Network-Integrated Multimedia Middleware
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Network-Integrated Multimedia Middleware
The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework. NMM allows creating Distributed computing, distributed multimedia applications: local and remote multimedia devices or software components can be controlled transparently and integrated into a common multimedia processing flow graph. NMM is implemented in C++, a programming language, and NMM-IDL, an interface description language (IDL). NMM is a set of cross-platform libraries and applications for the operating systems Linux, OS X, Microsoft Windows, Windows, and others. A software development kit (SDK) is also provided. NMM is released under dual-licensing. The Linux, OS X, and PS3 versions are distributed for free as open-source software under the terms and conditions of the GNU General Public License (GPL). The Windows version is distributed for free as binary version under the terms and conditions of the NMM Non-Commercial License (NMM-NCL). All NMM versions (i.e., for all supported ope ...
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Multimedia Framework
A multimedia framework is a software framework that handles media on a computer and through a network. A good multimedia framework offers an intuitive API and a modular architecture to easily add support for new audio, video and container formats and transmission protocols. It is meant to be used by applications such as media players and audio or video editors, but can also be used to build videoconferencing applications, media converters and other multimedia tools. Data is processed among modules automatically, it is unnecessary for app to pass buffers between connected modules one by one. In contrast to function libraries, a multimedia framework provides a run time environment for the media processing. Ideally such an environment provides execution contexts for the media processing blocks separated from the application using the framework. The separation supports the independent processing of multimedia data in a timely manner. These separate contexts can be implemented as th ...
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GNU General Public License
The GNU General Public License (GNU GPL or simply GPL) is a series of widely used free software licenses that guarantee end users the Four Freedoms (Free software), four freedoms to run, study, share, and modify the software. The license was the first copyleft for general use and was originally written by the founder of the Free Software Foundation (FSF), Richard Stallman, for the GNU Project. The license grants the recipients of a computer program the rights of the Free Software Definition. These GPL series are all copyleft licenses, which means that any derivative work must be distributed under the same or equivalent license terms. It is more restrictive than the GNU Lesser General Public License, Lesser General Public License and even further distinct from the more widely used permissive software licenses BSD licenses, BSD, MIT License, MIT, and Apache License, Apache. Historically, the GPL license family has been one of the most popular software licenses in the free and open ...
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VLC Media Player
VLC media player (previously the VideoLAN Client and commonly known as simply VLC) is a free and open-source, portable, cross-platform media player software and streaming media server developed by the VideoLAN project. VLC is available for desktop operating systems and mobile platforms, such as Android, iOS and iPadOS. VLC is also available on digital distribution platforms such as Apple's App Store, Google Play, and Microsoft Store. VLC supports many audio and video compression methods and file formats, including DVD-Video, Video CD and streaming protocols. It is able to stream media over computer networks and can transcode multimedia files. The default distribution of VLC includes many free decoding and encoding libraries, avoiding the need for finding/calibrating proprietary plugins. The libavcodec library from the FFmpeg project provides many of VLC's codecs, but the player mainly uses its own muxers and demuxers. It also has its own protocol implementations. It also gain ...
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MPlayer
MPlayer is a free and open-source media player software application. It is available for Linux, OS X and Microsoft Windows. Versions for OS/2, Syllable, AmigaOS, MorphOS and AROS Research Operating System are also available. A port for DOS using DJGPP is also available. Versions for the Wii Homebrew Channel and Amazon Kindle have also been developed. History Development of MPlayer began in 2000. The original author, Hungarian Árpád Gereöffy, started the project because he was unable to find any satisfactory video players for Linux after XAnim stopped development in 1999. The first version was titled ''mpg12play v0.1'' and was hacked together in a half-hour using ''libmpeg3'' from . After ''mpg12play v0.95pre5'', the code was merged with an AVI player based on ''avifile''s ''Win32 DLL loader'' to form MPlayer v0.3 in November 2000. Gereöffy was soon joined by many other programmers, in the beginning mostly from Hungary, but later worldwide. Alex Beregszászi has maint ...
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Helix DNA
Helix DNA is a project to produce computer software that can play audio and video media in various formats and aid in producing such media. It is intended as a largely free and open-source digital media framework that runs on numerous operating systems and processors (including mobile phones) and was started by RealNetworks which contributed much of the code. The Helix Community is an open collaborative effort to develop and extend the Helix DNA platform. Helix DNA Client is a software package for multi-platform multi-format media playback. Helix Player is a media player that runs on Linux, Solaris, Symbian and FreeBSD and uses the Helix DNA Client. The Helix DNA Producer application aids in the production of media files, and Helix DNA Server can stream media files over a network. Licenses The code is released in binary and source code form under various licenses, notably the proprietary RealNetworks Community Source License and the free and open source software RealNetworks ...
