strategic two-player game and a co-operative multi-player game called ''Palagonia'' which was co-designed with Mike McManaway, the inventor of Tantrix. History Cameron Browne, an Australian mathematician and author of two books on game theory, created the tile design and the two player version (originally called ''Mambo'') in 2007. The hexagonal tiles of ''Mambo'' are double-sided, with each side having three colors: red, white, and blue. One side is described as blue-dominant, and has a blue bridge-shaped region and a red wedge-shaped region. The other side is described as red-dominant, and has the opposite pattern. The patterns are formed by considering the borders of regions formed by paths linking two sides each: one pair of opposite sides are linked by a straight line, and the other four sides are ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Palago Game 1-006
''Palago'' is a creative art puzzle/game designed by Cameron Browne. A ''Palago'' set contains 48 identical regular hexagonal tiles which can be used for a series of puzzles, a strategic two-player game and a co-operative multi-player game called ''Palagonia'' which was co-designed with Mike McManaway, the inventor of Tantrix. History Cameron Browne, an Australian mathematician and author of two books on game theory, created the tile design and the two player version (originally called ''Mambo'') in 2007. The hexagonal tiles of ''Mambo'' are double-sided, with each side having three colors: red, white, and blue. One side is described as blue-dominant, and has a blue bridge-shaped region and a red wedge-shaped region. The other side is described as red-dominant, and has the opposite pattern. The patterns are formed by considering the borders of regions formed by paths linking two sides each: one pair of opposite sides are linked by a straight line, and the other four sides are ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Palago Game 1-005
''Palago'' is a creative art puzzle/game designed by Cameron Browne. A ''Palago'' set contains 48 identical regular hexagonal tiles which can be used for a series of puzzles, a strategic two-player game and a co-operative multi-player game called ''Palagonia'' which was co-designed with Mike McManaway, the inventor of Tantrix. History Cameron Browne, an Australian mathematician and author of two books on game theory, created the tile design and the two player version (originally called ''Mambo'') in 2007. The hexagonal tiles of ''Mambo'' are double-sided, with each side having three colors: red, white, and blue. One side is described as blue-dominant, and has a blue bridge-shaped region and a red wedge-shaped region. The other side is described as red-dominant, and has the opposite pattern. The patterns are formed by considering the borders of regions formed by paths linking two sides each: one pair of opposite sides are linked by a straight line, and the other four sides are ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Palago Game 1-004
''Palago'' is a creative art puzzle/game designed by Cameron Browne. A ''Palago'' set contains 48 identical regular hexagonal tiles which can be used for a series of puzzles, a strategic two-player game and a co-operative multi-player game called ''Palagonia'' which was co-designed with Mike McManaway, the inventor of Tantrix. History Cameron Browne, an Australian mathematician and author of two books on game theory, created the tile design and the two player version (originally called ''Mambo'') in 2007. The hexagonal tiles of ''Mambo'' are double-sided, with each side having three colors: red, white, and blue. One side is described as blue-dominant, and has a blue bridge-shaped region and a red wedge-shaped region. The other side is described as red-dominant, and has the opposite pattern. The patterns are formed by considering the borders of regions formed by paths linking two sides each: one pair of opposite sides are linked by a straight line, and the other four sides are ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Palago Game 1-003
''Palago'' is a creative art puzzle/game designed by Cameron Browne. A ''Palago'' set contains 48 identical regular hexagonal tiles which can be used for a series of puzzles, a strategic two-player game and a co-operative multi-player game called ''Palagonia'' which was co-designed with Mike McManaway, the inventor of Tantrix. History Cameron Browne, an Australian mathematician and author of two books on game theory, created the tile design and the two player version (originally called ''Mambo'') in 2007. The hexagonal tiles of ''Mambo'' are double-sided, with each side having three colors: red, white, and blue. One side is described as blue-dominant, and has a blue bridge-shaped region and a red wedge-shaped region. The other side is described as red-dominant, and has the opposite pattern. The patterns are formed by considering the borders of regions formed by paths linking two sides each: one pair of opposite sides are linked by a straight line, and the other four sides are ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Palago Game 1-002
''Palago'' is a creative art puzzle/game designed by Cameron Browne. A ''Palago'' set contains 48 identical regular hexagonal tiles which can be used for a series of puzzles, a strategic two-player game and a co-operative multi-player game called ''Palagonia'' which was co-designed with Mike McManaway, the inventor of Tantrix. History Cameron Browne, an Australian mathematician and author of two books on game theory, created the tile design and the two player version (originally called ''Mambo'') in 2007. The hexagonal tiles of ''Mambo'' are double-sided, with each side having three colors: red, white, and blue. One side is described as blue-dominant, and has a blue bridge-shaped region and a red wedge-shaped region. The other side is described as red-dominant, and has the opposite pattern. The patterns are formed by considering the borders of regions formed by paths linking two sides each: one pair of opposite sides are linked by a straight line, and the other four sides are ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Palago Game 1-001
''Palago'' is a creative art puzzle/game designed by Cameron Browne. A ''Palago'' set contains 48 identical regular hexagonal tiles which can be used for a series of puzzles, a strategic two-player game and a co-operative multi-player game called ''Palagonia'' which was co-designed with Mike McManaway, the inventor of Tantrix. History Cameron Browne, an Australian mathematician and author of two books on game theory, created the tile design and the two player version (originally called ''Mambo'') in 2007. The hexagonal tiles of ''Mambo'' are double-sided, with each side having three colors: red, white, and blue. One side is described as blue-dominant, and has a blue bridge-shaped region and a red wedge-shaped region. The other side is described as red-dominant, and has the opposite pattern. The patterns are formed by considering the borders of regions formed by paths linking two sides each: one pair of opposite sides are linked by a straight line, and the other four sides are ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Game
A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a World Chess Championship, chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestr ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]