OneAPI (compute Acceleration)
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OneAPI (compute Acceleration)
oneAPI is an open standard for a unified application programming interface intended to be used across different compute accelerator (coprocessor) architectures, including GPUs, AI accelerators and field-programmable gate arrays. It is intended to eliminate the need for developers to maintain separate code bases, multiple programming languages, and different tools and workflows for each architecture. The oneAPI specification The oneAPI specification extends existing developer programming models to enable multiple hardware architectures through a data-parallel language, a set of library APIs, and a low-level hardware interface to support cross-architecture programming. It builds upon industry standards and provides an open, cross-platform developer stack. Data Parallel C++ DPC++ is an open, cross-architecture language built upon the ISO C++ and Khronos Group SYCL standards. DPC++ is an implementation of SYCL with extensions that are proposed for inclusion in future revisio ...
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Cross-platform
In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application may run on Microsoft Windows, Linux, and macOS. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, Kivy, Qt, Flutter, NativeScript, Xamarin, Phonegap, Ionic, and React Native. Platforms ''Platform'' can refer to the type of processor (CPU) or other hardware on which an operating system (OS) or application runs, t ...
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Threading Building Blocks
oneAPI Threading Building Blocks (oneTBB; formerly Threading Building Blocks or TBB), is a C++ template library developed by Intel for parallel programming on multi-core processors. Using TBB, a computation is broken down into tasks that can run in parallel. The library manages and schedules threads to execute these tasks. Overview A oneTBB program creates, synchronizes, and destroys graphs of dependent tasks according to ''algorithms'', i.e. high-level parallel programming paradigms (a.k.a. Algorithmic Skeletons). Tasks are then executed respecting graph dependencies. This approach groups TBB in a family of techniques for parallel programming aiming to decouple the programming from the particulars of the underlying machine. oneTBB implements work stealing to balance a parallel workload across available processing cores in order to increase core utilization and therefore scaling. Initially, the workload is evenly divided among the available processor cores. If one core compl ...
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ARM Architecture
ARM (stylised in lowercase as arm, formerly an acronym for Advanced RISC Machines and originally Acorn RISC Machine) is a family of reduced instruction set computer (RISC) instruction set architectures for computer processors, configured for various environments. Arm Ltd. develops the architectures and licenses them to other companies, who design their own products that implement one or more of those architectures, including system on a chip (SoC) and system on module (SOM) designs, that incorporate different components such as memory, interfaces, and radios. It also designs cores that implement these instruction set architectures and licenses these designs to many companies that incorporate those core designs into their own products. There have been several generations of the ARM design. The original ARM1 used a 32-bit internal structure but had a 26-bit address space that limited it to 64 MB of main memory. This limitation was removed in the ARMv3 series, which ...
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Fujitsu
is a Japanese multinational information and communications technology equipment and services corporation, established in 1935 and headquartered in Tokyo. Fujitsu is the world's sixth-largest IT services provider by annual revenue, and the largest in Japan, in 2021. The hardware offerings from Fujitsu are mainly of personal and enterprise computing products, including x86, SPARC and mainframe compatible server products, although the corporation and its subsidiaries also offer a diversity of products and services in the areas of data storage, telecommunications, advanced microelectronics, and air conditioning. It has approximately 126,400 employees and its products and services are available in approximately 180 countries. Fujitsu is listed on the Tokyo Stock Exchange and Nagoya Stock Exchange; its Tokyo listing is a constituent of the Nikkei 225 and TOPIX 100 indices. History 1935 to 2000 Fujitsu was established on June 20, 1935, which makes it one of the oldest operating ...
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CUDA
CUDA (or Compute Unified Device Architecture) is a parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for general purpose processing, an approach called general-purpose computing on GPUs (GPGPU). CUDA is a software layer that gives direct access to the GPU's virtual instruction set and parallel computational elements, for the execution of compute kernels. CUDA is designed to work with programming languages such as C, C++, and Fortran. This accessibility makes it easier for specialists in parallel programming to use GPU resources, in contrast to prior APIs like Direct3D and OpenGL, which required advanced skills in graphics programming. CUDA-powered GPUs also support programming frameworks such as OpenMP, OpenACC and OpenCL; and HIP by compiling such code to CUDA. CUDA was created by Nvidia. When it was first introduced, the name was an acronym for Compute Unified Device Architectur ...
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Nvidia
Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to early-mid 2000s. Though unofficial, second letter capitalization of NVIDIA, i.e. nVidia, may be found within enthusiast communities and publications. ( ) is an American multinational technology company incorporated in Delaware and based in Santa Clara, California. It is a software and fabless company which designs graphics processing units (GPUs), application programming interface (APIs) for data science and high-performance computing as well as system on a chip units (SoCs) for the mobile computing and automotive market. Nvidia is a global leader in artificial intelligence hardware and software. Its professional line of GPUs are used in workstations for applications in such fields as architecture, engineering and construction, media ...
