Netsplit On Freenode
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Netsplit On Freenode
In computer networking, specifically Internet Relay Chat (IRC), netsplit is a disconnection between two servers. A split between any two servers splits the entire network into two pieces. Cause and effects Consider the graph to the right, which represents the computer network. Each line represents an established connection. Therefore, the server ''C'' is connected directly to ''A'', which is also connected to ''B'' and ''D''. If a disruption in the connection between ''C'' and ''A'' occurs, the connection may be terminated as a result. This can occur either by a socket producing an error, or by excessive lag in which the far server ''A'' anticipates this case (which is called a timeout). When the connection between ''A'' and ''C'' is severed, users who were connected to other servers that are no longer reachable on the network appear to quit. For example, if user ''Sara'' is connected to server ''A'', user ''Bob'' is connected to server ''B'', and user ''Joe'' is connecte ...
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Computer Networking
A computer network is a set of computers sharing resources located on or provided by network nodes. The computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies, based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies. The nodes of a computer network can include personal computers, servers, networking hardware, or other specialised or general-purpose hosts. They are identified by network addresses, and may have hostnames. Hostnames serve as memorable labels for the nodes, rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the transmission medium used to carry signals, bandwidth, communications protocols ...
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Internet Relay Chat
Internet Relay Chat (IRC) is a text-based chat system for instant messaging. IRC is designed for group communication in discussion forums, called ''channels'', but also allows one-on-one communication via private messages as well as chat and data transfer, including file sharing. Internet Relay Chat is implemented as an application layer protocol to facilitate communication in the form of text. The chat process works on a client–server networking model. Users connect, using a clientwhich may be a web app, a standalone desktop program, or embedded into part of a larger programto an IRC server, which may be part of a larger IRC network. Examples of programs used to connect include Mibbit, IRCCloud, KiwiIRC, and mIRC. IRC usage has been declining steadily since 2003, losing 60 percent of its users. In April 2011, the top 100 IRC networks served more than half a million users at a time. History IRC was created by Jarkko Oikarinen in August 1988 to replace a program cal ...
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Computer Network
A computer network is a set of computers sharing resources located on or provided by network nodes. The computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies, based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies. The nodes of a computer network can include personal computers, servers, networking hardware, or other specialised or general-purpose hosts. They are identified by network addresses, and may have hostnames. Hostnames serve as memorable labels for the nodes, rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the transmission medium used to carry signals, bandwidth, communications pro ...
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Internet Socket
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing. The origins of the Internet date back to the development of packet switching and research commissioned by the United States Department of Defense in the 1960s to enable time-sharing of computers. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and military networks in the 1970s to enable resource sharing. The ...
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Latency (engineering)
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. Latency is physically a consequence of the limited velocity at which any physical interaction can propagate. The magnitude of this velocity is always less than or equal to the speed of light. Therefore, every physical system with any physical separation (distance) between cause and effect will experience some sort of latency, regardless of the nature of the stimulation at which it has been exposed to. The precise definition of latency depends on the system being observed or the nature of the simulation. In communications, the lower limit of latency is determined by the medium being used to transfer information. In reliable two-way communication syst ...
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Synchronization
Synchronization is the coordination of events to operate a system in unison. For example, the conductor of an orchestra keeps the orchestra synchronized or ''in time''. Systems that operate with all parts in synchrony are said to be synchronous or ''in sync''—and those that are not are '' asynchronous''. Today, time synchronization can occur between systems around the world through satellite navigation signals and other time and frequency transfer techniques. Navigation and railways Time-keeping and synchronization of clocks is a critical problem in long-distance ocean navigation. Before radio navigation and satellite-based navigation, navigators required accurate time in conjunction with astronomical observations to determine how far east or west their vessel traveled. The invention of an accurate marine chronometer revolutionized marine navigation. By the end of the 19th century, important ports provided time signals in the form of a signal gun, flag, or dropping time ...
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Denial-of-service Attack
In computing, a denial-of-service attack (DoS attack) is a cyber-attack in which the perpetrator seeks to make a machine or network resource unavailable to its intended users by temporarily or indefinitely disrupting services of a host connected to a network. Denial of service is typically accomplished by flooding the targeted machine or resource with superfluous requests in an attempt to overload systems and prevent some or all legitimate requests from being fulfilled. In a distributed denial-of-service attack (DDoS attack), the incoming traffic flooding the victim originates from many different sources. More sophisticated strategies are required to mitigate this type of attack, as simply attempting to block a single source is insufficient because there are multiple sources. A DoS or DDoS attack is analogous to a group of people crowding the entry door of a shop, making it hard for legitimate customers to enter, thus disrupting trade. Criminal perpetrators of DoS attacks oft ...
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Netsplit On Freenode
In computer networking, specifically Internet Relay Chat (IRC), netsplit is a disconnection between two servers. A split between any two servers splits the entire network into two pieces. Cause and effects Consider the graph to the right, which represents the computer network. Each line represents an established connection. Therefore, the server ''C'' is connected directly to ''A'', which is also connected to ''B'' and ''D''. If a disruption in the connection between ''C'' and ''A'' occurs, the connection may be terminated as a result. This can occur either by a socket producing an error, or by excessive lag in which the far server ''A'' anticipates this case (which is called a timeout). When the connection between ''A'' and ''C'' is severed, users who were connected to other servers that are no longer reachable on the network appear to quit. For example, if user ''Sara'' is connected to server ''A'', user ''Bob'' is connected to server ''B'', and user ''Joe'' is connecte ...
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Netburst On Freenode 01
The NetBurst microarchitecture, called P68 inside Intel, was the successor to the P6 microarchitecture in the x86 family of central processing units (CPUs) made by Intel. The first CPU to use this architecture was the Willamette-core Pentium 4, released on November 20, 2000 and the first of the Pentium 4 CPUs; all subsequent Pentium 4 and Pentium D variants have also been based on NetBurst. In mid-2004, Intel released the ''Foster'' core, which was also based on NetBurst, thus switching the Xeon CPUs to the new architecture as well. Pentium 4-based Celeron CPUs also use the NetBurst architecture. NetBurst was replaced with the Core microarchitecture based on P6, released in July 2006. Technology The NetBurst microarchitecture includes features such as Hyper-threading, Hyper Pipelined Technology, Rapid Execution Engine, Execution Trace Cache, and replay system which all were introduced for the first time in this particular microarchitecture, and some never appeared again af ...
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