Meltdown (1986 Video Game)
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Meltdown (1986 Video Game)
''Meltdown'' is an isometric action-adventure game for the Amstrad CPC published by Alligata in 1986. There are two versions: a 64k version with basic speech synthesis and a 128k version featuring much more speech synthesis. A version was also released in French called ''Le Syndrome''. Gameplay The player has to navigate three mazes from the 1st floor down to the 3rd floor of a nuclear reactor to prevent a nuclear meltdown. There are eight computer terminals on each floor, the first allowing access to previous floors. Six of the terminals provide access to a different game within a game which the player must win in order to get a password. Once all six passwords have been retrieved the eighth computer allows the player access to an end-of-level game which the player must complete before being allowed access to the next floor. Altogether there are 24 games (three isometric mazes, 18 sub-games and three end-of-level games) which must be completed to win the whole game. The fin ...
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Alligata
Alligata Software Ltd. was a computer games developer and publisher based in Sheffield in the UK in the 1980s. The company was founded by brothers Mike and Tim Mahony and their father J.R. Mahony in 1983. They produced games for a number of home computers including the Commodore 64, BBC Micro, Acorn Electron, ZX Spectrum and Dragon 32. The company published many of Tony Crowther's early Commodore 64 games, including Aztec Tomb, Blagger and Loco. Chris Butler was another programmer whose earlier games were released by Alligata. The company also published budget priced software under the Budgie label. Tim Mahony took over the day-to-day running of the company in 1987 and closed the company nine months later. The name and back catalogue were sold to Superior Software. Two titles were released under the joint Superior/Alligata label for ports of Superior's BBC/Electron games to other systems. Superior also included some old Alligata games on their ''Play It Again Sam'' compilations ...
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Boss (video Games)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again i ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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Amstrad CPC-only Games
Amstrad was a British electronics company, founded in 1968 by Alan Sugar at the age of 21. The name is a contraction of Alan Michael Sugar Trading. It was first listed on the London Stock Exchange in April 1980. During the late 1980s, Amstrad had a substantial share of the PC market in the UK. Amstrad was once a FTSE 100 Index constituent, but since 2007 has been wholly owned by Sky UK. , Amstrad's main business was manufacturing Sky UK interactive boxes. In 2010, Sky integrated Amstrad's satellite division as part of Sky so they could make their own set-top boxes in-house. The company had offices in Kings Road, Brentwood, Essex. History 1960s and 1970s Amstrad (also known as AMSTrad) was founded in 1968 by Alan Sugar at the age of 21, the name of the original company being AMS Trading (Amstrad) Limited, derived from its founder's initials (Alan Michael Sugar). Amstrad entered the market in the field of consumer electronics. During the 1970s they were at the forefront ...
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Amstrad CPC Games
Amstrad was a British electronics company, founded in 1968 by Alan Sugar at the age of 21. The name is a contraction of Alan Michael Sugar Trading. It was first listed on the London Stock Exchange in April 1980. During the late 1980s, Amstrad had a substantial share of the PC market in the UK. Amstrad was once a FTSE 100 Index constituent, but since 2007 has been wholly owned by Sky UK. , Amstrad's main business was manufacturing Sky UK interactive boxes. In 2010, Sky integrated Amstrad's satellite division as part of Sky so they could make their own set-top boxes in-house. The company had offices in Kings Road, Brentwood, Essex. History 1960s and 1970s Amstrad (also known as AMSTrad) was founded in 1968 by Alan Sugar at the age of 21, the name of the original company being AMS Trading (Amstrad) Limited, derived from its founder's initials (Alan Michael Sugar). Amstrad entered the market in the field of consumer electronics. During the 1970s they were at the forefron ...
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Alligata Games
Alligata Software Ltd. was a computer games developer and publisher based in Sheffield in the UK in the 1980s. The company was founded by brothers Mike and Tim Mahony and their father J.R. Mahony in 1983. They produced games for a number of home computers including the Commodore 64, BBC Micro, Acorn Electron, ZX Spectrum and Dragon 32. The company published many of Tony Crowther's early Commodore 64 games, including Aztec Tomb, Blagger and Loco. Chris Butler was another programmer whose earlier games were released by Alligata. The company also published budget priced software under the Budgie label. Tim Mahony took over the day-to-day running of the company in 1987 and closed the company nine months later. The name and back catalogue were sold to Superior Software. Two titles were released under the joint Superior/Alligata label for ports of Superior's BBC/Electron games to other systems. Superior also included some old Alligata games on their ''Play It Again Sam'' compilations. ...
