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Oceanic Pro League
The Oceanic Pro League (OPL) was the top-level of professional ''League of Legends'' competition in Oceania. Founded in 2015 and organized by Riot Games Oceania, the league had eight teams. Matches were live streamed on Twitch and YouTube, the latter having on-demand-video archives for the OPL and the lower division Oceanic Challenger Series (OCS). The winners of OPL Split 1 qualified for the Mid-Season Invitational (MSI), while the winners of Split 2 qualified for the World Championship. Riot Games announced the dissolution of the OPL on 7 October 2020, citing operation costs and failures to reach company-set goals. It was also announced that players with Oceanic residency would be allowed to participate in North America's LCS without filling an import slot. ESL English as a second or foreign language is the use of English by speakers with different native languages. Language education for people learning English may be known as English as a second language (ESL), ...
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League Of Legends
''League of Legends'' (''LoL''), commonly referred to as ''League'', is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by ''Defense of the Ancients'', a Mod (video games), custom map for Warcraft III: Reign of Chaos, ''Warcraft III'', Riot's founders sought to develop a stand-alone game in the same genre. Since its release in October 2009, ''League'' has been free-to-play and is monetized through Freemium, purchasable character customization. The game is available for Microsoft Windows and macOS. In the game, two teams of five players battle in player-versus-player combat, each team occupying and defending their half of the map. Each of the ten players controls a character, known as a "champion", with unique abilities and differing styles of play. During a match, champions become more powerful by collecting experience points, earning gold, and purchasing Item (game terminology), items to defeat the opposing team. In ''League' ...
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Live Streaming
Livestreaming is streaming media simultaneously recorded and broadcast in real-time over the internet. It is often referred to simply as streaming. Non-live media such as video-on-demand, vlogs, and YouTube videos are technically streamed, but not live-streamed. Livestream services encompass a wide variety of topics, from social media to video games to professional sports. Platforms such as Facebook Live, Periscope, Kuaishou, Douyu, bilibili and 17 include the streaming of scheduled promotions and celebrity events as well as streaming between users, as in videotelephony. Sites such as Twitch have become popular outlets for watching people play video games, such as in esports, Let's Play-style gaming, or speedrunning. Live coverage of sporting events is a common application. User interaction via chat rooms forms a major component of livestreaming. Platforms often include the ability to talk to the broadcaster or participate in conversations in chat. Many chat rooms also consist ...
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Bombers (esports)
The Bombers were an Australian professional ''League of Legends'' team based in the Tullamarine suburb of Melbourne. Their name came from their parent organization, the Essendon Football Club, which is nicknamed the "Bombers". The team competed in the Oceanic Pro League (OPL), the highest level of professional ''League of Legends'' in Oceania. History The Essendon Football Club announced on 14 December 2017 that it had purchased the OPL team Abyss Esports, becoming the second AFL team to enter the professional ''League of Legends'' scene after the Adelaide Football Club, which wholly acquired Legacy Esports in May 2017. However, unlike Adelaide, Essendon rebranded Abyss Esports along with the acquisition. The team was also relocated from Sydney to the Tullamarine suburb of Melbourne, where Essendon is based. The Bombers' first roster consisted of top laner Christian "Sleeping" Tiensuu, jungler Sebastian "Seb" de Ceglie, mid laner Carlo "Looch" La Civita, bot laner Alan " ...
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ESL (company)
The ESL Gaming GmbH, doing business as ESL (formerly known as Electronic Sports League), is a German esports organizer and production company that produces video game competitions worldwide. ESL was the world's largest esports company in 2015, and the oldest that is still operational. Based in Cologne, Germany, ESL has eleven offices and multiple international TV studios globally. ESL is the largest esports company to broadcast on Twitch. In 2022, it was announced that ESL and esports platform FACEIT were being acquired by Savvy Games Group (SGG), a holding company owned by Saudi Arabia's Public Investment Fund. As part of the acquisition, the two companies are set to merge and form the ESL FACEIT Group. History The Electronic Sports League launched in 2000 as the successor of the Deutsche Clanliga, which was founded in 1997 by Jens Hilgers. The company began with an online gaming league and a gaming magazine. It also rented out servers for game competitions. In 2015, ESL's ...
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League Of Legends Championship Series
The League Championship Series (LCS) is the top level of professional ''League of Legends'' in the United States and Canada. The esports league is run by Riot Games and has ten franchise teams. Each annual season of competition is divided into two splits, spring and summer, which conclude with a double-elimination tournament between the top eight teams. At the end of the season, the winner, runners-up and third-place team of the summer playoffs qualify for the annual ''League of Legends'' World Championship. With the exception of some touring events, all games of the LCS are played live at Riot Games' studios in Los Angeles, California. In addition to a small studio audience, all games are streamed live in several languages on Twitch and YouTube, with broadcasts regularly attracting over 300,000 viewers. The U.S. government grants athlete visas for foreign LCS competitors. The first LCS player to be awarded a P visa was Danny "Shiphtur" Le. The LCS has attracted sponsorships ...
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League Of Legends World Championship
The ''League of Legends'' World Championship (commonly abbreviated as Worlds) is the annual professional ''League of Legends'' world championship tournament hosted by Riot Games and is the culmination of each season. Teams compete for the champion title, the 70-pound (32-kilogram) Summoner's Cup, and a multi-million-dollar championship prize. In 2018, the final was watched by 99.6 million people, breaking 2017's final's viewer record. The tournament has been praised for its ceremonial performances, while receiving attention worldwide due to its dramatic and emotional nature. The ''League of Legends'' World Championships has gained tremendous success and popularity, making it among the world's most prestigious and watched tournaments, as well as the most watched video game in the world. The tournament rotates its venues across different major countries and regions each year. South Korea's T1 is the most successful team in the tournament's history, having won three world champi ...
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Mid-Season Invitational
The Mid-Season Invitational (MSI) is an annual ''League of Legends'' tournament hosted by Riot Games since 2015. It is the second most important international ''League of Legends'' tournament aside from the World Championship. In 2015 and 2016, the event featured the Spring Split champions of the five major competitive ''League of Legends'' regional leagues ( LEC, LCS, LCK, LMS, LPL), as well as a wildcard team from a region determined by the International Wildcard Invitational, held a few weeks beforehand. In its inaugural tournament, Chinese team Edward Gaming emerged victorious by defeating South Korean team SK Telecom T1 3–2 in the final. Since 2017, Spring Split champions from all regions have been participating in the event. The International Wildcard Invitational was replaced by the Play-in Stage. The best Wildcard region receives a direct spot in the World Championship's Group Stage for that year for their Summer Split champion. The top four regions gets the pool 1 ...
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Video On Demand
Video on demand (VOD) is a media distribution system that allows users to access videos without a traditional video playback device and the constraints of a typical static broadcasting schedule. In the 20th century, broadcasting in the form of over-the-air programming was the most common form of media distribution. As Internet and IPTV technologies continued to develop in the 1990s, consumers began to gravitate towards non-traditional modes of content consumption, which culminated in the arrival of VOD on televisions and personal computers. Unlike broadcast television, VOD systems initially required each user to have an Internet connection with considerable bandwidth to access each system's content. In 2000, the Fraunhofer Institute IIS developed the JPEG2000 codec, which enabled the distribution of movies via Digital Cinema Packages. This technology has since expanded its services from feature-film productions to include broadcast television programmes and has led to lower bandw ...
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YouTube
YouTube is a global online video platform, online video sharing and social media, social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the List of most visited websites, second most visited website, after Google Search. YouTube has more than 2.5 billion monthly users who collectively watch more than one billion hours of videos each day. , videos were being uploaded at a rate of more than 500 hours of content per minute. In October 2006, YouTube was bought by Google for $1.65 billion. Google's ownership of YouTube expanded the site's business model, expanding from generating revenue from advertisements alone, to offering paid content such as movies and exclusive content produced by YouTube. It also offers YouTube Premium, a paid subscription option for watching content without ads. YouTube also approved creators to participate in Google's Google AdSens ...
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Esports
Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although organized competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events. The most common video game genres associated with esports are multiplayer online battle arena (MOBA), first-person shooter (FPS), fighting, card, battle royale and real-time strategy (RTS) games. Popular esports franchises include ''League of Legends'', ''Dota'', ''Counter-Strike'', ''Valorant'', ''Overwatch'', ''Str ...
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League Of Legends Circuit Oceania
The ''League of Legends'' Circuit Oceania (LCO) is the top-level of professional ''League of Legends'' competition in Oceania, founded in 2021 and hosted by ESL Australia and Guinevere Capital. The LCO replaced the Oceanic Pro League (OPL), hosted by Riot Games Oceania from 2015 to 2020. The annual season consists of two splits, each of which conclude in a double-elimination tournament between the top five teams. Before 2023, the winner of split 1 qualifies for the Mid-Season Invitational (MSI), while the winner of split 2 qualifies for the League of Legends World Championship. However, since 2023, the top two teams from each LCO split will seed into the Pacific Championship Series (PCS) playoffs and compete with other PCS teams for a chance to represent the larger region at international events. LCO teams will be no longer qualifying directly to MSI and Worlds. Format (2022) Regular season * Eight teams participate. * Double round-robin, best-of-one. * Top five teams adv ...
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Twitch (service)
Twitch is an American video live streaming service that focuses on video game live streaming, including broadcasts of esports competitions, in addition to offering music broadcasts, creative content, and " in real life" streams. Twitch is operated by Twitch Interactive, a subsidiary of Amazon.com, Inc. It was introduced in June 2011 as a spin-off of the general-interest streaming platform Justin.tv. Content on the site can be viewed either live or via video on demand. The games shown on Twitch's homepage are listed according to audience preference and include genres such as real-time strategy games (RTS), fighting games, racing games, and first-person shooters. The popularity of Twitch eclipsed that of its general-interest counterpart. In October 2013, the website had 45 million unique viewers, and by February 2014, it was considered the fourth-largest source of peak Internet traffic in the United States. At the same time, Justin.tv's parent company was re-branded as Twitch In ...
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