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Nakayama Miho No Tokimeki High School
is a 1987 in video gaming, 1987 dating sim developed by Square (video game company), Square and Nintendo Research & Development 1, Nintendo R&D1, and published by Nintendo exclusively in Japan for the Famicom Disk System. The game was released on December 1, 1987. It was one of the first dating sim games. It was designed by Hironobu Sakaguchi, who also created the ''Final Fantasy'' series, and Yoshio Sakamoto, who co-created ''Metroid''. The music for the game was composed by Nobuo Uematsu and Toshiaki Imai. Gameplay The game's protagonist enters Tokimeki High School and runs into a girl wearing glasses who looks identical to Miho Nakayama. Though the game is a standard text command-style adventure game similar to the ''Famicom Tantei Club'' series, in important scenes, the player is required to select a facial expression in addition to a verbal response. The four expressions (straight face, laughter, sadness, anger) must match the content of the response being given, and any incor ...
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Square (video Game Company)
(also known under its American brand name SquareSoft) was a Japanese video game development studio and publisher. It was founded in 1986 by Masafumi Miyamoto, who spun off part of his father's electronics company Den-Yu-Sha. Among its early employees were Hironobu Sakaguchi, Hiromichi Tanaka, Akitoshi Kawazu, Koichi Ishii, Kazuko Shibuya, Nasir Gebelli and Nobuo Uematsu. After several other projects, all of these employees would work on ''Final Fantasy'', a 1987 game for the Nintendo Entertainment System which would bring commercial and critical success and launch a franchise of the same name. Later notable staff included Yoshinori Kitase, Takashi Tokita, Tetsuya Nomura, Yoko Shimomura and Yasumi Matsuno. Initially developing for PCs, then exclusively for Nintendo systems, Square broke with Nintendo in the 1990s to develop for Sony's in-development PlayStation. Their first PlayStation project, '' Final Fantasy VII'', was a worldwide success, going on to sell ten million units, ...
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Famicom Tantei Club
is an adventure game duology developed and published by Nintendo for the Family Computer Disk System. The first entry, was released in 1988, followed by a prequel released the next year titled In both games, the player takes on the role of a young man solving murder mysteries in the Japanese countryside. The duology was the first writing project for Yoshio Sakamoto, before he found greater success and recognition with ''Metroid''. The games were inspired by Enix's 1983 adventure game ''The Portopia Serial Murder Case'', horror films by Italian director Dario Argento, and detective novels by Japanese writer Seishi Yokomizo. Both games were only released in Japan and received positive reception from critics. Nintendo revisited the series on the Super Famicom with a remake of ''The Girl Who Stands Behind'' and an episodic Satellaview broadcast featuring a new story, ''BS Tantei Club: Yuki ni Kieta Kako''. In 2021, Nintendo released remakes of ''The Missing Heir'' and ''The Gi ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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Prize
A prize is an award to be given to a person or a group of people (such as sporting teams and organizations) to recognize and reward their actions and achievements.Prize
definition 1, The Free Dictionary, Farlex, Inc. Retrieved August 7, 2009.
Official prizes often involve money, monetary rewards as well as the fame that comes with them. Some prizes are also associated with extravagant awarding ceremonies, such as the Academy Awards. Prizes are also given to publicize noteworthy or exemplary behaviour, and to provide incentives for improved outcomes and competitive efforts. In general, prizes are regarded in a positive light, and their winners are admired. However, many prizes, especially the more famous ones, have often caused controversy and jealousy. Specific types of prizes include: * Booby prize: typically awarded as a joke or ins ...
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Time Trial
In many racing sports, an athlete (or occasionally a team of athletes) will compete in a time trial against the clock to secure the fastest time. The format of a time trial can vary, but usually follow a format where each athlete or team sets off at a predetermined interval to set the fastest time on a course. Variation in sports Cycling In cycling, for example, a time trial (TT) can be a single track cycling event, or an individual or team time trial on the road, and either or both of the latter may form components of multi-day stage races. In contrast to other types of races, athletes race alone since they are sent out in intervals (interval starts), as opposed to a mass start. Time trialist will often seek to maintain marginal aerodynamic gains as the races are often won or lost by a couple of seconds. Skiing In cross-country skiing and biathlon competitions, skiers are sent out in 30 to 60 second intervals. Rowing In rowing, time trial races, where the boats are se ...
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High Score
In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in the game can raise or lower the score of different parties. Most games with score use it as a quantitative indicator of success in the game, and in competitive games, a goal is often made of attaining a better score than one's opponents in order to win. Video games In video games that feature scoring, points are usually an optional, side component of gaming. Players may achieve points through normal gameplay, but their score will often not have an immediate relevance to the game itself. Instead, playing to beat a "high score" set by the game program, another player or oneself becomes an extra challenge, adding replay value. In modern gaming, the presence of a score is not as ubiquitous as it was in the past. During the era of arcade games, w ...
