Nexton
is a Japanese software publishing company specializing in the publishing and distribution of adult visual novels for 23 game development brands that Nexton is partners with. The company is located in Osaka, Japan. The current president, Akihiko Suzuki has served as the chief director of the Ethics Organization of Computer Software. Brands *Azarashi Soft and its subsidiaries, Azarashi Soft+1 and Azarashi Soft Zero *BaseSon and its subsidiaries, BaseSon SPICE* and BaseSon Light *Cinematograph *Galactica *Herencia *KarinProject *Latte (Formerly Tactics*Latte) *Liquid *Lusterise *Luxury (Formerly Tactics*Luxury) and its subsidiary Luxury Tiara *M's TOY BOX: **Dark One! **GLASSES **RE:creation **Sky Rocket *Mayfar Soft *Nameless *Nomad *Portion *Pure-Liquid *Score and its subsidiary Score hukoa!*Torte Soft *Yumemiru (Co-owned by DiGination) ;Former brands *PL+US *Psycho—produced Miko Miko Nurse *Tactics *RaSen (succeeded by Yukari, independent from Nexton) Tactics Tactics wa ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Moon (visual Novel)
''Moon'' is a Japanese Eroge, adult Horror fiction, horror visual novel developed by Tactics (company), Tactics, a brand of Nexton, released on November 21, 1997, playable on Microsoft Windows, Windows Personal computer, PCs. The game was described by the development team as a . The story follows the protagonist Ikumi Amasawa, a teenage girl who joins a mysterious organization called Fargo in the hopes of discovering why and how her mother died, who was a member of the same group. The gameplay in ''Moon'' follows a Nonlinear gameplay#Branching storylines, branching plot line which offers pre-determined scenarios with courses of interaction, and focuses on the three female main characters. The game ranked twice in the national top 50 for best-selling PC games sold in Japan. Much of the staff that created the game later became the founding members of the visual novel brand Key (company), Key. ''Moon'' was the starting point for Key's origins, and was the first time the principal K ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Key (company)
Key is a Japanese visual novel studio known for making dramatic and plot-oriented titles. It was formed on July 21, 1998, as a brand under the publisher Visual Arts, and is located in Kita, Osaka. Key's debut visual novel '' Kanon'' (1999) combined an elaborate storyline, up-to-date anime-style art, and a musical score which helped to set the mood for the game. Key's second game, ''Air'' (2000), had a similarly complex storyline to ''Kanon'' and a more thorough gameplay. Both ''Kanon'' and ''Air'' were originally produced as adult games, but this trend was broken with Key's third title ''Clannad'' (2004), released for all ages. Key has released 18 visual novels to date, the latest being ''Stella of The End'' (2022). Key has worked in the past with Interchannel and Prototype for the consumer port releases of the brand's games. Key has collaborated with P.A. Works and Aniplex to produce three original anime series: ''Angel Beats!'' (2010), ''Charlotte'' (2015), and ''The Day I Be ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Dōsei
is a Japanese adult social simulation game developed by Tactics, a brand of Nexton. It was released on May 23, 1997 for Windows PCs, the same day as ''To Heart'' by Leaf. The gameplay in ''Dōsei'' follows a branching plot line which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the sole female main character Manami Minase. The player assumes the role of protagonist Masaki Yamada who is living with Manami shortly after they have graduated from high school. Masaki earns money at a job, and when he returns home will have sex with Manami often; this process of work in the day, and sex at night repeats many times throughout gameplay. ''Dōsei'' was re-released on September 14, 2000, with the title ''Dōsei Memorial Selection''. The game's original soundtrack was released bundled with ''Moon'' soundtrack in August 2000 at Comiket 58. Four of the staff that created the game—Itaru Hinoue, Shinji Orito, Miracle Mikipon, and Shinory—later b ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Eroge
An ''eroge'' ( or , ''erogē''; ; a portmanteau of ''erotic game'' , ''erochikku gēmu'') is a Japanese genre of erotic video game. In 1982, Japan's Koei, founded by husband-and-wife team Yoichi and Keiko Erikawa (and later known for strategy video games), released the first erotic computer game with sexually explicit graphics, ''Night Life'',Retro Japanese Computers: Gaming's Final Frontier Hardcore Gaming 101, reprinted from '''', Issue 67, 2009 an early for the [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Kabushiki Gaisha
