Occulus Rift
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Occulus Rift
Oculus Rift is a discontinued line of virtual reality headsets developed and manufactured by Oculus VR, a virtual reality company founded by Palmer Luckey that is widely credited with reviving the virtual reality industry. It was the first virtual reality headset to provide a realistic experience at an accessible price, utilizing novel technology to increase quality and reduce cost by orders of magnitude compared to earlier systems. The first headset in the line was the Oculus Rift DK1, released on March 28, 2013. The last was the Oculus Rift S, discontinued in April 2021. The Rift went through various pre-production models prior to the release of the Oculus Rift CV1, the first Oculus Rift intended for use by the general public. Two of these, the DK1 in early-2013 and DK2 in mid-2014, were intended to provide content developers with a development kit platform to create content for the Rift's eventual consumer release. However, both development kits were purchased by many gaming ...
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Virtual Reality Headset
A virtual reality headset (or VR headset) is a head-mounted device that provides virtual reality for the wearer. VR headsets are widely used with VR video games but they are also used in other applications, including simulators and trainers. VR headsets typically include a stereoscopic display (providing separate images for each eye), stereo sound, and sensors like accelerometers and gyroscopes for tracking the pose of the user's head to match the orientation of the virtual camera with the user's eye positions in the real world. Some VR headsets also have eye-tracking sensors and gaming controllers. The VR glasses use a technology called head-tracking, which changes the field of vision as a person turns their head. The technology may not be perfect, as there is latency if the head moves too fast. Still, it does offer an immersive experience. History The Sega VR, announced in 1991 and seen in early 1993 at the Winter CES, was never released for consoles, but was utilized fo ...
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Electronic Entertainment Expo
E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publishers, hardware, and accessory manufacturers use to introduce and advertise upcoming games and game-related merchandise to retailers and to members of the press. E3 includes an exhibition floor for developers, publishers, and manufacturers to showcase their titles and products for sale in the upcoming year. Before and during the event, publishers and hardware manufacturers usually hold press conferences to announce new games and products. Over time, E3 has been considered the largest gaming-expo of the year by importance and impact. Before 2017, E3 was an industry-only event; the ESA required individuals wishing to attend to verify a professional relationship with the video game industry. With the rise of streaming media, several of the press ...
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3DoF
Six degrees of freedom (6DOF) refers to the six mechanical degrees of freedom of movement of a rigid body in three-dimensional space. Specifically, the body is free to change position as forward/backward (surge), up/down (heave), left/right (sway) translation in three perpendicular axes, combined with changes in orientation through rotation about three perpendicular axes, often termed yaw (normal axis), pitch (transverse axis), and roll (longitudinal axis). Three degrees of freedom (3DOF), a term often used in the context of virtual reality, typically refers to tracking of rotational motion only: pitch, yaw, and roll. Robotics Serial and parallel manipulator systems are generally designed to position an end-effector with six degrees of freedom, consisting of three in translation and three in orientation. This provides a direct relationship between actuator positions and the configuration of the manipulator defined by its forward and inverse kinematics. Robot arms are des ...
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Hillcrest Labs
Hillcrest Labs was a sensor processing technology company that developed freespace motion-control technology and developed the first motion-controlled remote for television.''The Washington Post'' May 1, 2011. Steven OverlyAs the TV market shifts, Hillcrest Labs may find its spotlight moment./ref> Hillcrest also invented the first graphical zoomable interface for television and Kylo, the first Web browser optimized for television.''Bloomberg Businessweek''. Retrieved November 11, 2011.Hillcrest Laboratories, Inc./ref> The company, based in Rockville, Maryland, was acquired by CEVA in July 2019. History Founded in 2001 as Hillcrest Communications, the company changed its name to Hillcrest Laboratories in 2005. Founder Dan Simpkins, who had previously founded SALIX technologies, believed that television content was becoming increasingly difficult to navigate, and he wanted to make it easier. To that end, Hillcrest developed Freespace motion sensing technology, which translates a ...
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Pincushion Distortion
In geometric optics, distortion is a deviation from rectilinear projection; a projection in which straight lines in a scene remain straight in an image. It is a form of optical aberration. Radial distortion Although distortion can be irregular or follow many patterns, the most commonly encountered distortions are radially symmetric, or approximately so, arising from the symmetry of a photographic lens. These ''radial distortions'' can usually be classified as either ''barrel'' distortions or ''pincushion'' distortions. Mathematically, barrel and pincushion distortion are quadratic, meaning they increase as the ''square'' of distance from the center. In mustache distortion the quartic (degree 4) term is significant: in the center, the degree 2 barrel distortion is dominant, while at the edge the degree 4 distortion in the pincushion direction dominates. Other distortions are in principle possible – pincushion in center and barrel at the edge, or higher order d ...
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Barrel Distortion
In geometric optics, distortion is a deviation from rectilinear projection; a projection in which straight lines in a scene remain straight in an image. It is a form of aberration in optical systems, optical aberration. Radial distortion Although distortion can be irregular or follow many patterns, the most commonly encountered distortions are radially symmetric, or approximately so, arising from the symmetry of a photographic lens. These ''radial distortions'' can usually be classified as either ''barrel'' distortions or ''pincushion'' distortions. Mathematically, barrel and pincushion distortion are quadratic function, quadratic, meaning they increase as the ''square'' of distance from the center. In mustache distortion the quartic function, quartic (degree 4) term is significant: in the center, the degree 2 barrel distortion is dominant, while at the edge the degree 4 distortion in the pincushion direction dominates. Other distortions are in principle possible ...
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Screen-door Effect
The screen-door effect (SDE) is a visual artifact of displays, where the fine lines separating pixels (or subpixels) become visible in the displayed image. This can be seen in digital projector images and regular displays under magnification or at close range, but the increases in display resolutions have made this much less significant. More recently, the screen door effect has been an issue with virtual reality headsets and other head-mounted displays, because these are viewed at a much closer distance, and stretch a single display across a much wider field of view. SDE in projectors In LCD and DLP projectors, SDE can be seen because projector optics typically have significantly lower pixel density than the size of the image they project, enlarging these fine lines, which are much smaller than the pixels themselves, to be seen. This results in an image that appears as if viewed through a fine screen or mesh such as those used on anti-insect screen doors. The screen door effe ...
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Crowdfunding
Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and alternative finance. In 2015, over was raised worldwide by crowdfunding. Although similar concepts can also be executed through mail-order subscriptions, benefit events, and other methods, the term crowdfunding refers to internet-mediated registries. This modern crowdfunding model is generally based on three types of actors – the project initiator who proposes the idea or project to be funded, individuals or groups who support the idea, and a moderating organization (the "platform") that brings the parties together to launch the idea. Crowdfunding has been used to fund a wide range of for-profit, entrepreneurial ventures such as artistic and creative projects, medical expenses, travel, and community-oriented social entrepreneurship projects. Although crowdfunding has been suggested to be highly li ...
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Kickstarter
Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, Kickstarter has received $6.6 billion in pledges from 21 million backers to fund 222,000 projects, such as films, music, stage shows, comics, journalism, video games, board games, technology, publishing, and food-related projects. People who back Kickstarter projects are offered tangible rewards or experiences in exchange for their pledges. This model traces its roots to subscription model of arts patronage, where artists would go directly to their audiences to fund their work. History Kickstarter launched on April 28, 2009, by Perry Chen, Yancey Strickler, and Charles Adler. ''The New York Times'' called Kickstarter "the people's NEA". ''Time'' named it one of the "Best Inventions of 2010" and "Best Websites of 2011". Kickstarter repo ...
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Oculus Rift - Developer Version - Back And Control Box
Oculus (a term from Latin ''oculus'', meaning 'eye'), may refer to the following Architecture * Oculus (architecture), a circular opening in the centre of a dome or in a wall Arts, entertainment, and media * ''Oculus'' (film), a 2013 American supernatural psychological horror film directed by Mike Flanagan * Oculus (perspective), the point in space where a viewer sees a scene to be depicted in a picture plane * ''Oculus'', art installation by Kristin Jones and Andrew Ginzel at the Chambers Street–World Trade Center/Park Place subway station in Lower Manhattan, New York City * Occulus, a fictional super-villain in Marvel Comics New York City transit stations In Lower Manhattan, New York City, the Oculus is the name of the head houses for the following transit stations: * Fulton Center * World Trade Center Transportation Hub Technology * Oculus (brand), a division of Meta Platforms that develops the Oculus Rift device and related technologies ** Oculus Rift, a PC based virt ...
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Oculus Rift - Developer Version - Front
Oculus (a term from Latin ''oculus'', meaning 'eye'), may refer to the following Architecture * Oculus (architecture), a circular opening in the centre of a dome or in a wall Arts, entertainment, and media * ''Oculus'' (film), a 2013 American supernatural psychological horror film directed by Mike Flanagan * Oculus (perspective), the point in space where a viewer sees a scene to be depicted in a picture plane * ''Oculus'', art installation by Kristin Jones and Andrew Ginzel at the Chambers Street–World Trade Center/Park Place subway station in Lower Manhattan, New York City * Occulus, a fictional super-villain in Marvel Comics New York City transit stations In Lower Manhattan, New York City, the Oculus is the name of the head houses for the following transit stations: * Fulton Center * World Trade Center Transportation Hub Technology * Oculus (brand), a division of Meta Platforms that develops the Oculus Rift device and related technologies ** Oculus Rift, a PC based virt ...
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Stereoscopy
Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is called a stereogram. Originally, stereogram referred to a pair of stereo images which could be viewed using a stereoscope. Most stereoscopic methods present a pair of two-dimensional images to the viewer. The left image is presented to the left eye and the right image is presented to the right eye. When viewed, the human brain perceives the images as a single 3D view, giving the viewer the perception of 3D depth. However, the 3D effect lacks proper focal depth, which gives rise to the Vergence-Accommodation Conflict. Stereoscopy is distinguished from other types of 3D displays that display an image in three full dimensions, allowing the observer to increase information about the 3-dimensional objects being displayed by head and eye mov ...
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