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P-O-X
P-O-X is a handheld electronic game released by Hasbro in 2001. The game focuses on creating and customizing creatures called "POX Infectors" and using them to battle against other POX Infectors. The game includes both single-player and multi-player modes and a 30-foot (9 m) wireless connection range.HasbrInstruction booklet/Reference guide to P-O-X/ref> P-O-X was introduced through a viral marketing scheme. Hasbro asked kids in Chicago schools, "playgrounds, skate parks and video arcades" who they thought the "coolest kid" was, until they found kids who felt they were "the coolest" themselves, and distributed free copies of the game to them. P-O-X performed strongly enough in the Chicago market to convince executives of the major toy retailer Toys R' Us to come on board for a national launch, slated for September 23, 2001, planned to coincide with the start of the Christmas shopping season. Originally, a second phase of the launch had been planned for 9 additional cities in ...
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Handheld Electronic Game
Handheld electronic games are very small, portable devices for playing interactive electronic games, often miniaturized versions of video games. The controls, display and speakers are all part of a single unit. Rather than a general-purpose screen made up of a grid of small pixels, they usually have custom displays designed to play one game. This simplicity means they can be made as small as a smartwatch, and sometimes are. The visual output of these games can range from a few small light bulbs or LED lights to calculator-like alphanumerical screens; later these were mostly displaced by liquid crystal and vacuum fluorescent display screens with detailed images and in the case of VFD games, color. Handhelds' popularity was at its peak from the late 1970s into the early 1990s before declining. They are the precursors to the handheld game console. History Early handheld games used simple mechanisms to interact with players, often limited to illuminated buttons and sound effec ...
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Hasbro
Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational conglomerate holding company incorporated and headquartered in Pawtucket, Rhode Island. Hasbro owns the trademarks and products of Kenner, Milton Bradley, Parker Brothers, and Wizards of the Coast, among others. As of August 2020 over 81.5% of its shares were held by large financial institutions. Among its products are ''Transformers'', ''G.I. Joe'', ''Power Rangers'', '' Rom the Space Knight'', ''Micronauts'', ''M.A.S.K.'', ''Monopoly'', ''Furby'', ''Nerf'', ''Twister'', and '' My Little Pony'', and with the Entertainment One acquisition in 2019, franchises like Peppa Pig and PJ Masks. The Hasbro brand also spawned TV shows to promote its products, such as '' Family Game Night'' on the Discovery Family network, a joint venture with Warner Bros. Discovery. History Hassenfeld Brothers Three Polish-Jewish brothers, Herman, Hillel, and Henry Hassenfeld, founded Hass ...
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Wireless Network
A wireless network is a computer network that uses wireless data connections between network nodes. Wireless networking is a method by which homes, telecommunications networks and business installations avoid the costly process of introducing cables into a building, or as a connection between various equipment locations. Admin telecommunications networks are generally implemented and administered using radio communication. This implementation takes place at the physical level (layer) of the OSI model network structure. Examples of wireless networks include cell phone networks, wireless local area networks (WLANs), wireless sensor networks, satellite communication networks, and terrestrial microwave networks. History Wireless networks The first professional wireless network was developed under the brand ALOHAnet in 1969 at the University of Hawaii and became operational in June 1971. The first commercial wireless network was the WaveLAN product family, developed by NCR i ...
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Viral Marketing
Viral marketing is a business strategy that uses existing social networks to promote a product mainly on various social media platforms. Its name refers to how consumers spread information about a product with other people, much in the same way that a virus spreads from one person to another. It can be delivered by word of mouth, or enhanced by the network effects of the Internet and mobile networks. The concept is often misused or misunderstood, as people apply it to any successful enough story without taking into account the word "viral". Viral advertising is personal and, while coming from an identified sponsor, it does not mean businesses pay for its distribution. Most of the well-known viral ads circulating online are ads paid by a sponsor company, launched either on their own platform (company web page or social media profile) or on social media websites such as YouTube. Consumers receive the page link from a social media network or copy the entire ad from a website and pass ...
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Chicago
(''City in a Garden''); I Will , image_map = , map_caption = Interactive Map of Chicago , coordinates = , coordinates_footnotes = , subdivision_type = Country , subdivision_name = United States , subdivision_type1 = State , subdivision_type2 = Counties , subdivision_name1 = Illinois , subdivision_name2 = Cook and DuPage , established_title = Settled , established_date = , established_title2 = Incorporated (city) , established_date2 = , founder = Jean Baptiste Point du Sable , government_type = Mayor–council , governing_body = Chicago City Council , leader_title = Mayor , leader_name = Lori Lightfoot ( D) , leader_title1 = City Clerk , leader_name1 = Anna Valencia ( D) , unit_pref = Imperial , area_footnotes = , area_tot ...
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Skatepark
A skatepark, or skate park, is a purpose-built recreational environment made for skateboarding, BMX, scootering, wheelchairs, and aggressive inline skating. A skatepark may contain half-pipes, handrails, funboxes, vert ramps, stairsets, quarter pipes, ledges, spine transfers, pyramids, banked ramps, full pipes, pools, bowls, snake runs, and any number of other objects. History The first skatepark in the world, Surf City, opened for business at 5140 E. Speedway in Tucson, Arizona on September 3, 1965. Patti McGee, Women's National Champion, attended the grand opening. The park had concrete ramps and was operated by Arizona Surf City Enterprises, Inc. A skatepark for skateboarders and skaters made of plywood ramps on a half-acre lot in Kelso, Washington, USA opened in April 1966. It was lighted for night use. California's first skatepark, the Carlsbad Skatepark opened on March 3, 1976. The World Skateboard Championships were held here on April 10, 1977. It operated un ...