A or ''kabushiki kaisha'', commonly abbreviated K.K. or KK, is a type of defined under the Companies Act of Japan. The term is often translated as "stock company", " joint-stock company" or "stock corporation". The term ''kabushiki gaisha'' in Japan refers to any joint-stock company regardless of country of origin or incorporation; however, outside Japan the term refers specifically to joint-stock companies incorporated in Japan. Usage in language In Latin script, ''kabushiki kaisha'', with a , is often used, but the original Japanese pronunciation is ''kabushiki gaisha'', with a , owing to rendaku. A ''kabushiki gaisha'' must include "" in its name (Article 6, paragraph 2 of the Companies Act). In a company name, "" can be used as a prefix (e.g. , '' kabushiki gaisha Dentsū'', a style called , ''mae-kabu'') or as a suffix (e.g. , '' Toyota Jidōsha kabushiki gaisha'', a style called , ''ato-kabu''). Many Japanese companies translate the phrase "" in their name as "Company, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Video Game Companies Of Japan
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Video Game Publishers
A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer (the publisher calls this ''external development'') and sometimes by paying an internal staff of developers called a ''studio''. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Other functions usually performed by the publisher include deciding on and paying for any licenses used by the game; paying for localization; layout, printing, and possibly the writing of the user manual; and the creation of graphic design elements such as the box design. Some large publishers with vertical structure also own publishing subsidiaries (labels). Large publishers may also attempt to boost effic ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Amusement Companies Of Japan
Amusement is the state of experiencing humorous and entertaining events or situations while the person or animal actively maintains the experience, and is associated with enjoyment, happiness, laughter and pleasure. It is an emotion with positive valence and high physiological arousal. Amusement is considered an " epistemological" emotion because humor occurs when one experiences a cognitive shift from one knowledge structure about a target to another, such as hearing the punchline of a joke. The pleasant surprise that happens from learning this new information leads to a state of amusement which people often express through smiling, laughter or chuckling. Current studies have not yet reached consensus on the exact purpose of amusement, though theories have been advanced in the fields of psychology, psychiatry, and sociology. In addition, the precise mechanism that causes a given element (image, sound, behavior, etc.) to be perceived as more or less 'amusing' than another sim ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Ethics Organization Of Computer Software
A video game content rating system is a system used for the classification of video games based on suitability for target audiences. Most of these systems are associated with and/or sponsored by a government, and are sometimes part of the local motion picture rating system. The utility of such ratings has been called into question by studies that publish findings such as 90% of teenagers claim that their parents "never" check the ratings before allowing them to rent or buy video games, and as such, calls have been made to "fix" the existing rating systems. Video game content rating systems can be used as the basis for laws that cover the sales of video games to minors, such as in Australia. Rating checking and approval is part of the game localization when they are being prepared for their distribution in other countries or locales. These rating systems have also been used to voluntarily restrict sales of certain video games by stores, such as the German retailer Galeria Kaufhof's ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Osaka
is a designated city in the Kansai region of Honshu in Japan. It is the capital of and most populous city in Osaka Prefecture, and the third most populous city in Japan, following Special wards of Tokyo and Yokohama. With a population of 2.7 million in the 2020 census, it is also the largest component of the Keihanshin Metropolitan Area, which is the second-largest metropolitan area in Japan and the 10th largest urban area in the world with more than 19 million inhabitants. Osaka was traditionally considered Japan's economic hub. By the Kofun period (300–538) it had developed into an important regional port, and in the 7th and 8th centuries, it served briefly as the imperial capital. Osaka continued to flourish during the Edo period (1603–1867) and became known as a center of Japanese culture. Following the Meiji Restoration, Osaka greatly expanded in size and underwent rapid industrialization. In 1889, Osaka was officially established as a municipality. The construc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Visual Novels
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual no ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |