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Nostalgia (video Game)
''Nostalgia'' is a role-playing video game developed by Red Entertainment and Matrix Software for the Nintendo DS handheld system. Initially released in November 2008 for Japanese audiences by Tecmo, an English version of the game was officially announced for North America by Ignition Entertainment for an October 2009 release. The game's development was headed by producer Keisuke Kikuchi, with programming and three-dimensional graphics by Matrix Software, who had previously developed Square Enix's Nintendo DS versions of ''Final Fantasy III'' and ''Final Fantasy IV''. Taking place in an alternate reality steampunk version of the 19th century, the game follows Eddie, a London boy and son of a great adventurer as he and his friends travel the world in an airship in search of his missing father. The game features turn-based combat and aerial battles between the player's customizable airship, the Maverick, and enemy airships. The player's party, consisting of Eddie, the street urch ...
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Matrix Software
, commonly referred to as Matrix Software, is a Japanese video game development company located in Tokyo. Founded in July 1994 by former members of Climax Entertainment and Telenet Japan, the company has since created games for a number of systems beginning with their action-adventure game title '' Alundra'' in April 1997. Matrix has teamed with other developers such as Square Enix and Chunsoft to produce games for existing franchises such as ''Final Fantasy'' and ''Dragon Quest'', as well as other anime and manga properties. In addition to game console development, Matrix Software has also made games for various Japanese mobile phone brands since 2001. Company history Matrix Software was founded in July 1994 by Kosuke Ohori and three friends who had each been involved in the video games industry for many years beforehand. Kosuke, a veteran of the game development industry since high school, joined with former members of Climax Entertainment and Telenet Japan to create a comp ...
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Cairo
Cairo ( ; ar, القاهرة, al-Qāhirah, ) is the capital of Egypt and its largest city, home to 10 million people. It is also part of the largest urban agglomeration in Africa, the Arab world and the Middle East: The Greater Cairo metropolitan area, with a population of 21.9 million, is the 12th-largest in the world by population. Cairo is associated with ancient Egypt, as the Giza pyramid complex and the ancient cities of Memphis and Heliopolis are located in its geographical area. Located near the Nile Delta, the city first developed as Fustat, a settlement founded after the Muslim conquest of Egypt in 640 next to an existing ancient Roman fortress, Babylon. Under the Fatimid dynasty a new city, ''al-Qāhirah'', was founded nearby in 969. It later superseded Fustat as the main urban centre during the Ayyubid and Mamluk periods (12th–16th centuries). Cairo has long been a centre of the region's political and cultural life, and is titled "the city of a thousand m ...
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Xseed Games
Xseed Games is an American video game company founded by former members of Square Enix USA. It later became a subsidiary of the Japanese game company Marvelous, providing the localization and publishing services for video games and related materials. History In 2007, AQ Interactive, Inc. announced the acquisition of Xseed Games, with share transfer before June. The deal was signed on April 24, and the share transfer was completed on June 26. Xseed Games joined the forces with Marvelous Entertainment (MMV) to co-publish their games in North America in 2008. At E3 2008, MMV USA and Xseed Games distinguished the games that would be co-published under the agreement and the games that Xseed would publish separately. In 2009 on April 1, AQ Interactive announced increasing its stake of Xseed Games from 55% to 90% on the day of announcement. On April 14, Xseed Games announced its partnership with Japanese developer Nihon Falcom over localizing and publishing '' Ys Seven'', '' Ys: The ...
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Future US
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as h ...
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Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future. Its 24–year production run is one of the longest of all video game magazines in the United States and Canada. On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, and that ''Nintendo Power'' would cease publication in December. The final issue, volume 285, was released on December 11, 2012. On December 20, 2017, ''Nintendo Power'' officially returned as a podcast. History ''Nintendo Fun Club News'' preceded ''Nintendo Power'' as a newsletter sent to club members for free. In mid-1988 it was discontinued after seven issues in favor of ''N ...
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Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the successful Sega Genesis. The Saturn has a dual- CPU architecture and eight processors. Its games are in CD-ROM format, and its game library contains several ports of arcade games as well as original games. Development of the Saturn began in 1992, the same year Sega's groundbreaking 3D Model 1 arcade hardware debuted. The Saturn was designed around a new CPU from the Japanese electronics company Hitachi. Sega added another video display processor in early 1994 to better compete with Sony's forthcoming PlayStation. The Saturn was initially successful in Japan but failed to sell in large numbers in the United States, where it was hindered by a surprise May 1995 launch, four months before its scheduled release date. After the debut of the Ninte ...
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