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Orientation (geometry)
In geometry, the orientation, attitude, bearing, direction, or angular position of an object – such as a line, plane or rigid body – is part of the description of how it is placed in the space it occupies. More specifically, it refers to the imaginary rotation that is needed to move the object from a reference placement to its current placement. A rotation may not be enough to reach the current placement, in which case it may be necessary to add an imaginary translation to change the object's position (or linear position). The position and orientation together fully describe how the object is placed in space. The above-mentioned imaginary rotation and translation may be thought to occur in any order, as the orientation of an object does not change when it translates, and its position does not change when it rotates. Euler's rotation theorem shows that in three dimensions any orientation can be reached with a single rotation around a fixed axis. This gives one common way of ...
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Change Of Axes
Change or Changing may refer to: Alteration * Impermanence, a difference in a state of affairs at different points in time * Menopause, also referred to as "the change", the permanent cessation of the menstrual period * Metamorphosis, or change, a biological process by which an animal physically develops after birth or hatching * Personal development, or personal change, activities that improve awareness and identity * Social change, an alteration in the social order of a society * Technological change, invention, innovation, and diffusion of technology Organizations and politics * Change 2011, a Finnish political party * Change We Need, a slogan for Barack Obama's 2008 presidential campaign * Change.gov, the transition website for the incoming Obama administration in 2008–2009 * Change.org, a petition website operated by Change.org, Inc. * Communities Helping All Neighbors Gain Empowerment (CHANGE), a civic organization based in Winston-Salem, North Carolina * Movement for Ch ...
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Strike And Dip
Strike and dip is a measurement convention used to describe the orientation, or attitude, of a planar geologic feature. A feature's strike is the azimuth of an imagined horizontal line across the plane, and its dip is the angle of inclination measured downward from horizontal. They are used together to measure and document a structure's characteristics for study or for use on a geologic map. A feature's orientation can also be represented by dip and dip direction, using the azimuth of the dip rather than the strike value. Linear features are similarly measured with trend and plunge, where "trend" is analogous to dip direction and "plunge" is the dip angle. Strike and dip are measured using a compass and a clinometer. A compass is used to measure the feature's strike by holding the compass horizontally against the feature. A clinometer measures the features dip by recording the inclination perpendicular to the strike. These can be done separately, or together using a tool such a ...
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Rotational Symmetry
Rotational symmetry, also known as radial symmetry in geometry, is the property a shape has when it looks the same after some rotation by a partial turn. An object's degree of rotational symmetry is the number of distinct orientations in which it looks exactly the same for each rotation. Certain geometric objects are partially symmetrical when rotated at certain angles such as squares rotated 90°, however the only geometric objects that are fully rotationally symmetric at any angle are spheres, circles and other spheroids. Formal treatment Formally the rotational symmetry is symmetry with respect to some or all rotations in ''m''-dimensional Euclidean space. Rotations are direct isometries, i.e., isometries preserving orientation. Therefore, a symmetry group of rotational symmetry is a subgroup of ''E''+(''m'') (see Euclidean group). Symmetry with respect to all rotations about all points implies translational symmetry with respect to all translations, so space is homo ...
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Scalar Projection
In mathematics, the scalar projection of a vector \mathbf on (or onto) a vector \mathbf, also known as the scalar resolute of \mathbf in the direction of \mathbf, is given by: :s = \left\, \mathbf\right\, \cos\theta = \mathbf\cdot\mathbf, where the operator \cdot denotes a dot product, \hat is the unit vector in the direction of \mathbf, \left\, \mathbf\right\, is the length of \mathbf, and \theta is the angle between \mathbf and \mathbf. The term scalar component refers sometimes to scalar projection, as, in Cartesian coordinates, the components of a vector are the scalar projections in the directions of the coordinate axes. The scalar projection is a scalar, equal to the length of the orthogonal projection of \mathbf on \mathbf, with a negative sign if the projection has an opposite direction with respect to \mathbf. Multiplying the scalar projection of \mathbf on \mathbf by \mathbf converts it into the above-mentioned orthogonal projection, also called vector projection ...
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Scalar Product
In mathematics, the dot product or scalar productThe term ''scalar product'' means literally "product with a scalar as a result". It is also used sometimes for other symmetric bilinear forms, for example in a pseudo-Euclidean space. is an algebraic operation that takes two equal-length sequences of numbers (usually coordinate vectors), and returns a single number. In Euclidean geometry, the dot product of the Cartesian coordinates of two vectors is widely used. It is often called the inner product (or rarely projection product) of Euclidean space, even though it is not the only inner product that can be defined on Euclidean space (see Inner product space for more). Algebraically, the dot product is the sum of the products of the corresponding entries of the two sequences of numbers. Geometrically, it is the product of the Euclidean magnitudes of the two vectors and the cosine of the angle between them. These definitions are equivalent when using Cartesian coordinates. In mo ...
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Obtuse Angle
In Euclidean geometry, an angle is the figure formed by two rays, called the '' sides'' of the angle, sharing a common endpoint, called the ''vertex'' of the angle. Angles formed by two rays lie in the plane that contains the rays. Angles are also formed by the intersection of two planes. These are called dihedral angles. Two intersecting curves may also define an angle, which is the angle of the rays lying tangent to the respective curves at their point of intersection. ''Angle'' is also used to designate the measure of an angle or of a rotation. This measure is the ratio of the length of a circular arc to its radius. In the case of a geometric angle, the arc is centered at the vertex and delimited by the sides. In the case of a rotation, the arc is centered at the center of the rotation and delimited by any other point and its image by the rotation. History and etymology The word ''angle'' comes from the Latin word ''angulus'', meaning "corner"; cognate words are the Greek ...
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Unit Vector
In mathematics, a unit vector in a normed vector space is a vector (often a spatial vector) of length 1. A unit vector is often denoted by a lowercase letter with a circumflex, or "hat", as in \hat (pronounced "v-hat"). The term ''direction vector'', commonly denoted as d, is used to describe a unit vector being used to represent spatial direction and relative direction. 2D spatial directions are numerically equivalent to points on the unit circle and spatial directions in 3D are equivalent to a point on the unit sphere. The normalized vector û of a non-zero vector u is the unit vector in the direction of u, i.e., :\mathbf = \frac where , u, is the norm (or length) of u. The term ''normalized vector'' is sometimes used as a synonym for ''unit vector''. Unit vectors are often chosen to form the basis of a vector space, and every vector in the space may be written as a linear combination of unit vectors. Orthogonal coordinates Cartesian coordinates Unit vectors may be us ...
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Additive Inverse
In mathematics, the additive inverse of a number is the number that, when added to , yields zero. This number is also known as the opposite (number), sign change, and negation. For a real number, it reverses its sign: the additive inverse (opposite number) of a positive number is negative, and the additive inverse of a negative number is positive. Zero is the additive inverse of itself. The additive inverse of is denoted by unary minus: (see also below). For example, the additive inverse of 7 is −7, because , and the additive inverse of −0.3 is 0.3, because . Similarly, the additive inverse of is which can be simplified to . The additive inverse of is , because . The additive inverse is defined as its inverse element under the binary operation of addition (see also below), which allows a broad generalization to mathematical objects other than numbers. As for any inverse operation, double additive inverse has no net effect: . Common examples For a number (and m ...
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Parallel Lines
In geometry, parallel lines are coplanar straight lines that do not intersect at any point. Parallel planes are planes in the same three-dimensional space that never meet. ''Parallel curves'' are curves that do not touch each other or intersect and keep a fixed minimum distance. In three-dimensional Euclidean space, a line and a plane that do not share a point are also said to be parallel. However, two noncoplanar lines are called ''skew lines''. Parallel lines are the subject of Euclid's parallel postulate. Parallelism is primarily a property of affine geometries and Euclidean geometry is a special instance of this type of geometry. In some other geometries, such as hyperbolic geometry, lines can have analogous properties that are referred to as parallelism. Symbol The parallel symbol is \parallel. For example, AB \parallel CD indicates that line ''AB'' is parallel to line ''CD''. In the Unicode character set, the "parallel" and "not parallel" signs have codepoint ...
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Cartesian Coordinate System
A Cartesian coordinate system (, ) in a plane is a coordinate system that specifies each point uniquely by a pair of numerical coordinates, which are the signed distances to the point from two fixed perpendicular oriented lines, measured in the same unit of length. Each reference coordinate line is called a ''coordinate axis'' or just ''axis'' (plural ''axes'') of the system, and the point where they meet is its ''origin'', at ordered pair . The coordinates can also be defined as the positions of the perpendicular projections of the point onto the two axes, expressed as signed distances from the origin. One can use the same principle to specify the position of any point in three-dimensional space by three Cartesian coordinates, its signed distances to three mutually perpendicular planes (or, equivalently, by its perpendicular projection onto three mutually perpendicular lines). In general, ''n'' Cartesian coordinates (an element of real ''n''-space) specify the point in an ' ...
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Frame Of Reference
In physics and astronomy, a frame of reference (or reference frame) is an abstract coordinate system whose origin, orientation, and scale are specified by a set of reference points― geometric points whose position is identified both mathematically (with numerical coordinate values) and physically (signaled by conventional markers). For ''n'' dimensions, reference points are sufficient to fully define a reference frame. Using rectangular Cartesian coordinates, a reference frame may be defined with a reference point at the origin and a reference point at one unit distance along each of the ''n'' coordinate axes. In Einsteinian relativity, reference frames are used to specify the relationship between a moving observer and the phenomenon under observation. In this context, the term often becomes observational frame of reference (or observational reference frame), which implies that the observer is at rest in the frame, although not necessarily located at its origin. A relati ...
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Relative Direction (geometry)
In geometry, a position or position vector, also known as location vector or radius vector, is a Euclidean vector that represents the position of a point ''P'' in space in relation to an arbitrary reference origin ''O''. Usually denoted x, r, or s, it corresponds to the straight line segment from ''O'' to ''P''. In other words, it is the displacement or translation that maps the origin to ''P'': :\mathbf=\overrightarrow The term "position vector" is used mostly in the fields of differential geometry, mechanics and occasionally vector calculus. Frequently this is used in two-dimensional or three-dimensional space, but can be easily generalized to Euclidean spaces and affine spaces of any dimension.Keller, F. J, Gettys, W. E. et al. (1993), p 28–29 Relative position The relative position of a point ''Q'' with respect to point ''P'' is the Euclidean vector resulting from the subtraction of the two absolute position vectors (each with respect to the origin): :\Delta \mathbf=\ma ...
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