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Cool (aesthetic)
Coolness is an aesthetic of attitude, behavior, comportment, appearance, and style that is generally admired. Because of the varied and changing interpretation of what is considered "cool," as well as its subjective nature, the word has no single meaning. Coolness has associations of composure and self-control. When being used to describe something, it is often as an expression of admiration or approval. Although commonly regarded as slang, "cool" is widely used among disparate social groups and has endured in usage for generations. Overview There is no objective expression of coolness, as it varies wildly within cultures, ideologies, interests, and individuals. One consistent aspect, however, is that being cool is widely seen as desirable.Warren & Campbell, "What Makes Things Cool? How Autonomy Influences Perceived Coolness". Article by Caleb Warren and Margaret C. Campbell; ''Journal of Consumer Research'', Vol. 41, August 2014 Although there is no single concept nor objectiv ...
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Toys R' Us
A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and pets. Toys can provide utilitarian benefits, including physical exercise, cultural awareness, or academic education. Additionally, utilitarian objects, especially those which are no longer needed for their original purpose, can be used as toys. Examples include children building a fort with empty cereal boxes and tissue paper spools, or a toddler playing with a broken TV remote control. The term "toy" can also be used to refer to utilitarian objects purchased for enjoyment rather than need, or for expensive necessities for which a large fraction of the cost represents its ability to provide enjoyment to the owner, such as luxury cars, high-end motorcycles, gaming computers, and flagship smartphones. Playing with toys can be an enjoyable w ...
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2001 Anthrax Attacks
The 2001 anthrax attacks, also known as Amerithrax (a portmanteau of "America" and "anthrax", from its FBI case name), occurred in the United States over the course of several weeks beginning on September 18, 2001, one week after the September 11 terrorist attacks. Letters containing anthrax spores were mailed to several news media offices and to Democratic Senators Tom Daschle and Patrick Leahy, killing five people and infecting 17 others. According to the FBI, the ensuing investigation became "one of the largest and most complex in the history of law enforcement". A major focus in the early years of the investigation was bioweapons expert Steven Hatfill, who was eventually exonerated. Bruce Edwards Ivins, a scientist at the government's biodefense labs at Fort Detrick in Frederick, Maryland, became a focus around April 4, 2005. On April 11, 2007, Ivins was put under periodic surveillance and an FBI document stated that he was "an extremely sensitive suspect in the 2001 anthrax ...
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2001 Video Games
1 (one, unit, unity) is a number representing a single or the only entity. 1 is also a numerical digit and represents a single unit of counting or measurement. For example, a line segment of ''unit length'' is a line segment of length 1. In conventions of sign where zero is considered neither positive nor negative, 1 is the first and smallest positive integer. It is also sometimes considered the first of the infinite sequence of natural numbers, followed by  2, although by other definitions 1 is the second natural number, following  0. The fundamental mathematical property of 1 is to be a multiplicative identity, meaning that any number multiplied by 1 equals the same number. Most if not all properties of 1 can be deduced from this. In advanced mathematics, a multiplicative identity is often denoted 1, even if it is not a number. 1 is by convention not considered a prime number; this was not universally accepted until the mid-20th century. Additionally, 1 is ...
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Alien Invasions In Video Games
Alien primarily refers to: * Alien (law), a person in a country who is not a national of that country ** Enemy alien, the above in times of war * Extraterrestrial life, life which does not originate from Earth ** Specifically, intelligent extraterrestrial beings; see List of alleged extraterrestrial beings ** For fictional extraterrestrial life, see Extraterrestrials in fiction * Introduced species, a species not native to its environment Alien(s), or The Alien(s) may also refer to: Science and technology * AliEn (ALICE Environment), a grid framework * Alien (file converter), a Linux program * Alien Technology, a manufacturer of RFID technology Arts and entertainment * ''Alien'' (franchise), a media franchise ** Alien (creature in ''Alien'' franchise) Films * ''Alien'' (film), a 1979 film by Ridley Scott ** ''Aliens'' (film), second film in the franchise from 1986 by James Cameron ** ''Alien 3'', third film in the franchise from 1992 by David Fincher ** ''Alien Resurr ...
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Handheld Electronic Games
Handheld electronic games are very small, portable devices for playing interactive electronic games, often miniaturized versions of video games. The controls, display and speakers are all part of a single unit. Rather than a general-purpose screen made up of a grid of small pixels, they usually have custom displays designed to play one game. This simplicity means they can be made as small as a smartwatch, and sometimes are. The visual output of these games can range from a few small light bulbs or LED lights to calculator-like alphanumerical screens; later these were mostly displaced by liquid crystal and vacuum fluorescent display screens with detailed images and in the case of VFD games, color. Handhelds' popularity was at its peak from the late 1970s into the early 1990s before declining. They are the precursors to the handheld game console. History Early handheld games used simple mechanisms to interact with players, often limited to illuminated buttons and sound effects. ...
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