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QuickTime
QuickTime is an extensible multimedia framework developed by Apple Inc., capable of handling various formats of digital video, picture, sound, panoramic images, and interactivity. Created in 1991, the latest Mac version, QuickTime X, is available for Mac OS X Snow Leopard up to macOS Mojave. Apple ceased support for the Windows version of QuickTime in 2016, and ceased support for QuickTime 7 on macOS in 2018. As of Mac OS X Lion, the underlying media framework for QuickTime, QTKit, was deprecated in favor of a newer graphics framework, AVFoundation, and completely discontinued as of macOS Catalina. Overview QuickTime is bundled with macOS. QuickTime for Microsoft Windows is downloadable as a standalone installation, and was bundled with Apple's iTunes prior to iTunes 10.5, but is no longer supported and therefore security vulnerabilities will no longer be patched. Already, at the time of the Windows version's discontinuation, two such zero-day vulnerabilities (both of whi ...
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DirectShow
DirectShow (sometimes abbreviated as DS or DShow), codename Quartz, is a multimedia framework and API produced by Microsoft for software developers to perform various operations with media files or streams. It is the replacement for Microsoft's earlier Video for Windows technology. Based on the Microsoft Windows Component Object Model (COM) framework, DirectShow provides a common interface for media across various programming languages, and is an extensible, filter-based framework that can render or record media files on demand at the request of the user or developer. The DirectShow development tools and documentation were originally distributed as part of the DirectX SDK. Currently, they are distributed as part of the Windows SDK (formerly known as the Platform SDK). Microsoft plans to completely replace DirectShow gradually with Media Foundation in future Windows versions. One reason cited by Microsoft is to provide "much more robust support for content protection systems" (see ...
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Java Media Framework
The Java Media Framework (JMF) is a Java Library (computing), library that enables audio, video and other time-based media to be added to Java (programming language), Java applications and applets. This optional package, which can capture, play, stream, and transcode multiple File format, media formats, extends the Java Platform, Standard Edition (Java SE) and allows development of cross-platform multimedia applications. Versions and licensing An initial, playback-only version of JMF was developed by Sun Microsystems, Silicon Graphics, and Intel, and released as JMF 1.0 in 1997. JMF 2.0, developed by Sun and IBM, came out in 1999 and added capture, streaming, pluggable codecs, and transcoding. JMF is branded as part of Sun's "Desktop" technology of J2SE opposed to the Java server-side and client-side application frameworks. The notable exceptions are Java applets and Java Web Start, which have access to the full JMF in the web browser's or appletviewer's underlying JRE. JMF 2.0 ...
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Warranty
In contract law, a warranty is a promise which is not a condition of the contract or an innominate term: (1) it is a term "not going to the root of the contract",Hogg M. (2011). ''Promises and Contract Law: Comparative Perspectives''p. 48 Cambridge University Press. and (2) which only entitles the innocent party to damages if it is breached: i.e. the warranty is not true or the defaulting party does not perform the contract in accordance with the terms of the warranty. A warranty is not a guarantee. It is a mere promise. It may be enforced if it is breached by an award for the legal remedy of damages. A warranty is a term of a contract. Depending on the terms of the contract, a product warranty may cover a product such that a manufacturer provides a warranty to a consumer with which the manufacturer has no direct contractual relationship. A warranty may be express or implied. An express warranty is expressly stated (typically, written); whether or not a term will be implied int ...
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Open-source Software
Open-source software (OSS) is computer software that is released under a license in which the copyright holder grants users the rights to use, study, change, and distribute the software and its source code to anyone and for any purpose. Open-source software may be developed in a collaborative public manner. Open-source software is a prominent example of open collaboration, meaning any capable user is able to participate online in development, making the number of possible contributors indefinite. The ability to examine the code facilitates public trust in the software. Open-source software development can bring in diverse perspectives beyond those of a single company. A 2008 report by the Standish Group stated that adoption of open-source software models has resulted in savings of about $60 billion per year for consumers. Open source code can be used for studying and allows capable end users to adapt software to their personal needs in a similar way user scripts an ...
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Distributed Computing
A distributed system is a system whose components are located on different computer network, networked computers, which communicate and coordinate their actions by message passing, passing messages to one another from any system. Distributed computing is a field of computer science that studies distributed systems. The components of a distributed system interact with one another in order to achieve a common goal. Three significant challenges of distributed systems are: maintaining concurrency of components, overcoming the clock synchronization, lack of a global clock, and managing the independent failure of components. When a component of one system fails, the entire system does not fail. Examples of distributed systems vary from service-oriented architecture, SOA-based systems to massively multiplayer online games to peer-to-peer, peer-to-peer applications. A computer program that runs within a distributed system is called a distributed program, and ''distributed programming' ...
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Dual-licensing
Multi-licensing is the practice of distributing software under two or more different sets of terms and conditions. This may mean multiple different software licenses or sets of licenses. Prefixes may be used to indicate the number of licenses used, e.g. dual-licensed for software licensed under two different licenses. When software is multi-licensed, recipients can typically choose the terms under which they want to use or distribute the software, but the simple presence of multiple licenses in a software package or library does not necessarily indicate that the recipient can freely choose one or the other. In some cases, especially when the software has multiple origins, ''all'' the accompanied licenses apply at the same time. The applicability of the different licenses has to be individually checked. The distributor may or may not apply a fee to either option. The two usual motivations for multi-licensing are license compatibility and market segregation based business model ...
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