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Autostereoscopy
Autostereoscopy is any method of displaying stereoscopic images (adding binocular perception of 3D depth) without the use of special headgear, glasses, something that affects vision, or anything for eyes on the part of the viewer. Because headgear is not required, it is also called "glasses-free 3D" or "glassesless 3D". There are two broad approaches currently used to accommodate motion parallax and wider viewing angles: eye-tracking, and multiple views so that the display does not need to sense where the viewer's eyes are located. Examples of autostereoscopic displays technology include lenticular lens, parallax barrier, and integral imaging. Volumetric and holographic displays are also autostereoscopic, as they produce a different image to each eye, although some do make a distinction between those types of displays that create a vergence-accommodation conflict and those that do not. Autostereoscopic displays based on parallax barrier and lenticular methodologies have bee ...
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Fujifilm FinePix Real 3D W1
The Fujifilm FinePix Real 3D W series is a line of consumer-grade digital cameras designed to capture Stereoscopy, stereoscopic images that recreate the perception of 3D depth, having both still and video formats while retaining standard 2D still image and video modes. The cameras feature a pair of lenses (offset left-to-right by a baseline that approximates the distance between an average pair of human eyes), and an Autostereoscopy, autostereoscopic display which directs pixels of the two offset images to the user's left and right eyes simultaneously. Methods are included for extending or contracting the stereoscopic baseline (the distance between the left and right images), albeit with an asynchronous timer or manually depressing the shutter twice. The dual-lens architecture also enables novel modes such as simultaneous near and far zoom capture of a 2D image. The remainder of the camera is similar to other compact digital cameras. Marketplace The W1 was the first digital st ...
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Stereoscopy
Stereoscopy, also called stereoscopics or stereo imaging, is a technique for creating or enhancing the depth perception, illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is called a stereogram. Originally, stereogram referred to a pair of stereo images which could be viewed using a stereoscope. Most stereoscopic methods present a pair of two-dimensional images to the viewer. The left image is presented to the left eye and the right image is presented to the right eye. When viewed, the human brain perceives the images as a single 3D view, giving the viewer the perception of Three-dimensional space, 3D depth. However, the 3D effect lacks proper focal depth, which gives rise to the Vergence-accommodation conflict. Stereoscopy is distinguished from other types of 3d display#3D displays, 3D displays that display an image in Three-dimensional space, three full dimensions, allowing the observer to ...
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Parallax Barrier
A parallax barrier is a device placed in front of an image source, such as a liquid crystal display, to allow it to show a 3D display, stereoscopic or multiscopy, multiscopic image without the need for the viewer to wear Stereoscopy#3D glasses, 3D glasses. Placed in front of the normal LCD, it consists of an opaque layer with a series of precisely spaced slits, allowing each eye to see a different set of pixels, so creating a sense of depth through parallax in an effect similar to what lenticular printing produces for printed products and lenticular lenses for other displays. A disadvantage of the method in its simplest form is that the viewer must be positioned in a well-defined spot to experience the 3D effect. However, recent versions of this technology have addressed this issue by using face-tracking to adjust the relative positions of the pixels and barrier slits according to the location of the user's eyes, allowing the user to experience the 3D from a wide range of positions ...
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New Nintendo 3DS
The is a clamshell design dual-screen handheld game console produced by Nintendo, originally released on October 11, 2014 in Japan and rolled out to all major global markets by September 25, 2015. It is the fourth system in the Nintendo 3DS family of handheld consoles, following the original Nintendo 3DS, Nintendo 3DS XL, and Nintendo 2DS; notably it is the first with hardware improvements. Like the original 3DS, the New Nintendo 3DS also has a larger variant, the New Nintendo 3DS XL. Improvements upon the previous models include upgraded processors and increased Random Access Memory, RAM, an analog pointing stick (C-Stick), two additional shoulder triggers (ZR and ZL), face detection for optimizing the autostereoscopy, autostereoscopic 3D display, an included 4 GB microSD card and built-in Near-field communication, NFC, as well as minor design changes (such as colored face buttons, and the availability of face plates for the smaller-size model). There were also software improv ...
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Nintendo 3DS
The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, produced until 2020. The system features backward compatibility with the Nintendo DS's library of video games. As an Eighth generation of video game consoles, eighth-generation console, its primary competitor was Sony Interactive Entertainment, Sony's PlayStation Vita. The most prominent feature of the 3DS is its ability to display Stereoscopy, stereoscopic 3D images without the use of 3D glasses or additional accessories. Other features of the 3DS include its StreetPass and SpotPass tag modes that were powered by Nintendo Network, #Augmented reality, augmented reality capabilities using its Stereo camera, 3D camera system, and Virtual Console, which provides a method for users to download and play video games originally released for olde ...
