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Non-deterministic Turing Machine
In theoretical computer science, a nondeterministic Turing machine (NTM) is a theoretical model of computation whose governing rules specify more than one possible action when in some given situations. That is, an NTM's next state is ''not'' completely determined by its action and the current symbol it sees, unlike a deterministic Turing machine. NTMs are sometimes used in thought experiments to examine the abilities and limits of computers. One of the most important open problems in theoretical computer science is the P versus NP problem, which (among other equivalent formulations) concerns the question of how difficult it is to simulate nondeterministic computation with a deterministic computer. Background In essence, a Turing machine is imagined to be a simple computer that reads and writes symbols one at a time on an endless tape by strictly following a set of rules. It determines what action it should perform next according to its internal ''state'' and ''what symbol it cu ...
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Theoretical Computer Science
Theoretical computer science is a subfield of computer science and mathematics that focuses on the Abstraction, abstract and mathematical foundations of computation. It is difficult to circumscribe the theoretical areas precisely. The Association for Computing Machinery, ACM's Special Interest Group on Algorithms and Computation Theory (SIGACT) provides the following description: History While logical inference and mathematical proof had existed previously, in 1931 Kurt Gödel proved with his incompleteness theorem that there are fundamental limitations on what statements could be proved or disproved. Information theory was added to the field with A Mathematical Theory of Communication, a 1948 mathematical theory of communication by Claude Shannon. In the same decade, Donald Hebb introduced a mathematical model of Hebbian learning, learning in the brain. With mounting biological data supporting this hypothesis with some modification, the fields of neural networks and para ...
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P = NP Problem
The P versus NP problem is a major unsolved problem in theoretical computer science. Informally, it asks whether every problem whose solution can be quickly verified can also be quickly solved. Here, "quickly" means an algorithm exists that solves the task and runs in polynomial time (as opposed to, say, exponential time), meaning the task completion time is bounded above by a polynomial function on the size of the input to the algorithm. The general class of questions that some algorithm can answer in polynomial time is " P" or "class P". For some questions, there is no known way to find an answer quickly, but if provided with an answer, it can be verified quickly. The class of questions where an answer can be ''verified'' in polynomial time is "NP", standing for "nondeterministic polynomial time".A nondeterministic Turing machine can move to a state that is not determined by the previous state. Such a machine could solve an NP problem in polynomial time by falling into the ...
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NP-complete
In computational complexity theory, NP-complete problems are the hardest of the problems to which ''solutions'' can be verified ''quickly''. Somewhat more precisely, a problem is NP-complete when: # It is a decision problem, meaning that for any input to the problem, the output is either "yes" or "no". # When the answer is "yes", this can be demonstrated through the existence of a short (polynomial length) ''solution''. # The correctness of each solution can be verified quickly (namely, in polynomial time) and a brute-force search algorithm can find a solution by trying all possible solutions. # The problem can be used to simulate every other problem for which we can verify quickly that a solution is correct. Hence, if we could find solutions of some NP-complete problem quickly, we could quickly find the solutions of every other problem to which a given solution can be easily verified. The name "NP-complete" is short for "nondeterministic polynomial-time complete". In this name, ...
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Scott Aaronson
Scott Joel Aaronson (born May 21, 1981) is an American Theoretical computer science, theoretical computer scientist and Schlumberger Centennial Chair of Computer Science at the University of Texas at Austin. His primary areas of research are computational complexity theory and quantum computing. Early life and education Aaronson grew up in the United States, though he spent a year in Asia when his father—a Science journalism, science writer turned public-relations executive—was posted to Hong Kong. He enrolled in a school there that permitted him to skip ahead several years in math, but upon returning to the US, he found his education restrictive, getting bad grades and having run-ins with teachers. He enrolled in The Clarkson School, a gifted education program run by Clarkson University, which enabled Aaronson to apply for colleges while only in his freshman year of high school. He was accepted into Cornell University, where he obtained his BSc in computer science in 2 ...
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Quantum Superposition
Quantum superposition is a fundamental principle of quantum mechanics that states that linear combinations of solutions to the Schrödinger equation are also solutions of the Schrödinger equation. This follows from the fact that the Schrödinger equation is a linear differential equation in time and position. More precisely, the state of a system is given by a linear combination of all the eigenfunctions of the Schrödinger equation governing that system. An example is a qubit used in quantum information processing. A qubit state is most generally a superposition of the basis states , 0 \rangle and , 1 \rangle: : , \Psi \rangle = c_0, 0\rangle + c_1, 1\rangle, where , \Psi \rangle is the quantum state of the qubit, and , 0 \rangle, , 1 \rangle denote particular solutions to the Schrödinger equation in Dirac notation weighted by the two probability amplitudes c_0 and c_1 that both are complex numbers. Here , 0 \rangle corresponds to the classical 0 bit, and , 1 \r ...
