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New Nintendo 2DS XL
The New Nintendo 2DS XL (branded as New Nintendo 2DS LL in Japan) is a handheld game console produced by Nintendo. It is the sixth and final system in the Nintendo 3DS family of handheld consoles, and was released in Australia and New Zealand on 15 June 2017, in Japan and South Korea on 13 July 2017, and in North America and Europe on 28 July 2017. Serving as a companion to the Nintendo 2DS, the New Nintendo 2DS XL is based on the hardware of the New Nintendo 3DS, but with no autostereoscopic 3D display, its microphone and camera moved to the hinge, and speakers moved to the lower half of the device. As with the New Nintendo 3DS, it has an updated processor, an analog pointing stick and additional shoulder triggers, and near-field communications (NFC) support for Amiibo. The New 2DS XL received positive reviews, with critics noting that it combined traits of the 2DS and New Nintendo 3DS XL into a more ergonomic and aesthetically-pleasing device over the slate-shaped 2DS, bu ...
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Nintendo 3DS
The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generation console, its primary competitor was Sony's PlayStation Vita. The handheld's most prominent feature is its ability to display stereoscopic 3D effects without the use of 3D glasses or additional accessories, and it offers new features such as the StreetPass and SpotPass tag modes, powered by Nintendo Network; augmented reality using its 3D cameras; and Virtual Console, which allows owners to download and play games originally released on older video game systems. The Nintendo 3DS was released in Japan on February 26, 2011, and worldwide beginning in March 2011. Less than six months later on July 28, 2011, Nintendo announced a significant price reduction from US$249 to US$169 amid disappointing launch sales. The company offered ten fr ...
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Dragon Quest XI
''Dragon Quest XI: Echoes of an Elusive Age'' is a role-playing video game by Square Enix. The eleventh entry in the long-running ''Dragon Quest'' video game series, it was released in Japan for the Nintendo 3DS and PlayStation 4 in July 2017 and worldwide for the PlayStation 4 and Windows in September 2018. An enhanced version, ''Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition'', was released for Nintendo Switch by Nintendo in September 2019; for PlayStation 4, Windows, and Xbox One in December 2020; and for Stadia in March 2021. One of the first games announced for the Switch, the game was originally conceived to be fully open world, but the idea was discarded when it conflicted with the story the developers wanted to tell. To increase the awareness of the ''Dragon Quest'' franchise in the west, support for Windows and features such as voiced English dialogue and 4K resolution were included. Elements added later included an expanded plot and an option to liste ...
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Amiibo
(, ; officially stylized as amiibo; plural: ''Amiibo'') is a toys-to-life platform by Nintendo, which was launched in November 2014. It consists of a wireless communications and storage protocol for connecting figurines to the Wii U, Nintendo 3DS, and Nintendo Switch video game consoles. These figurines are similar in form and functionality to that of the ''Skylanders'', ''Disney Infinity'' and '' Lego Dimensions'' series of toys-to-life platforms. The Amiibo platform was preannounced to potentially accommodate any form of toy, specifically including general plans for future card games. These toys use near field communication (NFC) to interact with supported video game software, potentially allowing data to be transferred in and out of games and across multiple platforms. Amiibo functionality can be used directly with the Nintendo Switch, Wii U, and New Nintendo 3DS consoles by using built-in NFC readers. In addition, the rest of the 3DS hardware line can use an official ...
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Near-field Communications
Near-field communication (NFC) is a set of communication protocols that enables communication between two electronic devices over a distance of 4 cm (1 in) or less. NFC offers a low-speed connection through a simple setup that can be used to bootstrap more-capable wireless connections. Like other "proximity card" technologies, NFC is based on inductive coupling between two so-called antennas present on NFC-enabled devices—for example a smartphone and a printer—communicating in one or both directions, using a frequency of 13.56 MHz in the globally available unlicensed radio frequency ISM band using the ISO/IEC 18000-3 air interface standard at data rates ranging from 106 to 424 kbit/s. The standards were provided by the NFC Forum. The forum was responsible for promoting the technology and setting standards and certifies device compliance. Secure communications are available by applying encryption algorithms as is done for credit cards and if they fit the criter ...