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Action-adventure Games
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are faster-pa ...
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1986 Video Games
The year 1986 was designated as the International Year of Peace by the United Nations. Events January * January 1 **Aruba gains increased autonomy from the Netherlands by separating from the Netherlands Antilles. **Spain and Portugal enter the European Community, which becomes the European Union in 1993. *January 11 – The Sir Leo Hielscher Bridges, Gateway Bridge in Brisbane, Australia, at this time the world's longest prestressed concrete free-cantilever bridge, is opened. *January 13–January 24, 24 – South Yemen Civil War. *January 20 – The United Kingdom and France announce plans to construct the Channel Tunnel. *January 24 – The Voyager 2 space probe makes its first encounter with Uranus. *January 25 – Yoweri Museveni's National Resistance Army Rebel group takes over Uganda after leading a five-year guerrilla war in which up to half a million people are believed to have been killed. They will later use January 26 as the official date to avoid a coincidence of ...
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Scram (video Game)
''Scram: A Nuclear Power Plant Simulation'' is an Atari 8-bit family game written by Chris Crawford and published by Atari, Inc. in 1981. Written in Atari BASIC, ''Scram'' uses differential equations to simulate nuclear reactor behavior. The player controls the valves and switches of the reactor directly with the joystick. This game's title, "SCRAM", is taken from the term for an emergency shutdown of a nuclear reactor. It refers to immediately inserting all control rods into the reactor core to stop the reaction process. The game also recreates the Three Mile Island Unit 2 nuclear reactor and allowed players to recreate the events that took place there in 1979. Gameplay The game display shows a schematic-like representation of a light water reactor, typical of nuclear reactors in use in the United States at that time. The reactor core is on the left of the screen, with the primary coolant loop to its immediate right. Further right is the secondary cooling loop, and finally ...
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Explosion
An explosion is a rapid expansion in volume associated with an extreme outward release of energy, usually with the generation of high temperatures and release of high-pressure gases. Supersonic explosions created by high explosives are known as detonations and travel through shock waves. Subsonic explosions are created by low explosives through a slower combustion process known as deflagration. Causes Explosions can occur in nature due to a large influx of energy. Most natural explosions arise from volcanic or stellar processes of various sorts. Explosive volcanic eruptions occur when magma rises from below, it has very dissolved gas in it. The reduction of pressure as the magma rises and causes the gas to bubble out of solution, resulting in a rapid increase in volume. Explosions also occur as a result of impact events and in phenomena such as hydrothermal explosions (also due to volcanic processes). Explosions can also occur outside of Earth in the universe in events s ...
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Control Rods
Control rods are used in nuclear reactors to control the rate of fission of the nuclear fuel – uranium or plutonium. Their compositions include chemical elements such as boron, cadmium, silver, hafnium, or indium, that are capable of absorbing many neutrons without themselves decaying. These elements have different neutron capture cross sections for neutrons of various energies. Boiling water reactors (BWR), pressurized water reactors (PWR), and heavy-water reactors (HWR) operate with thermal neutrons, while breeder reactors operate with fast neutrons. Each reactor design can use different control rod materials based on the energy spectrum of its neutrons. Control rods have been used in nuclear aircraft engines like Project Pluto as a method of control. Operating principle Control rods are inserted into the core of a nuclear reactor and adjusted in order to control the rate of the nuclear chain reaction and, thereby, the thermal power output of the reactor, the rate of s ...
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Robot
A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. A robot can be guided by an external control device, or the control may be embedded within. Robots may be constructed to evoke human form, but most robots are task-performing machines, designed with an emphasis on stark functionality, rather than expressive aesthetics. Robots can be autonomous or semi-autonomous and range from humanoids such as Honda's ''Advanced Step in Innovative Mobility'' ( ASIMO) and TOSY's ''TOSY Ping Pong Playing Robot'' (TOPIO) to industrial robots, medical operating robots, patient assist robots, dog therapy robots, collectively programmed ''swarm'' robots, UAV drones such as General Atomics MQ-1 Predator, and even microscopic nano robots. By mimicking a lifelike appearance or automating movements, a robot may convey a sense of intelligence or thought of its own. Autonomous things are expected to proliferate in ...
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