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Disk Fax
The Alfa DiskFax was a communication device created by Alfa Systems of the United Kingdom. It was launched in 1990. The DiskFax was designed to allow the transfer of digital files over a conventional telephone line to a remote DiskFax machine. In operation users would insert an PC-compatible floppy disc into the unit, at which point the data would be transmitted automatically to a receiver, which would write an image of the data on a local floppy disc. There were two models, one equipped with 5¼-inch, and 3½-inch drives, and a second with an internal hard drive for storing incoming data. Encrypted versions of the DiskFax were sold to the military and intelligence markets. The DiskFax was also used by Britain's Conservative Party during the 1992 general election. Alfa Systems was founded in 1985 by David Karlin, formerly of Sinclair Research Sinclair Research Ltd is a British consumer electronics company founded by Clive Sinclair in Cambridge. It was originally incorpora ...
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Final Fantasy (video Game)
is a fantasy role-playing video game developed and published by Square in 1987. It is the first game in Square's ''Final Fantasy'' series, created by Hironobu Sakaguchi. Originally released for the NES, ''Final Fantasy'' was remade for several video game consoles and is frequently packaged with ''Final Fantasy II'' in video game collections. The first ''Final Fantasy'' story follows four youths called the Warriors of Light, who each carry one of their world's four elemental crystals which have been darkened by the four Elemental Fiends. Together, they quest to defeat these evil forces, restore light to the crystals, and save their world. ''Final Fantasy'' was originally conceived under the working title ''Fighting Fantasy'', but trademark issues and dire circumstances surrounding Square as well as Sakaguchi himself prompted the name to be changed. The game was a great commercial success, received generally positive reviews, and spawned many successful sequels and suppleme ...
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Cameo Appearance
A cameo role, also called a cameo appearance and often shortened to just cameo (), is a brief appearance of a well-known person in a work of the performing arts. These roles are generally small, many of them non-speaking ones, and are commonly either appearances in a work in which they hold some special significance (such as actors from an original movie appearing in its remake) or renowned people making uncredited appearances. Short appearances by celebrities, film directors, politicians, athletes or musicians are common. A crew member of the movie or show playing a minor role can be referred to as a cameo role as well, such as Alfred Hitchcock's frequent cameos. Concept Originally, in the 1920s, a "cameo role" meant "a small character part that stands out from the other minor parts". The ''Oxford English Dictionary'' connects this with the meaning "a short literary sketch or portrait", which is based on the literal meaning of " cameo", a miniature carving on a gemstone. More re ...
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Miho Nakayama
is a Japanese singer and actress. She is affiliated with Big Apple Co., Ltd. Nakayama is nicknamed , and sometimes uses the pseudonyms or when she writes the lyrics. Biography History Nakayama was born in Saku, Nagano, Japan. Following her mother's remarriage, her family moved to Koganei, Tokyo. There, Nakayama attended Koganei Municipal Junior High School. Idol career After being discovered by a talent scout while shopping in Harajuku, she made her debut on 21 June 1985 with her single " C", as well as a starring role in the film '' Be-Bop High School''. Throughout her career as a singer and actress, Nakayama recorded 22 studio albums and scored eight No. 1 singles on Oricon's charts; two of them selling over a million copies each. She also starred in a Famicom Disk System dating sim made by Nintendo titled ''Nakayama Miho no Tokimeki High School'', in which she played a high school student trying to mask her true identity. Acting career In 1995, director Shunji Iwai cast ...
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Japanese Idol
An is a type of entertainer marketed for image, attractiveness, and personality in Japanese pop culture. Idols are primarily singers with training in acting, dancing, and modeling. Idols are commercialized through merchandise and endorsements by talent agencies, while maintaining a parasocial relationship with a financially loyal consumer fan base. Japan's idol industry first emerged in the 1960s and became prominent in the 1970s and 1980s due to television. During the 1980s, regarded as the "Golden Age of Idols", idols drew in commercial interest and began appearing in commercials and television dramas. As more niche markets began to appear in the late 2000s and early 2010s, it led to a significant growth in the industry known as the "Idol Warring Period." Today, over 10,000 teenage girls in Japan are idols, with over 3,000 groups active. Japan's idol industry has been used as a model for other pop idol industries, such as K-pop. Sub-categories of idols include gravure idols ...
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Bishōjo Game
A or , is "a type of Japanese video game centered on interactions with attractive girls". ''Bishōjo'' games are similar to ''Choose Your Own Adventure'' books in the way of narrative, in which the game tells a story but the player may make choices to change how the story flows. History 1980s ''Bishōjo'' games began to appear in Japan in the beginning days of personal computers. The first ''bishōjo'' game commercialized in Japan appeared in 1982 as ''Night Life'' by Koei. The first ''bishōjo'' games were not too popular, being limited to graphics of 16 colors or less. At the beginning of the genre, almost all the games were pornographic. A notable landmark was Jast's '' Tenshitachi no gogo'' (1985), a precursor to the modern dating simulation. Among early ''bishōjo'' adventure games it had a degree of polish that previous games lacked. It was also the first to have recognizably modern anime-style artwork: its characters had very large eyes and a tiny nose and mouth but w ...
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