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Shoulder Triggers
A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles. Features Gamepads generally feature a set of buttons handled with the right thumb and a direction controller handled with the left. The direction controller has traditionally been a four-way digital cross (also named a joypad, or alternatively a D-pad, and never called arrow keys), but most modern controllers additionally (or as a substitute) feature one or more analog sticks. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed ''start'', ''select'', and ''home'' buttons, and an internal motor to provide force feedback. Analog triggers, like that of the GameCube controller, are pressure ...
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Pointing Stick
A pointing stick (or trackpoint, also referred to generically as a nub or nipple) is a small analog stick used as a pointing device typically mounted centrally in a computer keyboard. Like other pointing devices such as mice, touchpads or trackballs, operating system software translates manipulation of the device into movements of the pointer or cursor on the monitor. Unlike other pointing devices, it reacts to sustained force or strain rather than to gross movement, so it is called an "isometric" pointing device. IBM introduced it commercially in 1992 on its laptops under the name "TrackPoint", patented in 1997. The pointing stick senses applied force by using two pairs of resistive strain gauges. A pointing stick can be used by pushing with the fingers in the general direction the user wants the cursor to move. The velocity of the pointer depends on the applied force so increasing pressure causes faster movement. The relation between pressure and cursor or pointer speed can ...
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Hinge
A hinge is a mechanical bearing that connects two solid objects, typically allowing only a limited angle of rotation between them. Two objects connected by an ideal hinge rotate relative to each other about a fixed axis of rotation: all other Translation (geometry), translations or rotations being prevented, and thus a hinge has one degree of freedom. Hinges may be made of Flexure bearing, flexible material or of moving components. In biology, many joints function as hinges, like the elbow joint. History Ancient remains of stone, marble, wood, and bronze hinges have been found. Some date back to at least Ancient Egypt. In Ancient Rome, hinges were called wikt:cardo#Latin, cardō and gave name to the goddess Cardea and the main street Cardo. This name cardō lives on figuratively today as "the chief thing (on which something turns or depends)" in words such as ''wikt:cardinal#English, cardinal''. According to the OED, the English word hinge is related to ''wikt:hang#English, ...
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Autostereoscopy
Autostereoscopy is any method of displaying stereoscopic images (adding binocular perception of 3D depth) without the use of special headgear, glasses, something that affects vision, or anything for eyes on the part of the viewer. Because headgear is not required, it is also called "glasses-free 3D" or "glassesless 3D". There are two broad approaches currently used to accommodate motion parallax and wider viewing angles: eye-tracking, and multiple views so that the display does not need to sense where the viewer's eyes are located. Examples of autostereoscopic displays technology include lenticular lens, parallax barrier, and may include Integral imaging, but notably do not include volumetric display or holographic displays. Technology Many organizations have developed autostereoscopic 3D displays, ranging from experimental displays in university departments to commercial products, and using a range of different technologies. The method of creating autostereoscopic flat panel ...
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AusGamers
''AusGamers'' is an Australian video game journalism Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publicat ... website created by Mammoth Media in 1999. MCVPacific noted it as "one of Australia's longest running online gaming publications, surviving the first dot-com crash, hosting LAN events and building itself into a one-stop files source". History AusGamers was initially created in 1999 as a "landing point for local gamers and gaming organizations. In September 2014, it relaunched its website, having cut ties with media agency MCN in favour of working with ''You Know Media'', headed by Ryan Cunningham." References Further reading AusGamers in Virtual Nation: The Internet in Australia External links * {{Video Game Critics Australian entertainment websites Gaming websites ...
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Handheld Game Console
A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing people to carry them and play them at any time or place.Li, Frederick W. B. Computer Games'. . Durham University. Retrieved December 19, 2008. p. 4. In 1976, Mattel introduced the first handheld electronic game with the release of ''Mattel Auto Race, Auto Race''. Later, several companies—including Coleco and Milton Bradley Company, Milton Bradley—made their own single-game, lightweight table-top or handheld electronic game devices. The first commercial successful handheld console was Merlin (console), Merlin from 1978 which sold more than 5 million units. The first handheld game console with interchangeable ROM cartridge, cartridges is the Milton Bradley Microvision in 1979. Ni ...
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