MicroIllusions
   HOME
*





MicroIllusions
MicroIllusions, based in Granada Hills, California was a computer game developer and publisher of the home computer era (late 1980s to early 1990s). MicroIllusions, as a company, was a strong supporter of the Amiga and typically released titles on that platform before porting it to others. Activision cancelled them as an affiliated publisher after a year of signing them up. The company went out of business in or about 1990. General The company impact has been summed up as, "During MicroIllusion’s brief existence they produced some visionary software that, like so much else that came out of the Amiga scene, gave the world an imperfect glimpse of its multimedia future. That’s as true of Photon Paint, the progenitor of photographic-quality visual editors like Adobe Photoshop, as it is of Music-X, a forerunner of easy-to-use music packages like GarageBand." Founding According to ''The Digital Antiquarian'', "The seeds of MicroIllusions were planted during one day’s idle conver ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Photon Paint
Photon Paint is a Hold-And-Modify (HAM) based bitmap graphics editor for the Amiga, first released in 1987. Photon Paint was the first bitmap graphics editor to incorporate 3D solid modeling and texture mapping as an integral part of the program. Photon Paint was programmed by Oren Peli, Eyal Ofek, and Amir Zbeda at ''Bazbosoft'', an Israeli software house. It was published by MicroIllusions of the US and distributed all over the world. The program sold some 250,000 units and received a best of breed award from Amiga World magazine. Release history *The original Photon Paint was released in 1987 *Photon Paint v2.0 was released in 1988 *A Macintosh version was also released in 1988 See also *Deluxe Paint, the most popular paint program for the Amiga * Brilliance, a well-regarded rival to Deluxe Paint IV and V *List of raster graphics editors *Comparison of raster graphics editors Raster graphics editors can be compared by many variables, including availability. List ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


The Faery Tale Adventure
''The Faery Tale Adventure'' is a 1987 action role-playing video game designed by David Joiner and published by MicroIllusions for the Amiga, and later ported to the Commodore 64, MS-DOS, and Sega Genesis. The MS-DOS version is titled ''The Faery Tale Adventure: Book I''. Microillusions also released a "Book 1" version for the Amiga which was going to be the start of a series of games, according to Talin, but bankruptcy prevented it. The initial version was produced for the Amiga 1000 and featured the largest game world to that date. A sequel, ''Faery Tale Adventure II: Halls of the Dead'', was released in 1997. Gameplay The gameplay resembles that of ''Ultima VII'' (1992). It had the largest game world at the time of release, with over 17,000 screens. Each playable character has his strengths and weaknesses. Julian is a brave fighter, Phillip has luck and cleverness, and Kevin is gentle and kind. Each of these attributes affects vital game stats and the success of the quest: * ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Faery Tale Adventure
''The Faery Tale Adventure'' is a 1987 action role-playing video game designed by David Joiner and published by MicroIllusions for the Amiga, and later ported to the Commodore 64, MS-DOS, and Sega Genesis. The MS-DOS version is titled ''The Faery Tale Adventure: Book I''. Microillusions also released a "Book 1" version for the Amiga which was going to be the start of a series of games, according to Talin, but bankruptcy prevented it. The initial version was produced for the Amiga 1000 and featured the largest game world to that date. A sequel, '' Faery Tale Adventure II: Halls of the Dead'', was released in 1997. Gameplay The gameplay resembles that of ''Ultima VII'' (1992). It had the largest game world at the time of release, with over 17,000 screens. Each playable character has his strengths and weaknesses. Julian is a brave fighter, Phillip has luck and cleverness, and Kevin is gentle and kind. Each of these attributes affects vital game stats and the success of the quest: ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




