Ninja Gaiden (Nintendo Entertainment System)
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Ninja Gaiden (Nintendo Entertainment System)
''Ninja Gaiden'', released in Japan as and as ''Shadow Warriors'' in Europe, is an action-platform video game developed and published by Tecmo for the Nintendo Entertainment System. Its development and release coincided with the beat 'em up arcade version of the same name. It was released in December 1988 in Japan, in March 1989 in North America, and in August 1991 in Europe. It has been ported to several other platforms, including the PC Engine, the Super NES, and mobile phones. The story follows a ninja named Ryu Hayabusa as he journeys to America to avenge his murdered father. There, he learns that a person named "the Jaquio" plans to take control of the world by unleashing an ancient demon through the power contained in two statues. Featuring side-scrolling platform gameplay similar to '' Castlevania'', players control Ryu through six "Acts" that comprise 20 levels; they encounter enemies that must be dispatched with Ryu's katana and other secondary weapons. ''Ninja Gai ...
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Tecmo
, was a Japanese video game corporation founded in 1967. It had its headquarters in Kudankita, Chiyoda, Tokyo, Chiyoda, Tokyo. Its subsidiary, Tecmo Inc, was located in Torrance, California. Tecmo was formerly known as Tehkan. Tecmo is known for the ''Captain Tsubasa'', ''Dead or Alive (series), Dead or Alive'', ''Deception (video game series), Deception'', ''Fatal Frame'', ''Gallop Racer'', ''Monster Rancher (series), Monster Rancher'', ''Ninja Gaiden'', ''Rygar (arcade game), Rygar'', ''Star Force'' and ''Tecmo Bowl'' video game series. When it was still called Tehkan, the company released arcade games such as ''Bomb Jack'', ''Gridiron Fight'' and ''Tehkan World Cup''. The company was founded on July 31, 1967 as a supplier of cleaning equipment. By 1969, it started to sell amusement equipment. In 2009, Tecmo merged with Koei to form the holding company Koei Tecmo, Tecmo Koei Holdings and was operated as a subsidiary until its disbandment in early 2010. In April 2010, Tecmo was ...
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Ninja Gaiden (arcade)
''Ninja Gaiden'', released in Japan as and in Europe as ''Shadow Warriors'', is a 1988 side-scrolling beat-'em-up game, originally released by Tecmo as a coin-operated arcade video game. It was first released in North America and Europe in late 1988, and then in Japan in February 1989. The ''Ninja Gaiden'' arcade game was produced and released almost simultaneously with its home console counterpart for the Nintendo Entertainment System, although they are different games with only a few similarities. The designer of the arcade game is only credited as "Strong Shima", but Masato Kato, who worked on the NES version, identified him as one "Mr. Iijima". It was the first game released in the ''Ninja Gaiden'' franchise. The arcade game was a major commercial success in North America, becoming the highest-grossing arcade conversion kit of 1989 in the United States. Home versions of the ''Ninja Gaiden'' arcade game were released in Europe under the ''Shadow Warriors'' title in 1990 ...
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Peter Lerangis
Peter Duncan Lerangis (born 1955, in Brooklyn, New York) is an American author of children's and young adult fiction, best known for his '' Seven Wonders'' series and his work on the '' 39 Clues'' series. Life and career Lerangis's work includes the '' Seven Wonders'' series, all five books of which made The New York Times Best Seller list for Children's Books. He was also the author of '' The Viper's Nest'' and ''The Sword Thief'', two titles in the ''New York Times''-bestselling children's-book series ''The 39 Clues'', along with the second entry in a four-novella collection, ''Vespers Rising''. This book served as an introduction to a six-book ''39 Clues'' sequel entitled ''Cahills Vs. Vespers'', for which he wrote the third book, '' The Dead of the Night''. His other books include the historical novel '' Smiler's Bones'', the YA novel ''Somebody, Please Tell Me Who I Am'' (with Harry Mazer), the YA dark comedy-adventure novel ''wtf,'' the ''Drama Club'' series, the '' Spy X ...
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Seth Godin
Seth W. Godin is an American author and former dot com business executive. Background After leaving Spinnaker in 1986, he used $20,000 in savings to found Seth Godin Productions, primarily a book packaging business, out of a studio apartment in New York City. He then met Mark Hurst and founded Yoyodyne (named in jest after the fictional Yoyodyne in ''The Adventures of Buckaroo Banzai Across the 8th Dimension''). After a few years, Godin sold the book packaging business to his employees and focused his efforts on Yoyodyne, where he promoted the concept of permission marketing. Business ventures Yoyodyne, launched in 1995, used contests, online games, and scavenger hunts to market companies to participating users. In August 1996, Flatiron Partners invested $4 million in Yoyodyne in return for a 20% stake. At Yoyodyne, Godin published ''Permission Marketing: Turning strangers into friends and friends into customers''. In 1998, he sold Yoyodyne to Yahoo! for about $30 million
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Worlds Of Power
The ''Worlds of Power'' books are a series of novelizations of video games for the Nintendo Entertainment System released in the early 1990s by Scholastic."8-Bit Lit: Behind the Worlds of Power. ''1up.com''1. Retrieved on November 23, 2008. The series was created by Seth Godin and take creative liberties with their source material. They usually include game hints written upside down at the end of chapters (some also had a tear-out "trading card" in the middle with a tip in mirror writing on the back) and are written in a simplistic, easy-to-read style. Books in the series Books in the series consist of novelizations of # ''Blaster Master'' by A. L. Singer # ''Metal Gear'' by Alexander Frost # ''Ninja Gaiden'' by A. L. Singer # '' Castlevania II: Simon's Quest'' by Christopher Howell # ''Wizards and Warriors'' by Ellen Miles # '' Bionic Commando'' by Judith Bauer Stamper # '' Infiltrator'' by A. L. Singer # ''Before Shadowgate'' by Ellen Miles Junior Edition Books * ''Mega ...
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Greatest Video Games Of All Time
This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from different publications, as chosen by their editorial staffs. List Publications The reference numbers in the notes section show which of the 46 selected publications list the game. # '' 1001 Video Games You Must Play Before You Die'' – 2013 # ''The Age'' – 2005 # ''Collider'' – 2020 # ''Digitally Downloaded'' – 2016 # '' Electric Playground Network'' – 2013 # ''Edge'' – 2000, 2015, 2017 # ''Electronic Fun with Computers & Games'' - 1984 # ''Empire'' – 2009 # ''Entertainment Weekly'' – 2003 # '' Esquire'' – 2018, 2020 # ''FHM'' – 2010 # '' Flux'' – 1995 # '' G4'' – 2012 # '' GamesMaster'' - 1996 # ''Gamecenter'' - 2000 # ''Game Informer'' – 2009, 2018 # ''Game On! From Pong to Oblivion'' – 2006 # ''GameSpot'' – ...
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Anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, Original video animation, directly to home media, and Original net animation, over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, ...
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Level (video Gaming)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured multip ...
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Castlevania (1986 Video Game)
''Castlevania'', known in Japan as is a platform game developed and published by Konami for the Family Computer Disk System video game console in Japan in September 1986. It was ported to cartridge format and released in North America for the Nintendo Entertainment System (NES) in May 1987 and in Europe in 1988. It was also re-issued for the Family Computer in cartridge format in 1993. It is the first game in Konami's ''Castlevania'' video game series. Players control Simon Belmont, descendant of a legendary vampire hunter, who enters the castle of Count Dracula to destroy him when he suddenly reappears 100 years after Simon's ancestor vanquished him. ''Castlevania'' was developed in tandem with the MSX2 game ''Vampire Killer'', which was released a month later and uses the same characters and setting, but features different gameplay mechanics. It was followed by a sequel, '' Castlevania II: Simon's Quest'', and a prequel, '' Castlevania III: Dracula's Curse'', both of which w ...
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Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too vagu ...
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