Multiverse (video Games)
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Multiverse (video Games)
In the context of Video game, video games, a multiverse can refer to: * a multiverse virtual world or MetaGalaxy: a collection of interconnected Virtual world, virtual worlds that allows users to travel within and between these virtual worlds. * multiverse video game: a collection of video games similar to an endless arcade The term is used to describe multigame massively multiplayer online games, that provide players with access to many instances of, often User-generated content, user-generated, minigame, subgames. These multigame massively multiplayer online games share some features with the Metaverse while lacking others. There is no clear distinction between multiverse video games and Sandbox game, sandbox video games that allow players to create and share creations with other players. Shard (database architecture)#Etymology, Sharded virtual worlds, for example ''Ultima Online'', are similar to multiverse virtual worlds, and sharded virtual worlds occasionally have been desc ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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User-generated Content
User-generated content (UGC), alternatively known as user-created content (UCC), is any form of content, such as images, videos, text, testimonials, and audio, that has been posted by users on online platforms such as social media, discussion forums and wikis. It is a product consumers create to disseminate information about online products or the firms that market them. User-generated content is used for a wide range of applications, including problem processing, news, entertainment, customer engagement, advertising, gossip, research and many more. It is an example of the democratization of content production and the flattening of traditional media hierarchies. The BBC adopted a user-generated content platform for its websites in 2005, and TIME Magazine named "You" as the Person of the Year in 2006, referring to the rise in the production of UGC on Web 2.0 platforms. CNN also developed a similar user-generated content platform, known as iReport. There are other examples of news ...
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Rec Room (video Game)
''Rec Room'' is a virtual reality massively multiplayer online game with an integrated game creation system developed and published by Rec Room Inc. ''Rec Room'' is currently available on Microsoft Windows, Xbox One, Xbox Series X and Series S, PlayStation 4, PlayStation 5, Oculus Quest, Meta Quest 2, Pico Neo 3, Pico 4, the App Store (iOS/iPadOS), and Android. Gameplay A hub room (called the “Rec Center”) is a recreational center (thus earning the game's title of ''Rec Room'') with doors that lead to various games called ''Rec Room Originals'' and featured user-generated rooms. The game can optionally be played on a virtual reality headset, specifically using SteamVR, virtual reality headsets by Reality Labs, and PlayStation VR. In virtual reality mode, the game uses full 3D motion via the motion capture system of a virtual reality headset and two hand-held motion controllers, which are required to pick up and handle objects in the game world, including balls, weapons ...
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VRChat
''VRChat'' is an online virtual world platform created by Graham Gaylor and Jesse Joudrey and operated by VRChat, Inc. The platform allows users to interact with others with user-created 3D avatars and worlds. ''VRChat'' is designed primarily for use with virtual reality headsets, such as the Oculus Rift and Oculus Quest series, SteamVR headsets (such as HTC Vive), and Windows Mixed Reality, but is also usable without VR in a "desktop" mode designed for either a mouse and keyboard or gamepad. ''VRChat'' was first released as a Windows application for the Oculus Rift DK1 prototype on January 16, 2014, and was later released to the Steam early access program on February 1, 2017. Features ''VRChat''s gameplay is similar to that of games such as ''Second Life'' and '' Habbo Hotel''. The game is made up of thousands of connected worlds, in which they can interact with each other through virtual avatars. Avatars and worlds are created and uploaded by its users, which require technic ...
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Fortnite Creative
''Fortnite Creative'' is a sandbox game, developed and published by Epic Games, part of the video game ''Fortnite''. It was released on December 6, 2018 for Microsoft Windows, macOS, PlayStation 4, Xbox One, iOS, Nintendo Switch, and Android. Gameplay In the ''Fortnite'' meta-game, players can create structures on a private island and share them with up to 100 players (including the owner) for various multiplayer game modes with customizable rules. Players can place, copy and paste, move and erase objects, including ground tiles, items, and game buildings. There are limits to the amount of structures on an island. Players place objects from a palette with items of their choosing. They can also choose to build from predetermined structures like buildings. ''Fortnite Creative'' loads into a hub island from which other islands can be accessed, most prominently those deemed popular by Epic Games and in the community. Players have the option to play custom games where they can pra ...
