Ostrich Algorithm
In computer science, the ostrich algorithm is a strategy of ignoring potential problems on the basis that they may be exceedingly rare. It is named after the ostrich effect which is defined as "to stick one's head in the sand and pretend there is no problem". It is used when it appears the situation may be more cost-effectively managed by allowing the problem to continue to occur rather than to attempt its prevention. Use with deadlocks This approach may be used in dealing with Deadlock (computer science), deadlocks in concurrent programming if they are believed to be very rare and the cost of detection or prevention is high. A set of processes is deadlocked if each process in the set is waiting for an event that only another process in the set can cause. The ostrich algorithm pretends there is no problem and is reasonable to use if deadlocks occur very rarely and the cost of their prevention would be high. The UNIX and Windows operating systems take this approach. Although usin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, applied disciplines (including the design and implementation of Computer architecture, hardware and Software engineering, software). Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of re ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ostrich Effect
The ostrich effect, also known as the ostrich problem, was originally coined by Dan Galai and Orly Sade. The name comes from the common (but false) legend that ostriches bury their heads in the sand to avoid danger. This effect is a cognitive bias where people tend to “bury their head in the sand” and avoid potentially negative but useful information, such as feedback on progress, to avoid psychological discomfort. Neuroscientific evidence There is neuroscientific evidence of the ostrich effect. Tali Sharot investigated the differences in positive and negative information when updating existing beliefs. Consistent with the ostrich effect, participants presented with negative information were more likely to avoid updating their beliefs. Moreover, they found that the part of the brain responsible for this cognitive bias was the left IFG - by disrupting this part of the brain with TMS, participants were more likely to accept the negative information provided. Researched co ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Deadlock (computer Science)
In concurrent computing, deadlock is any situation in which no member of some group of entities can proceed because each waits for another member, including itself, to take action, such as sending a message or, more commonly, releasing a lock. Deadlocks are a common problem in multiprocessing systems, parallel computing, and distributed systems, because in these contexts systems often use software or hardware locks to arbitrate shared resources and implement process synchronization. In an operating system, a deadlock occurs when a process or thread enters a waiting state because a requested system resource is held by another waiting process, which in turn is waiting for another resource held by another waiting process. If a process remains indefinitely unable to change its state because resources requested by it are being used by another process that itself is waiting, then the system is said to be in a deadlock. In a communications system, deadlocks occur mainly due to loss ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Concurrent Programming
Concurrent means happening at the same time. Concurrency, concurrent, or concurrence may refer to: Law * Concurrence, in jurisprudence, the need to prove both ''actus reus'' and ''mens rea'' * Concurring opinion (also called a "concurrence"), a legal opinion which supports the conclusion, though not always the reasoning, of the majority. * Concurrent estate, a concept in property law * Concurrent resolution, a legislative measure passed by both chambers of the United States Congress * Concurrent sentences, in criminal law, periods of imprisonment that are served simultaneously Computing * Concurrency (computer science), the property of program, algorithm, or problem decomposition into order-independent or partially-ordered units * Concurrent computing, the overlapping execution of multiple interacting computational tasks * Concurrence (quantum computing), a measure used in quantum information theory * Concurrent Computer Corporation, an American computer systems manufactur ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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UNIX
Unix (, ; trademarked as UNIX) is a family of multitasking, multi-user computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, and others. Initially intended for use inside the Bell System, AT&T licensed Unix to outside parties in the late 1970s, leading to a variety of both academic and commercial Unix variants from vendors including University of California, Berkeley ( BSD), Microsoft (Xenix), Sun Microsystems ( SunOS/ Solaris), HP/ HPE ( HP-UX), and IBM ( AIX). The early versions of Unix—which are retrospectively referred to as " Research Unix"—ran on computers such as the PDP-11 and VAX; Unix was commonly used on minicomputers and mainframes from the 1970s onwards. It distinguished itself from its predecessors as the first portable operating system: almost the entire operating system is written in the C programming language (in 1973), which allows U ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sectors of the computing industry – Windows (unqualified) for a consumer or corporate workstation, Windows Server for a Server (computing), server and Windows IoT for an embedded system. Windows is sold as either a consumer retail product or licensed to Original equipment manufacturer, third-party hardware manufacturers who sell products Software bundles, bundled with Windows. The first version of Windows, Windows 1.0, was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). The name "Windows" is a reference to the windowing system in GUIs. The 1990 release of Windows 3.0 catapulted its market success and led to various other product families ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Banker's Algorithm
Banker's algorithm is a resource allocation and deadlock avoidance algorithm developed by Edsger Dijkstra that tests for safety by simulating the allocation of predetermined maximum possible amounts of all resources, and then makes an "s-state" check to test for possible deadlock conditions for all other pending activities, before deciding whether allocation should be allowed to continue. The algorithm was developed in the design process for the THE operating system and originally described (in Dutch) in EWD108. When a new process enters a system, it must declare the maximum number of instances of each resource type that it may ever claim; clearly, that number may not exceed the total number of resources in the system. Also, when a process gets all its requested resources it must return them in a finite amount of time. Resources For the Banker's algorithm to work, it needs to know three things: *How much of each resource each process could possibly request ("MAX") *How much ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Crash-only Software
A crash-only software is a computer program that handle failures by simply restarting, without attempting any sophisticated recovery. Correctly written components of crash-only software can microreboot to a known-good state without the help of a user. Since failure-handling and normal startup use the same methods, this can increase the chance that bugs in failure-handling code will be noticed, except when there are leftover artifacts, such as data corruption from a severe failure, that don't occur during normal startup. Crash-only software also has benefits for end-users. All too often, applications do not save their data and settings while running, only at the end of their use. For example, word processors usually save settings when they are closed. A crash-only application is designed to save all changed user settings soon after they are changed, so that the persistent state matches that of the running machine. No matter how an application terminates (be it a clean close or t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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End-to-end Principle
The end-to-end principle is a design principle in computer networking that requires application-specific features (such as reliability and security) to be implemented in the communicating end nodes of the network, instead of in the network itself. Intermediary nodes (such as gateways and routers) that exist to establish the network may still implement these features to improve efficiency but do not guarantee end-to-end functionality. The essence of what would later be called the end-to-end principle was contained in the work of Donald Davies on packet-switched networks in the 1960s. Louis Pouzin Louis Pouzin (born 20 April 1931) is a French computer scientist and Internet pioneer. He directed the development of the CYCLADES computer network in France the early 1970s, which implemented a novel design for packet communication. He was the ... pioneered the use of the end-to-end strategy in the CYCLADES network in the 1970s. The principle was first articulated explicitly in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |