NonStop (server Computers)
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NonStop (server Computers)
NonStop is a series of server computers introduced to market in 1976 by Tandem Computers Inc., beginning with the NonStop product line, which was followed by the Hewlett-Packard Integrity NonStop product line extension. It is currently offered by Hewlett Packard Enterprise since Hewlett-Packard Company's split in 2015. Because NonStop systems are based on an integrated hardware/software stack, HPE also developed the NonStop OS operating system for them. NonStop systems are, to an extent, self-healing. To circumvent single points of failure, they are equipped with almost all redundant components. When a mainline component fails, the system automatically falls back to the backup. These systems are often used by banks, stock exchanges, payment applications, retail companies, energy and utility services, healthcare organizations, manufacturers, telecommunication providers, transportation and other enterprises requiring extremely high uptime. History Originally introduced in 197 ...
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Server (computing)
In computing, a server is a piece of computer hardware or software (computer program) that provides functionality for other programs or devices, called " clients". This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients, or performing computation for a client. A single server can serve multiple clients, and a single client can use multiple servers. A client process may run on the same device or may connect over a network to a server on a different device. Typical servers are database servers, file servers, mail servers, print servers, web servers, game servers, and application servers. Client–server systems are usually most frequently implemented by (and often identified with) the request–response model: a client sends a request to the server, which performs some action and sends a response back to the client, typically with a result or acknowledg ...
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Message Passing
In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer. The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code. Message passing differs from conventional programming where a process, subroutine, or function is directly invoked by name. Message passing is key to some models of concurrency and object-oriented programming. Message passing is ubiquitous in modern computer software. It is used as a way for the objects that make up a program to work with each other and as a means for objects and systems running on different computers (e.g., the Internet) to interact. Message passing may be implemented by various mechanisms, including channels. Overview Message passing is a technique for invoking behavior (i.e., running a program) on a computer. In contrast to the traditional technique of callin ...
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Disaster Recovery
Disaster recovery is the process of maintaining or reestablishing vital infrastructure and systems following a natural or human-induced disaster, such as a storm or battle.It employs policies, tools, and procedures. Disaster recovery focuses on the information technology (IT) or technology systems supporting critical business functions as opposed to business continuity. This involves keeping all essential aspects of a business functioning despite significant disruptive events; it can therefore be considered a subset of business continuity. Disaster recovery assumes that the primary site is not immediately recoverable and restores data and services to a secondary site. IT service continuity IT Service Continuity (ITSC) is a subset of business continuity planning (BCP) that focuses on Recovery Point Objective (RPO) and Recovery Time Objective (RTO). It encompasses IT disaster recovery planning and wider IT resilience planning. It also incorporates IT infrastructure and services rela ...
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Server Farm
A server farm or server cluster is a collection of Server (computing), computer servers, usually maintained by an organization to supply server functionality far beyond the capability of a single machine. They often consist of thousands of computers which require a large amount of power to run and to keep cool. At the optimum performance level, a server farm has enormous financial and environmental costs. They often include backup servers that can take over the functions of primary servers that may fail. Server farms are typically collocated with the network switches and/or router (computing), routers that enable communication between different parts of the cluster and the cluster's users. Server "farmers" typically mount computers, routers, power supplies and related electronics on 19-inch racks in a server room or data center. Applications Server farms are commonly used for cluster computing. Many modern supercomputers comprise giant server farms of high-speed processors connec ...
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Single System Image
In distributed computing, a single system image (SSI) cluster is a cluster of machines that appears to be one single system. The concept is often considered synonymous with that of a distributed operating system, but a single image may be presented for more limited purposes, just job scheduling for instance, which may be achieved by means of an additional layer of software over conventional operating system images running on each node. The interest in SSI clusters is based on the perception that they may be simpler to use and administer than more specialized clusters. Different SSI systems may provide a more or less complete illusion of a single system. Features of SSI clustering systems Different SSI systems may, depending on their intended usage, provide some subset of these features. Process migration Many SSI systems provide process migration. Processes may start on one node and be moved to another node, possibly for resource balancing or administrative reasons.for example ...
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Amdahl's Law
In computer architecture, Amdahl's law (or Amdahl's argument) is a formula which gives the theoretical speedup in latency of the execution of a task at fixed workload that can be expected of a system whose resources are improved. It states that "the overall performance improvement gained by optimizing a single part of a system is limited by the fraction of time that the improved part is actually used". It is named after computer scientist Gene Amdahl, and was presented at the American Federation of Information Processing Societies (AFIPS) Spring Joint Computer Conference in 1967. Amdahl's law is often used in parallel computing to predict the theoretical speedup when using multiple processors. For example, if a program needs 20 hours to complete using a single thread, but a one-hour portion of the program cannot be parallelized, therefore only the remaining 19 hours' () execution time can be parallelized, then regardless of how many threads are devoted to a parallelized execution ...
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Loose Coupling
In computing and systems design, a loosely coupled system is one # in which components are weakly associated (have breakable relationships) with each other, and thus changes in one component least affect existence or performance of another component. # in which each of its components has, or makes use of, little or no knowledge of the definitions of other separate components. Subareas include the coupling of classes, interfaces, data, and services. Loose coupling is the opposite of tight coupling. Advantages and disadvantages Components in a loosely coupled system can be replaced with alternative implementations that provide the same services. Components in a loosely coupled system are less constrained to the same platform, language, operating system, or build environment. If systems are decoupled in time, it is difficult to also provide transactional integrity; additional coordination protocols are required. Data replication across different systems provides loose coupling (i ...
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Shared-nothing Architecture
A shared-nothing architecture (SN) is a distributed computing architecture in which each update request is satisfied by a single node (processor/memory/storage unit) in a computer cluster. The intent is to eliminate contention among nodes. Nodes do not share (independently access) the same memory or storage. One alternative architecture is shared everything, in which requests are satisfied by arbitrary combinations of nodes. This may introduce contention, as multiple nodes may seek to update the same data at the same time. SN eliminates single points of failure, allowing the overall system to continue operating despite failures in individual nodes and allowing individual nodes to upgrade without a system-wide shutdown. A SN system can scale simply by adding nodes, since no central resource bottlenecks the system. In databases, a term for the part of a database on a single node is a ''shard''. A SN system typically partitions its data among many nodes. A refinement is to replicate ...
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Massively Parallel Processing
Massively parallel is the term for using a large number of computer processors (or separate computers) to simultaneously perform a set of coordinated computations in parallel. GPUs are massively parallel architecture with tens of thousands of threads. One approach is grid computing, where the processing power of many computers in distributed, diverse administrative domains is opportunistically used whenever a computer is available.''Grid computing: experiment management, tool integration, and scientific workflows'' by Radu Prodan, Thomas Fahringer 2007 pages 1–4 An example is BOINC, a volunteer-based, opportunistic grid system, whereby the grid provides power only on a best effort basis.''Parallel and Distributed Computational Intelligence'' by Francisco Fernández de Vega 2010 pages 65–68 Another approach is grouping many processors in close proximity to each other, as in a computer cluster. In such a centralized system the speed and flexibility of the interconnect b ...
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Xeon
Xeon ( ) is a brand of x86 microprocessors designed, manufactured, and marketed by Intel, targeted at the non-consumer workstation, server, and embedded system markets. It was introduced in June 1998. Xeon processors are based on the same architecture as regular desktop-grade CPUs, but have advanced features such as support for ECC memory, higher core counts, more PCI Express lanes, support for larger amounts of RAM, larger cache memory and extra provision for enterprise-grade reliability, availability and serviceability (RAS) features responsible for handling hardware exceptions through the Machine Check Architecture. They are often capable of safely continuing execution where a normal processor cannot due to these extra RAS features, depending on the type and severity of the machine-check exception (MCE). Some also support multi-socket systems with two, four, or eight sockets through use of the Ultra Path Interconnect (UPI) bus. Overview The ''Xeon'' brand has been mainta ...
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Intel
Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California. It is the world's largest semiconductor chip manufacturer by revenue, and is one of the developers of the x86 series of instruction sets, the instruction sets found in most personal computers (PCs). Incorporated in Delaware, Intel ranked No. 45 in the 2020 ''Fortune'' 500 list of the largest United States corporations by total revenue for nearly a decade, from 2007 to 2016 fiscal years. Intel supplies microprocessors for computer system manufacturers such as Acer, Lenovo, HP, and Dell. Intel also manufactures motherboard chipsets, network interface controllers and integrated circuits, flash memory, graphics chips, embedded processors and other devices related to communications and computing. Intel (''int''egrated and ''el''ectronics) was founded on July 18, 1968, by semiconductor pioneers Gordon Moore (of Moore's law) and Robert Noyce ( ...
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Fault-tolerant
Fault tolerance is the property that enables a system to continue operating properly in the event of the failure of one or more faults within some of its components. If its operating quality decreases at all, the decrease is proportional to the severity of the failure, as compared to a naively designed system, in which even a small failure can cause total breakdown. Fault tolerance is particularly sought after in high-availability, mission-critical, or even life-critical systems. The ability of maintaining functionality when portions of a system break down is referred to as graceful degradation. A fault-tolerant design enables a system to continue its intended operation, possibly at a reduced level, rather than failing completely, when some part of the system fails. The term is most commonly used to describe computer systems designed to continue more or less fully operational with, perhaps, a reduction in throughput or an increase in response time in the event of some partial fa ...
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