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Scalar Projection
In mathematics, the scalar projection of a vector \mathbf on (or onto) a vector \mathbf, also known as the scalar resolute of \mathbf in the direction of \mathbf, is given by: :s = \left\, \mathbf\right\, \cos\theta = \mathbf\cdot\mathbf, where the operator \cdot denotes a dot product, \hat is the unit vector in the direction of \mathbf, \left\, \mathbf\right\, is the length of \mathbf, and \theta is the angle between \mathbf and \mathbf. The term scalar component refers sometimes to scalar projection, as, in Cartesian coordinates, the components of a vector are the scalar projections in the directions of the coordinate axes. The scalar projection is a scalar, equal to the length of the orthogonal projection of \mathbf on \mathbf, with a negative sign if the projection has an opposite direction with respect to \mathbf. Multiplying the scalar projection of \mathbf on \mathbf by \mathbf converts it into the above-mentioned orthogonal projection, also called vector projection ...
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Dot Product
In mathematics, the dot product or scalar productThe term ''scalar product'' means literally "product with a scalar as a result". It is also used sometimes for other symmetric bilinear forms, for example in a pseudo-Euclidean space. is an algebraic operation that takes two equal-length sequences of numbers (usually coordinate vectors), and returns a single number. In Euclidean geometry, the dot product of the Cartesian coordinates of two vectors is widely used. It is often called the inner product (or rarely projection product) of Euclidean space, even though it is not the only inner product that can be defined on Euclidean space (see Inner product space for more). Algebraically, the dot product is the sum of the products of the corresponding entries of the two sequences of numbers. Geometrically, it is the product of the Euclidean magnitudes of the two vectors and the cosine of the angle between them. These definitions are equivalent when using Cartesian coordinates. In mo ...
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Coordinate Axes
A Cartesian coordinate system (, ) in a plane is a coordinate system that specifies each point uniquely by a pair of numerical coordinates, which are the signed distances to the point from two fixed perpendicular oriented lines, measured in the same unit of length. Each reference coordinate line is called a ''coordinate axis'' or just ''axis'' (plural ''axes'') of the system, and the point where they meet is its ''origin'', at ordered pair . The coordinates can also be defined as the positions of the perpendicular projections of the point onto the two axes, expressed as signed distances from the origin. One can use the same principle to specify the position of any point in three-dimensional space by three Cartesian coordinates, its signed distances to three mutually perpendicular planes (or, equivalently, by its perpendicular projection onto three mutually perpendicular lines). In general, ''n'' Cartesian coordinates (an element of real ''n''-space) specify the point in an ' ...
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Cross Product
In mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here E), and is denoted by the symbol \times. Given two linearly independent vectors and , the cross product, (read "a cross b"), is a vector that is perpendicular to both and , and thus normal to the plane containing them. It has many applications in mathematics, physics, engineering, and computer programming. It should not be confused with the dot product (projection product). If two vectors have the same direction or have the exact opposite direction from each other (that is, they are ''not'' linearly independent), or if either one has zero length, then their cross product is zero. More generally, the magnitude of the product equals the area of a parallelogram with the vectors for sides; in particular, the magnitude of the product of two perpendic ...
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Scalar Product
In mathematics, the dot product or scalar productThe term ''scalar product'' means literally "product with a scalar as a result". It is also used sometimes for other symmetric bilinear forms, for example in a pseudo-Euclidean space. is an algebraic operation that takes two equal-length sequences of numbers (usually coordinate vectors), and returns a single number. In Euclidean geometry, the dot product of the Cartesian coordinates of two vectors is widely used. It is often called the inner product (or rarely projection product) of Euclidean space, even though it is not the only inner product that can be defined on Euclidean space (see Inner product space for more). Algebraically, the dot product is the sum of the products of the corresponding entries of the two sequences of numbers. Geometrically, it is the product of the Euclidean magnitudes of the two vectors and the cosine of the angle between them. These definitions are equivalent when using Cartesian coordinates. In mo ...
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Vector Projection
The vector projection of a vector on (or onto) a nonzero vector , sometimes denoted \operatorname_\mathbf \mathbf (also known as the vector component or vector resolution of in the direction of ), is the orthogonal projection of onto a straight line parallel to . It is a vector parallel to , defined as: \mathbf_1 = a_1\mathbf where a_1 is a scalar, called the scalar projection of onto , and is the unit vector in the direction of . In turn, the scalar projection is defined as: a_1 = \left\, \mathbf\right\, \cos\theta = \mathbf\cdot\mathbf where the operator ⋅ denotes a dot product, ‖a‖ is the length of , and ''θ'' is the angle between and . Which finally gives: \mathbf_1 = \left(\mathbf \cdot \mathbf\right) \mathbf = \frac \frac = \frac = \frac ~ . The scalar projection is equal to the length of the vector projection, with a minus sign if the direction of the projection is opposite to the direction of . The vector component or vector resolute of perpendi ...
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Orthogonal Projection
In linear algebra and functional analysis, a projection is a linear transformation P from a vector space to itself (an endomorphism) such that P\circ P=P. That is, whenever P is applied twice to any vector, it gives the same result as if it were applied once (i.e. P is idempotent). It leaves its image unchanged. This definition of "projection" formalizes and generalizes the idea of graphical projection. One can also consider the effect of a projection on a geometrical object by examining the effect of the projection on points in the object. Definitions A projection on a vector space V is a linear operator P : V \to V such that P^2 = P. When V has an inner product and is complete (i.e. when V is a Hilbert space) the concept of orthogonality can be used. A projection P on a Hilbert space V is called an orthogonal projection if it satisfies \langle P \mathbf x, \mathbf y \rangle = \langle \mathbf x, P \mathbf y \rangle for all \mathbf x, \mathbf y \in V. A projection on a Hilber ...
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Scalar (mathematics)
A scalar is an element of a field which is used to define a ''vector space''. In linear algebra, real numbers or generally elements of a field are called scalars and relate to vectors in an associated vector space through the operation of scalar multiplication (defined in the vector space), in which a vector can be multiplied by a scalar in the defined way to produce another vector. Generally speaking, a vector space may be defined by using any field instead of real numbers (such as complex numbers). Then scalars of that vector space will be elements of the associated field (such as complex numbers). A scalar product operation – not to be confused with scalar multiplication – may be defined on a vector space, allowing two vectors to be multiplied in the defined way to produce a scalar. A vector space equipped with a scalar product is called an inner product space. A quantity described by multiple scalars, such as having both direction and magnitude, is called a '' ...
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Basis (linear Algebra)
In mathematics, a set of vectors in a vector space is called a basis if every element of may be written in a unique way as a finite linear combination of elements of . The coefficients of this linear combination are referred to as components or coordinates of the vector with respect to . The elements of a basis are called . Equivalently, a set is a basis if its elements are linearly independent and every element of is a linear combination of elements of . In other words, a basis is a linearly independent spanning set. A vector space can have several bases; however all the bases have the same number of elements, called the ''dimension'' of the vector space. This article deals mainly with finite-dimensional vector spaces. However, many of the principles are also valid for infinite-dimensional vector spaces. Definition A basis of a vector space over a field (such as the real numbers or the complex numbers ) is a linearly independent subset of that spans . This me ...
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Projection And Rejection
The vector projection of a vector on (or onto) a nonzero vector , sometimes denoted \operatorname_\mathbf \mathbf (also known as the vector component or vector resolution of in the direction of ), is the orthogonal projection of onto a straight line parallel to . It is a vector parallel to , defined as: \mathbf_1 = a_1\mathbf where a_1 is a scalar, called the scalar projection of onto , and is the unit vector in the direction of . In turn, the scalar projection is defined as: a_1 = \left\, \mathbf\right\, \cos\theta = \mathbf\cdot\mathbf where the operator ⋅ denotes a dot product, ‖a‖ is the length of , and ''θ'' is the angle between and . Which finally gives: \mathbf_1 = \left(\mathbf \cdot \mathbf\right) \mathbf = \frac \frac = \frac = \frac ~ . The scalar projection is equal to the length of the vector projection, with a minus sign if the direction of the projection is opposite to the direction of . The vector component or vector resolute of perpendi ...
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Cartesian Coordinates
A Cartesian coordinate system (, ) in a plane is a coordinate system that specifies each point uniquely by a pair of numerical coordinates, which are the signed distances to the point from two fixed perpendicular oriented lines, measured in the same unit of length. Each reference coordinate line is called a ''coordinate axis'' or just ''axis'' (plural ''axes'') of the system, and the point where they meet is its ''origin'', at ordered pair . The coordinates can also be defined as the positions of the perpendicular projections of the point onto the two axes, expressed as signed distances from the origin. One can use the same principle to specify the position of any point in three-dimensional space by three Cartesian coordinates, its signed distances to three mutually perpendicular planes (or, equivalently, by its perpendicular projection onto three mutually perpendicular lines). In general, ''n'' Cartesian coordinates (an element of real ''n''-space) specify the point in an ' ...
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Angle
In Euclidean geometry, an angle is the figure formed by two Ray (geometry), rays, called the ''Side (plane geometry), sides'' of the angle, sharing a common endpoint, called the ''vertex (geometry), vertex'' of the angle. Angles formed by two rays lie in the plane (geometry), plane that contains the rays. Angles are also formed by the intersection of two planes. These are called dihedral angles. Two intersecting curves may also define an angle, which is the angle of the rays lying tangent to the respective curves at their point of intersection. ''Angle'' is also used to designate the measurement, measure of an angle or of a Rotation (mathematics), rotation. This measure is the ratio of the length of a arc (geometry), circular arc to its radius. In the case of a geometric angle, the arc is centered at the vertex and delimited by the sides. In the case of a rotation, the arc is centered at the center of the rotation and delimited by any other point and its image by the rotation ...
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