PPAD (complexity)
In computer science, PPAD ("Polynomial Parity Arguments on Directed graphs") is a complexity class introduced by Christos Papadimitriou in 1994. PPAD is a subclass of TFNP based on functions that can be shown to be total by a parity argument. The class attracted significant attention in the field of algorithmic game theory because it contains the problem of computing a Nash equilibrium: this problem was shown to be complete for PPAD by Daskalakis, Goldberg and Papadimitriou with at least 3 players and later extended by Chen and Deng to 2 players.*. Definition PPAD is a subset of the class TFNP, the class of function problems in FNP that are guaranteed to be total. The TFNP formal definition is given as follows: :A binary relation P(''x'',''y'') is in TFNP if and only if there is a deterministic polynomial time algorithm that can determine whether P(''x'',''y'') holds given both ''x'' and ''y'', and for every ''x'', there exists a ''y'' such that P(''x'',''y'') holds. Subclasses ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
NP-completeness
In computational complexity theory, a problem is NP-complete when: # it is a problem for which the correctness of each solution can be verified quickly (namely, in polynomial time) and a brute-force search algorithm can find a solution by trying all possible solutions. # the problem can be used to simulate every other problem for which we can verify quickly that a solution is correct. In this sense, NP-complete problems are the hardest of the problems to which solutions can be verified quickly. If we could find solutions of some NP-complete problem quickly, we could quickly find the solutions of every other problem to which a given solution can be easily verified. The name "NP-complete" is short for "nondeterministic polynomial-time complete". In this name, "nondeterministic" refers to nondeterministic Turing machines, a way of mathematically formalizing the idea of a brute-force search algorithm. Polynomial time refers to an amount of time that is considered "quick" for a deter ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Xi Chen
Xi Chen (Chinese: 陈汐) is a computer scientist. He is an associate professor of computer science at Columbia University. Chen won the 2021 Gödel Prize and Fulkerson Prize for his co-authored paper "Complexity of Counting CSP with Complex Weights" with Jin-Yi Cai. Biography Chen received his B.S. and Ph.D. from Tsinghua University. He was a postdoctoral fellow at Institute for Advanced Study, Princeton University, University of Southern California, and joined the Columbia faculty in 2011. Chen's research focuses on computational complexity theory. He also received a Presburger Award from the European Association for Theoretical Computer Science in 2015 and a Sloan Research Fellowship The Sloan Research Fellowships are awarded annually by the Alfred P. Sloan Foundation since 1955 to "provide support and recognition to early-career scientists and scholars". This program is one of the oldest of its kind in the United States. ... in 2012. References Living peo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Sperner's Lemma
In mathematics, Sperner's lemma is a combinatorial result on colorings of triangulations, analogous to the Brouwer fixed point theorem, which is equivalent to it. It states that every Sperner coloring (described below) of a triangulation of an simplex contains a cell whose vertices all have different colors. The initial result of this kind was proved by Emanuel Sperner, in relation with proofs of invariance of domain. Sperner colorings have been used for effective computation of fixed points and in root-finding algorithms, and are applied in fair division (cake cutting) algorithms. Finding a Sperner coloring or equivalently a Brouwer fixed point is now believed to be an intractable computational problem, even in the plane, in the general case. The problem is PPAD-complete, a complexity class invented by Christos Papadimitriou. According to the Soviet ''Mathematical Encyclopaedia'' (ed. I.M. Vinogradov), a related 1929 theorem (of Knaster, Borsuk and Mazurkiewicz) had als ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
SICOMP
The ''SIAM Journal on Computing'' is a scientific journal focusing on the mathematical and formal aspects of computer science. It is published by the Society for Industrial and Applied Mathematics (SIAM). Although its official ISO abbreviation is ''SIAM J. Comput.'', its publisher and contributors frequently use the shorter abbreviation ''SICOMP''. SICOMP typically hosts the special issues of the IEEE Annual Symposium on Foundations of Computer Science (FOCS) and the Annual ACM Symposium on Theory of Computing (STOC), where about 15% of papers published in FOCS and STOC each year are invited to these special issues. For example, Volume 48 contains 11 out of 85 papers published in FOCS 2016. References * External linksSIAM Journal on Computing on DBLP ...