David Joiner
David "Talin" Joiner is an American game programmer, who created games such as ''The Faery Tale Adventure'' and ''Inherit the Earth'', contributed audio to '' Defender of the Crown II'' (1993), engineering for '' SimCity 4: Rush Hour'' (2003), and '' The Sims 2: University'' (2005). Career as programmer Joiner learned Assembler, Fortran, and COBOL programming between 1976-1980 at the Strategic Air Command headquarter in Omaha, Nebraska. In his spare time he coded a space war game on terminals. At the location he also became familiar with coding on Commodore PET, and the Apple II. After leaving the military he joined DataSoft and worked in a professional programmer environment. He then became part of IntelliCreations, and then Mindscape, then begun working on the Amiga 1000 and with MicroIllusions, which started out from a computer store in San Fernando Valley. According to ''The Digital Antiquarian'', "The seeds of MicroIllusions were planted during one day’s idle conversation w ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Ebonstar
''Ebonstar'' is a computer game developed by MicroIllusions in 1988 for the Amiga. The player character commands a fleet of spacecraft around an ever-moving, extremely dangerous black hole in this space-based competition set in the 31st century. The player fires the fleet's weaponry at opponents' spacecraft to knock them into the black hole and destroy them. However, the black hole also spits out more opponents as well. As many as four players can compete simultaneously. In 1988, ''Dragon (magazine), Dragon'' gave the game 5 out of 5 stars. References External linksReview
in .info (magazine), Info 1988 video games Amiga games Amiga-only games MicroIllusions games Multiplayer and single-player video games Science fiction video games Scrolling shooters The Dreamers Guild games Video games developed in the United States {{scroll-shooter-videogame-stub ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Fire Power (video Game)
''Fire Power'' (also ''Firepower'') is a military tank action game developed by Silent Software for the Amiga. It was released in 1987 and published by MicroIllusions and Activision. Ports were released for the Apple IIGS, the Commodore 64 and for MS-DOS in 1988. An Atari Lynx version was planned but development never started due to internal conflict with Epyx. Summary The gameplay consists of controlling a tank through an expansive, outdoor landscape. Each map has at least two bases - one for the green team, and one for the yellow (red in the PC version) team. Initially, the base locations were hidden from the players, so an extensive search of the landscape had to be conducted first. Nonetheless, many players chose to rampage around the map, simply blasting away. Obstacles included enemy turrets spread around the map, various fortifications and destructible buildings. If the player stood still for too long (to set up an ambush, for instance), a series of enemy helicopters would a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


MobyGames
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small number of people paying to become patrons. Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA. Content Prior to being merged into the database, changes go through a leisurely verification process by volunteer "approvers". There is a published standard for game information and copyediting. The most commonly used sources are video game packaging and title and credit screens. Registered users can rate and review any game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other users. The site has an integrated forum. Each listed game can have its own subforum. History MobyGames was founded on March 1, 1999 by Jim Le ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Video Game Developer
A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as Video game programmer, programmers, Video game design#Game designer, designers, Game art design#Video game artist, artists, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games. A developer may specialize in specific Game engine, game engines or specific video game consoles (such as Nintendo's Nintendo Switch, Switch, Microsoft's Xbox Series X and Series S, Sony's PlayStation 5), or may develop for a number of systems (including personal computers and mobile devices). Video game developers specialize in certai ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Craps Academy
Craps is a dice game in which players bet on the outcomes of the roll of a pair of dice. Players can wager money against each other (playing "street craps") or against a bank (" casino craps"). Because it requires little equipment, "street craps" can be played in informal settings. While shooting craps, players may use slang terminology to place bets and actions. History In 1788, "Krabs" (later spelled crabs) was an English variation on the dice game hazard (also spelled hasard). Craps developed in the United States from a simplification of the western European game of hazard. The origins of hazard are obscure and may date to the Crusades. Hazard was brought from London to New Orleans in approximately 1805 by the returning Bernard Xavier Philippe de Marigny de Mandeville, the young gambler and scion of a family of wealthy landowners in colonial Louisiana. Although in hazard the dice shooter may choose any number from five to nine to be his main number, de Marigny ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Europe
Europe is a large peninsula conventionally considered a continent in its own right because of its great physical size and the weight of its history and traditions. Europe is also considered a Continent#Subcontinents, subcontinent of Eurasia and it is located entirely in the Northern Hemisphere and mostly in the Eastern Hemisphere. Comprising the westernmost peninsulas of Eurasia, it shares the continental landmass of Afro-Eurasia with both Africa and Asia. It is bordered by the Arctic Ocean to the north, the Atlantic Ocean to the west, the Mediterranean Sea to the south and Asia to the east. Europe is commonly considered to be Boundaries between the continents of Earth#Asia and Europe, separated from Asia by the drainage divide, watershed of the Ural Mountains, the Ural (river), Ural River, the Caspian Sea, the Greater Caucasus, the Black Sea and the waterways of the Turkish Straits. "Europe" (pp. 68–69); "Asia" (pp. 90–91): "A commonly accepted division between Asia and E ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Prism Of Heheutotol
Prism usually refers to: * Prism (optics), a transparent optical component with flat surfaces that refract light * Prism (geometry), a kind of polyhedron Prism may also refer to: Science and mathematics * Prism (geology), a type of sedimentary deposit * Prism correction, a component of some eyeglass prescriptions Government * PRISM, a surveillance program run by the US National Security Agency * PRISM (website), an educational portal website for Indiana teachers * Oregon Performance Reporting Information System, a state agency Media and entertainment Publications * Prism (comics), a Marvel Comics character * ''Prism International'', a Canadian literary magazine * ''PRism'' (journal), an academic journal covering public relations * ''ASEE Prism'', the flagship publication of the American Society for Engineering Education * Prism Comics, an organization that supports LGBT people in the comics industry * ''The Prism Pentad'', a series of Dungeons & Dragons novels by Troy De ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]