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Codeplay
Codeplay is a software development company based in Edinburgh, Scotland, founded in 2002 On 1 June 2022, it was announced that Intel Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California. It is the world's largest semiconductor chip manufacturer by revenue, and is one of the developers of the x86 seri ... would acquire the company. Acuity Advisors Limited acted as lead financial advisor to Codeplay on the sale. References {{Reflist, 30em Companies established in 2002 GPGPU Software companies of the United Kingdom 2002 establishments in Scotland Software companies established in 2002 Companies based in Edinburgh ...
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VTune
VTune Profiler (formerly VTune Amplifier) is a performance analysis tool for x86 based machines running Linux or Microsoft Windows operating systems. Many features work on both Intel and AMD hardware, but advanced hardware-based sampling requires an Intel-manufactured CPU. VTune is available for free as a stand-alone tool or as part of the Intel oneAPI Base Toolkit. Optional paid priority support is available for the oneAPI Base Toolkit. __NOTOC__ Features ; Languages: C, C++, Data Parallel C++ (DPC++), C#, Fortran, Java, Python, Go, OpenCL, assembly and any mix. Other native languages that follow standards can also be profiled. ; Profiles:Profiles include algorithm, microarchitecture, parallelism, I/O, system, thermal throttling and accelerators (GPU and FPGA). ; Local, Remote, Server : VTune supports local and remote performance profiling.  It can be run as an application with a graphical interface, as a command line or as a server accessible by multiple users via a web brow ...
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Intel Fortran Compiler
Intel Fortran Compiler, is a group of Fortran compilers from Intel for Windows, macOS, and Linux. Overview The compilers generate code for IA-32 and Intel 64 processors and certain non-Intel but compatible processors, such as certain AMD processors. A specific release of the compiler (11.1) remains available for development of Linux-based applications for IA-64 ( Itanium 2) processors. On Windows, it is known as Intel Visual Fortran. On macOS and Linux, it is known as Intel Fortran. In 2020 the existing compiler was renamed “Intel Fortran Compiler Classic” (ifort) and a new Intel Fortran Compiler for oneAPI (ifx) supporting GPU offload was introduced. The 2021 release of the Classic compiler adds full Fortran support through the 2018 standard, full OpenMP* 4.5, and Initial Open MP 5.1 for CPU only. The 2021 beta compiler focuses on OpenMP for GPU Offload. When used with the Intel HPC toolkit (see the "Description of Packaging" below) the compiler can also automatically gen ...
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Intel C++ Compiler
Intel oneAPI DPC++/C++ Compiler and Intel C++ Compiler Classic are Intel’s C, C++, SYCL, and Data Parallel C++ (DPC++) compilers for Intel processor-based systems, available for Windows, Linux, and macOS operating systems. Overview Intel oneAPI DPC++/C++ Compiler is available for Windows and Linux and supports compiling C, C++, SYCL, and Data Parallel C++ (DPC++) source, targeting Intel IA-32, Intel 64 (aka x86-64), Core, Xeon, and Xeon Scalable processors, as well as GPUs including Intel Processor Graphics Gen9 and above, Intel Xe architecture, and Intel Programmable Acceleration Card with Intel Arria 10 GX FPGA. Like Intel C++ Compiler Classic, it also supports the Microsoft Visual Studio and Eclipse IDE development environments, and supports threading via Intel oneAPI Threading Building Blocks, OpenMP, and native threads. DPC++ builds on the SYCL specification from The Khronos Group. It is designed to allow developers to reuse code across hardware targets (CPUs and a ...
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Intel
Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California. It is the world's largest semiconductor chip manufacturer by revenue, and is one of the developers of the x86 series of instruction sets, the instruction sets found in most personal computers (PCs). Incorporated in Delaware, Intel ranked No. 45 in the 2020 ''Fortune'' 500 list of the largest United States corporations by total revenue for nearly a decade, from 2007 to 2016 fiscal years. Intel supplies microprocessors for computer system manufacturers such as Acer, Lenovo, HP, and Dell. Intel also manufactures motherboard chipsets, network interface controllers and integrated circuits, flash memory, graphics chips, embedded processors and other devices related to communications and computing. Intel (''int''egrated and ''el''ectronics) was founded on July 18, 1968, by semiconductor pioneers Gordon Moore (of Moore's law) and Robert Noyce ( ...
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Ray Tracing (graphics)
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images. On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping and path tracing, are generally slower and higher fidelity than scanline rendering methods. Thus, ray tracing was first deployed in applications where taking a relatively long time to render could be tolerated, such as in still computer-generated images, and film and television visual effects (VFX), but was less suited to real-time applications such as video games, where speed is critical in rendering each frame. Since 2018, however, hardware acceleration for real-time ray tracing has become standard on new commercial graphics cards, and graphics APIs have followed suit, allowing developers to use hybrid ray tracing and rasterization- ...
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