[...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Epsilon-equilibrium
In game theory, an epsilon-equilibrium, or near-Nash equilibrium, is a strategy profile that approximately satisfies the condition of Nash equilibrium. In a Nash equilibrium, no player has an incentive to change his behavior. In an approximate Nash equilibrium, this requirement is weakened to allow the possibility that a player may have a small incentive to do something different. This may still be considered an adequate solution concept, assuming for example status quo bias. This solution concept may be preferred to Nash equilibrium due to being easier to compute, or alternatively due to the possibility that in games of more than 2 players, the probabilities involved in an exact Nash equilibrium need not be rational numbers. Definition There is more than one alternative definition. The standard definition Given a game and a real non-negative parameter \varepsilon, a strategy profile is said to be an \varepsilon-equilibrium if it is not possible for any player to gain more t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Arrow–Debreu Model
In mathematical economics, the Arrow–Debreu model suggests that under certain economic assumptions (convex preferences, perfect competition, and demand independence) there must be a set of prices such that aggregate supplies will equal aggregate demands for every commodity in the economy. The model is central to the theory of general (economic) equilibrium and it is often used as a general reference for other microeconomic models. It is named after Kenneth Arrow, Gérard Debreu, and sometimes also Lionel W. McKenzie for his independent proof of equilibrium existence in 1954 as well as his later improvements in 1959. The A-D model is one of the most general models of competitive economy and is a crucial part of general equilibrium theory, as it can be used to prove the existence of general equilibrium (or Walrasian equilibrium) of an economy. In general, there may be many equilibria; however, with extra assumptions on consumer preferences, namely that their utility function ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Brouwer Fixed-point Theorem
Brouwer's fixed-point theorem is a fixed-point theorem in topology, named after L. E. J. (Bertus) Brouwer. It states that for any continuous function f mapping a compact convex set to itself there is a point x_0 such that f(x_0)=x_0. The simplest forms of Brouwer's theorem are for continuous functions f from a closed interval I in the real numbers to itself or from a closed disk D to itself. A more general form than the latter is for continuous functions from a convex compact subset K of Euclidean space to itself. Among hundreds of fixed-point theorems, Brouwer's is particularly well known, due in part to its use across numerous fields of mathematics. In its original field, this result is one of the key theorems characterizing the topology of Euclidean spaces, along with the Jordan curve theorem, the hairy ball theorem, the invariance of dimension and the Borsuk–Ulam theorem. This gives it a place among the fundamental theorems of topology. The theorem is also used for proving ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Nash Equilibria
In game theory, the Nash equilibrium, named after the mathematician John Nash, is the most common way to define the solution of a non-cooperative game involving two or more players. In a Nash equilibrium, each player is assumed to know the equilibrium strategies of the other players, and no one has anything to gain by changing only one's own strategy. The principle of Nash equilibrium dates back to the time of Cournot, who in 1838 applied it to competing firms choosing outputs. If each player has chosen a strategy an action plan based on what has happened so far in the game and no one can increase one's own expected payoff by changing one's strategy while the other players keep their's unchanged, then the current set of strategy choices constitutes a Nash equilibrium. If two players Alice and Bob choose strategies A and B, (A, B) is a Nash equilibrium if Alice has no other strategy available that does better than A at maximizing her payoff in response to Bob choosing B, and Bob ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
P Versus NP Problem
The P versus NP problem is a major unsolved problem in theoretical computer science. In informal terms, it asks whether every problem whose solution can be quickly verified can also be quickly solved. The informal term ''quickly'', used above, means the existence of an algorithm solving the task that runs in polynomial time, such that the time to complete the task varies as a polynomial function on the size of the input to the algorithm (as opposed to, say, exponential time). The general class of questions for which some algorithm can provide an answer in polynomial time is " P" or "class P". For some questions, there is no known way to find an answer quickly, but if one is provided with information showing what the answer is, it is possible to verify the answer quickly. The class of questions for which an answer can be ''verified'' in polynomial time is NP, which stands for "nondeterministic polynomial time".A nondeterministic Turing machine can move to a state that is not ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
FP (complexity)
In computational complexity theory, the complexity class FP is the set of function problems that can be solved by a deterministic Turing machine in polynomial time. It is the function problem version of the decision problem class P. Roughly speaking, it is the class of functions that can be efficiently computed on classical computers without randomization. The difference between FP and P is that problems in P have one-bit, yes/no answers, while problems in FP can have any output that can be computed in polynomial time. For example, adding two numbers is an FP problem, while determining if their sum is odd is in P. Polynomial-time function problems are fundamental in defining polynomial-time reductions, which are used in turn to define the class of NP-complete problems. Formal definition FP is formally defined as follows: :A binary relation In mathematics, a binary relation associates elements of one set, called the ''domain'', with elements of another set, called the ''codom ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
PPP (complexity)
In computational complexity theory, the complexity class PPP (polynomial pigeonhole principle) is a subclass of TFNP. It is the class of search problems that can be shown to be total by an application of the pigeonhole principle. Christos Papadimitriou introduced it in the same paper that introduced PPAD and PPA. PPP contains both PPAD and PWPP (polynomial weak pigeonhole principle) as subclasses. These complexity classes are of particular interest in cryptography because they are strongly related to cryptographic primitives such as one-way permutations and collision-resistant hash functions. Definition PPP is the set of all function computation problems that admit a polynomial-time reduction to the ''PIGEON'' problem, defined as follows: :Given a Boolean circuit C having the same number n of input bits as output bits, find either an input x that is mapped to the output C(x) = 0^n, or two distinct inputs x \ne y that are mapped to the same output C(x) = C(y). A problem is PPP-co ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |