Midway Arcade Origins
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Midway Arcade Origins
''Midway Arcade Origins'' is an arcade compilation released on November 6, 2012, in North America and in Australia. It is the successor to the ''Midway Arcade Treasures'' series, and includes a selection of games that were included in those compilations, with the sole exception of Vindicators Part II which will be included in Midway Arcade Origins. On January 19, 2017, Midway Arcade Origins was added to the Xbox One via the backwards compatibility program. Games Thirty-one games are included: *''720°'' *'' APB'' *''Arch Rivals'' *'' Bubbles'' *''Championship Sprint'' *'' Defender'' *'' Defender II'' *'' Gauntlet'' *'' Gauntlet II'' *''Joust'' *'' Joust 2'' *''Marble Madness'' *''Pit-Fighter'' *'' Rampage'' *''Rampart'' *'' Robotron: 2084'' *''Root Beer Tapper'' *'' Satan's Hollow'' *''Sinistar'' *''Smash TV'' *''Spy Hunter'' *'' Spy Hunter II'' *'' Super Off Road'' *''Super Sprint'' *''Toobin''' *'' Total Carnage'' *'' Tournament Cyberball 2072'' *'' Vindicators Part II'' *''Wiza ...
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Backbone Entertainment
Backbone Entertainment was an American video game developer based in Emeryville, California. The company was formed in 2003 as the result of a merger between developers Digital Eclipse and ImaginEngine. In 2005, Backbone merged with The Collective (company), The Collective to form Foundation 9 Entertainment. History Backbone Entertainment was formed in 2003 through a merger between Digital Eclipse, a developer of Video game emulation, emulations of arcade games, and ImaginEngine, an edutainment games developer. ImaginEngine remained an independent studio, based in Framingham, Massachusetts, while Digital Eclipse's studios were absorbed by Backbone, becoming Backbone Emeryville and Backbone Vancouver, respectively. In 2004, in co-operation with the University of Hawaii, Backbone opened an office in Honolulu, Hawaii, under the lead of Backbone's chairman, Mark Loughridge. On March 29, 2005, Backbone Entertainment announced that it was merging with another developer, The Collecti ...
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Defender (video Game)
''Defender'' is a scrolling shooter video game developed by WMS Industries, Williams Electronics in 1980 and released for Arcade game, arcades in 1981. A side-scrolling shooter, the game is set on either an unnamed planet or city (depending on platform) where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; ''Defender'' was Jarvis' first video game project and drew inspiration from ''Space Invaders'' and ''Asteroids (video game), Asteroids''. ''Defender'' was demonstrated in late 1980, before entering production in early 1981. It was distributed in Japan by Taito. ''Defender'' was one of the most important titles of the golden age of arcade video games, selling over 55,000 units to become the company's best-selling game and one of the highest-grossing arcade games ever. Praise among critics focused on the game's audio-visuals and gameplay. It is frequently listed as one of Jarvis' ...
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Sinistar
''Sinistar'' is a 1983 multidirectional shooter arcade game developed and manufactured by Williams Electronics. It was created by Sam Dicker, Jack Haeger, Noah Falstein, RJ Mical, Python Anghelo, and Richard Witt. Players control a spacecraft pilot who battles the eponymous Sinistar. In addition to the game's use of digitized speech for its antagonist, ''Sinistar'' is known for its high difficulty level. Gameplay The player pilots a lone spacecraft, mining drifting planetoids and catching the crystals which are released. Shooting a planetoid too rapidly destroys it without releasing any crystals. Each collected crystal turns into a "Sinibomb", which is needed to defeat the game boss, Sinistar, an animated spacecraft with a demonic skull face. Sinistar does not exist at the start of the game, but is constructed by enemy worker ships. Enemy worker ships collect crystals which they use to construct the Sinistar. Enemy warrior ships can directly attack the player's ship, shoot pla ...
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Satan's Hollow
''Satan's Hollow'' is a fixed shooter released in arcades by Bally Midway in 1982 and subsequently ported to the Commodore 64. The arcade game uses the same flight-controller style joystick with built-in trigger as Midway's ''Tron'', released the same year. Gameplay The player must shoot flying formations of gargoyles in order to pick up pieces of a bridge that must be built over a river of lava. Once the bridge is completed, the player can cross it to face Satan. Destroying him scores bonus points based on the number of waves completed to that point, and also upgrades the rocket launcher. The player then resumes the battle against the gargoyles and must start building a new, longer bridge in order to fight Satan again. The sky darkens on later waves, making it more difficult to see the enemies, then lightens again. As the game progresses, the gargoyles begin to throw exploding eggs, along with rocks that can destroy bridge sections; the player also occasionally faces disemb ...
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Tapper (arcade Game)
''Tapper'', also known as ''Root Beer Tapper'', is a 1983 arcade game developed by Marvin Glass and Associates and released by Bally Midway. ''Tapper'' puts the player in the shoes of a bartender who must serve eager, thirsty patrons (before their patience expires) while collecting empty mugs and tips. It was distributed in Japan by Sega in 1984. Originally sponsored by Anheuser-Busch, the arcade version features a Budweiser motif. It was intended to be sold to bars, with cabinets sporting a brass rail footrest and drink holders. Early machines had game controllers that were actual Budweiser beer tap handles, which were later replaced by smaller, plastic versions with the Budweiser logo on them. The re-themed ''Root Beer Tapper'' followed in 1984, which was developed specifically for arcades because the original version was construed as advertising alcohol to minors. Gameplay The controls consist of a four-position joystick and a tap handle. The game screen features four b ...
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2084
2084 may refer to: * 2084 is a number in the 2000–2999 range Time * 2084 CE (year), MMLXXXIV, the year ''A.D. 2084'' * 2084 BC (year), the year ''2084 BCE'' Places * 2084 Okayama, Asteroid #2084, also called ''Okayama'' * Farm to Market Road 2084, Texas Road ''2084'', in the U.S.A. People * Tom Tom MMLXXXIV (musician), a music arranger who worked on the 2002 Liam Hayes album ''Fed'' (album) Entertainment works/titles * ''Robotron: 2084'', a 1982 video game in the Robotron series of videogames * '' 2084: The End of the World'', a 2015 French-language novel by Boualem Sansal * ''2084'' (film), a 1984 science fiction film * ''2084'', a comics work by Goran Parlov Other uses * SMPTE ST 2084, standard #2084 from SMTPE, also called ''Perceptual Quantizer'' (PQ) * United Nations Security Council Resolution 2084, resolution #2084 passed by the U.N. Security Council * ''Partnership to Build America Act'' (H.R. 2084), a federal bill introduced by U.S. Representative John Delaney, ...
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Rampart (arcade Game)
''Rampart'' is a 1990 video game released by Atari Games and Midway Games that combines the shoot 'em up, strategy, and puzzle genres. It debuted as an arcade game with trackball controls, and was ported to home systems. It had a limited US release in October 1990, and a wide release in early 1991. It was distributed in Japan by Namco. ''Rampart'' is considered a precursor to the tower defense genre of the following decade. Gameplay The player controls and defends a territory consisting of a wall surrounding a set of castles and cannons. Gameplay alternates between two time-limited phases, combat and building. In the building phase, the player attempts to repair the damage from combat and expand their territory. In the combat phase, they attempt to damage the enemy with their cannons. In single-player games, the player fights against a fleet of attacking ships, in multi-player games, the players fight each other with rivers separating the sides. The game opens with an automated ...
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Rampage (arcade Game)
''Rampage'' is a 1986 arcade game by Bally Midway. Players take control of a trio of gigantic monsters trying to survive against onslaughts of military forces. Each round is completed when a particular city is completely reduced to rubble. Warner Bros. currently owns all rights to the property via their purchase of Midway Games. Inspired by monster films, ''Rampage'' spawned five sequels and a film adaptation in 2018. Gameplay Up to three simultaneous players control a trio of humans transformed into gigantic animalistic monsters due to various experiment-related accidents: George, who was transformed into a King Kong-like gorilla by an experimental vitamin, Lizzie, who was transformed into a Ymir-like reptile by a radioactive lake, and Ralph, who was transformed into a giant bipedal wolf by a food additive. The monsters must raze all buildings in a high-rise city to advance to the next level, eating people and destroying helicopters, tanks, taxis, police cars, boats, and tr ...
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Pit-Fighter
''Pit-Fighter'' is a 1990 arcade fighting game by Atari Games which uses digitized live actors. It was Atari's first fighting game. The Japanese arcade release was published by Konami. Home versions were published by Tengen. The graphical animations for the player character and opponents were created through a bluescreen process, where the various poses and moves were performed by real actors in front of a video camera. The game's on-screen character animation is replays of the actual footage, not a rotoscoped (redrawn) animation. ''Pit-Fighter'' is the second fighting game to use digitized sprites, after Home Data's ''Reikai Dōshi: Chinese Exorcist''. Gameplay The gameplay is similar to Taito's '' Violence Fight'' and SNK's '' Street Smart''. The player must punch and kick their opponents until their energy runs out. If the player presses all three of the buttons at once, the character will perform a "super move". The player begins by choosing one of the three playable ...
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Marble Madness
''Marble Madness'' is an arcade video game designed by Mark Cerny and published by Atari Games in 1984. It is a platform game in which the player must guide a marble through six courses, populated with obstacles and enemies, within a time limit. The player controls the marble by using a trackball. ''Marble Madness'' is known for using innovative game technologies: it was Atari's first to use the Atari System 1 hardware, the first to be programmed in the C programming language, and one of the first to use true stereo sound (previous games used either monaural sound or simulated stereo). In designing the game, Cerny drew inspiration from miniature golf, racing games, and artwork by M. C. Escher. He aimed to create a game that offered a distinct experience with a unique control system. Cerny applied a minimalist approach in designing the appearance of the game's courses and enemies. Throughout development, he was frequently impeded by limitations in technology and had to forg ...
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Survival Of The Fittest
"Survival of the fittest" is a phrase that originated from Darwinian evolutionary theory as a way of describing the mechanism of natural selection. The biological concept of fitness is defined as reproductive success. In Darwinian terms, the phrase is best understood as "Survival of the form that will leave the most copies of itself in successive generations." Herbert Spencer first used the phrase, after reading Charles Darwin's ''On the Origin of Species'', in his ''Principles of Biology'' (1864), in which he drew parallels between his own economic theories and Darwin's biological ones: "This survival of the fittest, which I have here sought to express in mechanical terms, is that which Mr. Darwin has called 'natural selection', or the preservation of favoured races in the struggle for life." ^ "Herbert Spencer in his ''Principles of Biology'' of 1864, vol. 1, p. 444, wrote: 'This survival of the fittest, which I have here sought to express in mechanical terms, is that wh ...
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Joust (video Game)
''Joust'' is an action game developed by Williams Electronics and released in arcades in 1982. While not the first two-player cooperative video game, ''Joust''s success and polished implementation popularized the concept. Player 1 rides an ostrich, player 2 a stork. Repeatedly pressing the ''flap'' button gains altitude, while a two-directional joystick controls direction. In a collision with enemy knights riding buzzards—or the other player—the higher rider dismounts the other. John Newcomer led the development team: Bill Pfutzenreuter, Janice Woldenberg-Miller ( Hendricks), Python Anghelo, Tim Murphy, and John Kotlarik. Newcomer aimed to create a flying game, with cooperative two-player gameplay, while avoiding the overdone space theme. The game was well-received by players and critics, and the mechanics influenced other games. ''Joust'' was ported to numerous home systems and was followed by a more complex and less popular arcade sequel in 1986: ''Joust 2: Survival of th ...
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