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Integral Imaging
Integral imaging is a three-dimensional imaging technique that captures and reproduces a light field by using a two-dimensional array of microlenses (or lenslets), sometimes called a fly's-eye lens, normally without the aid of a larger overall Objective (optics), objective or viewing lens. In capture mode, in which a film or detector is coupled to the microlens array, each microlens allows an image of the subject as seen from the viewpoint of that lens's location to be acquired. In reproduction mode, in which an object or source array is coupled to the microlens array, each microlens allows each observing eye to see only the area of the associated micro-image containing the portion of the subject that would have been visible through that space from that eye's location. The optical geometry can perhaps be visualized more easily by substituting pinholes for the microlenses, as has actually been done for some demonstrations and special applications. A display using integral imaging is ...
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Volumetric Display
A volumetric display device is a display device that forms a visual representation of an object in Three-dimensional space, three physical dimensions, as opposed to the planar image of traditional screens that simulate depth through a number of different visual effects. One definition offered by pioneers in the field is that volumetric displays create 3D imagery via the emission, scattering, or relaying of illumination from well-defined regions in (x,y,z) space. A true volumetric display produces in the observer a visual experience of a material object in three-dimensional space, even though no such object is present. The perceived object displays characteristics similar to an actual material object by allowing the observer to view it from any direction, to focus a camera on a specific detail, and to see perspective – meaning that the parts of the image closer to the viewer appear larger than those further away. Volumetric 3D displays are a type of autostereoscopic display, in t ...
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Holography
Holography is a technique that allows a wavefront to be recorded and later reconstructed. It is best known as a method of generating three-dimensional images, and has a wide range of other uses, including data storage, microscopy, and interferometry. In principle, it is possible to make a hologram for any type of Holography#Non-optical holography, wave. A hologram is a recording of an Wave interference, interference pattern that can reproduce a 3D light field using diffraction. In general usage, a hologram is a recording of any type of wavefront in the form of an interference pattern. It can be created by capturing light from a real scene, or it can be generated by a computer, in which case it is known as a computer-generated hologram, which can show virtual objects or scenes. Optical holography needs a laser light to record the light field. The reproduced light field can generate an image that has the depth and parallax of the original scene. A hologram is usually unintelligi ...
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Gabriel Lippmann
Gabriel Lippmann ( ; 16 August 1845 – 12 July 1921) was a French physicist who received the Nobel Prize in Physics in 1908 "for his method of reproducing colours photographically based on the phenomenon of interference". Early life and education Gabriel Lippmann was born in Bonnevoie, Luxembourg (Luxembourgish: Bouneweg), on 16 August 1845. At the time, Bonnevoie was part of the commune of Hollerich (Luxembourgish: Hollerech), which is often given as his place of birth. (Both places, Bonnevoie and Hollerich, are now districts of Luxembourg City.) His father, Isaïe, a French Jew born in Ennery near Metz, managed the family glove-making business at the former convent in Bonnevoie. In 1848, the family moved to Paris, where Lippmann was initially tutored by his mother, Miriam Rose (Lévy), before attending the Lycée Napoléon (now Lycée Henri-IV). He was said to have been a rather inattentive but thoughtful pupil with a special interest in mathematics. In 1868, he was admit ...
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Accommodation (eye)
Accommodation is the process by which the vertebrate eye changes optical power to maintain a clear image or focus (optics), focus on an object as its distance varies. In this, distances vary for individuals from the far point—the maximum distance from the eye for which a clear image of an object can be seen, to the near point—the minimum distance for a clear image. Accommodation usually acts like a reflex, including part of the accommodation-convergence reflex, but it can also be consciously controlled. The main ways animals may change focus are: * Changing the shape of the lens. * Changing the position of the lens relative to the retina. * Changing the axial length of the eyeball. * Changing the shape of the cornea. Focusing mechanisms Focusing the light scattered by objects in a three dimensional environment into a two dimensional collection of individual bright points of light requires the light to be bent. To get a good image of these points of light on a defined area re ...
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Video Game Console
A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld game console, handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles. Video game consoles are a specialized form of home computer geared towards video game playing, designed with affordability and accessibility to the general public in mind, but lacking in raw computing power and customization. Simplicity is achieved in part through the use of game cartridges or other simplified methods of distribution, easing the effort of launching a game. However, thi ...
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Parallax Barrier Vs Lenticular Screen
Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight and is measured by the angle or half-angle of inclination between those two lines. Due to foreshortening, nearby objects show a larger parallax than farther objects, so parallax can be used to determine distances. To measure large distances, such as the distance of a planet or a star from Earth, astronomers use the principle of parallax. Here, the term ''parallax'' is the semi-angle of inclination between two sight-lines to the star, as observed when Earth is on opposite sides of the Sun in its orbit. These distances form the lowest rung of what is called "the cosmic distance ladder", the first in a succession of methods by which astronomers determine the distances to celestial objects, serving as a basis for other distance measurements in astronomy forming the higher rungs of the ladder. Because parallax is weak if the triangle formed with an object under ...
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