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Quantum Bit
In quantum computing, a qubit () or quantum bit is a basic unit of quantum information—the quantum version of the classic binary bit physically realized with a two-state device. A qubit is a two-state (or two-level) quantum-mechanical system, one of the simplest quantum systems displaying the peculiarity of quantum mechanics. Examples include the spin of the electron in which the two levels can be taken as spin up and spin down; or the polarization of a single photon in which the two spin states (left-handed and the right-handed circular polarization) can also be measured as horizontal and vertical linear polarization. In a classical system, a bit would have to be in one state or the other. However, quantum mechanics allows the qubit to be in a coherent superposition of multiple states simultaneously, a property that is fundamental to quantum mechanics and quantum computing. Etymology The coining of the term ''qubit'' is attributed to Benjamin Schumacher. In the acknowledgmen ...
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Quantum Computer
A quantum computer is a computer that exploits quantum mechanical phenomena. On small scales, physical matter exhibits properties of both particles and waves, and quantum computing takes advantage of this behavior using specialized hardware. Classical physics cannot explain the operation of these quantum devices, and a scalable quantum computer could perform some calculations exponentially faster than any modern "classical" computer. Theoretically a large-scale quantum computer could break some widely used encryption schemes and aid physicists in performing physical simulations; however, the current state of the art is largely experimental and impractical, with several obstacles to useful applications. The basic unit of information in quantum computing, the qubit (or "quantum bit"), serves the same function as the bit in classical computing. However, unlike a classical bit, which can be in one of two states (a binary), a qubit can exist in a superposition of its two " ...
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BQP Complexity Class Diagram
In computational complexity theory, bounded-error quantum polynomial time (BQP) is the class of decision problems solvable by a quantum computer in polynomial time, with an error probability of at most 1/3 for all instances.Michael Nielsen and Isaac Chuang (2000). ''Quantum Computation and Quantum Information''. Cambridge: Cambridge University Press. . It is the quantum analogue to the complexity class BPP. A decision problem is a member of BQP if there exists a quantum algorithm (an algorithm that runs on a quantum computer) that solves the decision problem with high probability and is guaranteed to run in polynomial time. A run of the algorithm will correctly solve the decision problem with a probability of at least 2/3. Definition BQP can be viewed as the languages associated with certain bounded-error uniform families of quantum circuits. A language ''L'' is in BQP if and only if there exists a polynomial-time uniform family of quantum circuits \, such that * For all n \i ...
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Breadth-first Search
Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property. It starts at the tree root and explores all nodes at the present depth prior to moving on to the nodes at the next depth level. Extra memory, usually a queue, is needed to keep track of the child nodes that were encountered but not yet explored. For example, in a chess endgame, a chess engine may build the game tree from the current position by applying all possible moves and use breadth-first search to find a win position for White. Implicit trees (such as game trees or other problem-solving trees) may be of infinite size; breadth-first search is guaranteed to find a solution node if one exists. In contrast, (plain) depth-first search (DFS), which explores the node branch as far as possible before backtracking and expanding other nodes, may get lost in an infinite branch and never make it to the solution node. Iterative deepening depth-first search ...
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Deterministic Turing Machine
A Turing machine is a mathematical model of computation describing an abstract machine that manipulates symbols on a strip of tape according to a table of rules. Despite the model's simplicity, it is capable of implementing any computer algorithm. The machine operates on an infinite memory tape divided into discrete cells, each of which can hold a single symbol drawn from a finite set of symbols called the alphabet of the machine. It has a "head" that, at any point in the machine's operation, is positioned over one of these cells, and a "state" selected from a finite set of states. At each step of its operation, the head reads the symbol in its cell. Then, based on the symbol and the machine's own present state, the machine writes a symbol into the same cell, and moves the head one step to the left or the right, or halts the computation. The choice of which replacement symbol to write, which direction to move the head, and whether to halt is based on a finite table that specif ...
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Time Complexity
In theoretical computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor. Since an algorithm's running time may vary among different inputs of the same size, one commonly considers the worst-case time complexity, which is the maximum amount of time required for inputs of a given size. Less common, and usually specified explicitly, is the average-case complexity, which is the average of the time taken on inputs of a given size (this makes sense because there are only a finite number of possible inputs of a given size). In both cases, the time complexity is gene ...
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Turing Machine
A Turing machine is a mathematical model of computation describing an abstract machine that manipulates symbols on a strip of tape according to a table of rules. Despite the model's simplicity, it is capable of implementing any computer algorithm. The machine operates on an infinite memory tape divided into discrete mathematics, discrete cells, each of which can hold a single symbol drawn from a finite set of symbols called the Alphabet (formal languages), alphabet of the machine. It has a "head" that, at any point in the machine's operation, is positioned over one of these cells, and a "state" selected from a finite set of states. At each step of its operation, the head reads the symbol in its cell. Then, based on the symbol and the machine's own present state, the machine writes a symbol into the same cell, and moves the head one step to the left or the right, or halts the computation. The choice of which replacement symbol to write, which direction to move the head, and whet ...
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