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Minecraft
''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java programming language. Following several early private testing versions, it was first made public in May 2009 before being fully released in November 2011, with Notch stepping down and Jens "Jeb" Bergensten taking over development. ''Minecraft'' is the best-selling video game of all time, with over 238 million copies sold and nearly 140 million monthly active players , and has been ported to several platforms. In ''Minecraft'', players explore a blocky, procedurally generated 3D world with virtually infinite terrain and may discover and extract raw materials, craft tools and items, and build structures, earthworks, and simple machines. Depending on their chosen game mode, players can fight hostile mobs, as well as cooperate with or compete against other players in the same world. Game modes include a survival mode (in which players must acquire resources t ...
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Roblox
''Roblox'' () is an online game platform and game creation system developed by Roblox Corporation that allows users to program games and play games created by other users. Created by David Baszucki and Erik Cassel in 2004 and released in 2006, the platform hosts user-created games of multiple genres coded in the programming language Lua. For most of ''Roblox''s history, it was relatively small, both as a platform and as a company. ''Roblox'' began to grow rapidly in the second half of the 2010s, and this growth has been accelerated by the COVID-19 pandemic. ''Roblox'' is free to play, with in-game purchases available through a virtual currency called Robux. As of August 2020, ''Roblox'' had over 164 million monthly active users, including more than half of all American children under 16. Although ''Roblox'' has received generally positive reviews from critics, it has faced criticism for its moderation, microtransactions, and exploitative practices directed toward children. ...
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Persistent World
A persistent world or persistent state world (PSW) is a virtual world which, by the definition by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were text-based and often called MUDs, but the term is frequently used in relation to massively multiplayer online role-playing games (MMORPGs) and pervasive games. Examples of persistent worlds that exist in video games include ''Battle Dawn'', ''EVE Online'', and ''Realms of Trinity''. A persistent world can be achieved by developing and maintaining a single or dynamic instance state of the game world that is shared and viewed by all players around the clock. The persistence of a world can be subdivided into "game persistence", "world persistence" and "data persistence". Data persistence ensures that any world data is not lost in the event of computer system failure. World persistence means the world continues to exist and is available to players whe ...
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Avatar (computing)
In computing, an avatar is a graphical representation of a user or the user's character or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons (personal icons). Alternatively, an avatar can take the form of a three-dimensional model, as used in online worlds and video games. The term ' () originates from Sanskrit, and was adopted by early computer games and science fiction novelists. Richard Garriott extended the term to an on-screen user representation in 1985, and the term gained wider adoption in Internet forums and MUDs. Nowadays, avatars are used in a variety of online settings including social media, virtual assistants, instant messaging platforms, and digital worlds such as ''World of Warcraft'' and ''Second Life''. They can take the form of an image of one's real-life self, as often seen on platforms like Facebook, or a virtual character that diverge ...
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Virtual World
A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others. These avatars can be textual, graphical representations, or live video avatars with auditory and touch sensations. Virtual worlds are closely related to mirror worlds. In a virtual world, the user accesses a computer-simulated world which presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of presence. Such modeled worlds and their rules may draw from reality or fantasy worlds. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users can range from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses. Massively multi ...
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Ultima Online
''Ultima Online'' (''UO'') is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems. Set in the '' Ultima'' universe, it is known for its extensive player versus player combat system. Since its release, it has added eight expansion packs, a booster pack and dozens of free content updates. The release of '' Ultima Online: Kingdom Reborn'' in 2007 brought a new game engine with upgraded visuals. Gameplay ''Ultima Online'' continued the tradition of previous '' Ultima'' games in many ways, but due to advancing technology and the simple fact that it was Origin's first persistent online game, many new game mechanics appeared. Partially designed as a social and economic experiment, the game had to account for widespread player interaction as well as deal with the tradition of players feeling as if they were the center of attention, as had been the case in single-player games. Worlds ''Ultima Online'' began with a single wor ...
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Shard (database Architecture)
A database shard, or simply a shard, is a horizontal partition of data in a database or search engine. Each shard is held on a separate database server instance, to spread load. Some data within a database remains present in all shards, but some appear only in a single shard. Each shard (or server) acts as the ''single'' source for this subset of data. Database architecture Horizontal partitioning is a database design principle whereby '' rows'' of a database table are held separately, rather than being split into columns (which is what normalization and vertical partitioning do, to differing extents). Each partition forms part of a shard, which may in turn be located on a separate database server or physical location. There are numerous advantages to the horizontal partitioning approach. Since the tables are divided and distributed into multiple servers, the total number of rows in each table in each database is reduced. This reduces index size, which generally improves sea ...
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