Matrox G400
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Matrox G400
The G400 is a video card made by Matrox, released in September 1999. The graphics processor contains a 2D GUI, video, and Direct3D 6.0 3D accelerator. Codenamed "Toucan", it was a more powerful and refined version of its predecessor, the G200. Overview The Matrox G200 graphics processor had been a successful product, competing with the various 2D & 3D combination cards available in 1998. Matrox took the technology developed from the G200 project, refined it, and basically doubled it up to form the G400 processor. The new chip featured several new and innovative additions, such as multiple monitor output support, an all-around 32-bit rendering pipeline with high performance, further improved 2D and video acceleration, and a new 3D feature known as Environment Mapped Bump Mapping. Internally the G400 is a 256-bit processor, using what Matrox calls a "DualBus" architecture. This is an evolution of G200's "DualBus", which had been 128-bit. A Matrox "DualBus" chip consists of twin u ...
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Matrox G200
The G200 is a 2D, 3D, and video accelerator chip for personal computers designed by Matrox. It was released in 1998. History Matrox had been known for years as a significant player in the high-end 2D graphics accelerator market. Cards they produced were excellent Windows accelerators, and some of the later cards such as Millennium and Mystique excelled at MS-DOS as well. Matrox stepped forward in 1994 with their ''Impression Plus'' to innovate with one of the first 3D accelerator boards, but that card only could accelerate a very limited feature set (no texture mapping), and was primarily targeted at CAD applications. Matrox, seeing the slow but steady growth in interest in 3D graphics on PCs with NVIDIA, Rendition, and ATI's new cards, began experimenting with 3D acceleration more aggressively and produced the Mystique. Mystique was their most feature-rich 3D accelerator in 1997, but still lacked key features including bilinear filtering. Then, in early 1998, Matrox teamed up wi ...
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Matrox
Matrox Graphics, Inc. is a producer of video card components and equipment for personal computers and workstations. Based in Dorval, Quebec, Canada, it was founded in 1976 by Lorne Trottier and Branko Matić. The name is derived from "Ma" in Matić and "Tro" in Trottier. Company * Matrox Graphics, Inc., the entity most recognized by the public which has been making graphics cards for over 30 years. ** Matrox Video Products Group, which produces video-editing products for professional video production and broadcast markets. A division of Matrox Graphics, Inc. Former Divisions * Matrox Electronic Systems Ltd., the former parent company. Sold to Zebra Technologies as part of the divestiture of Matrox Imaging on June 6, 2022 and succeeded by Matrox Graphics, Inc. ** Matrox Imaging, which produces frame grabbers, smart cameras and image processing/analysis software. ** Matrox Networks, which produced corporate-grade networking equipment. Date of closure unknown. History Matrox's f ...
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Analog Signal
An analog signal or analogue signal (see spelling differences) is any continuous signal representing some other quantity, i.e., ''analogous'' to another quantity. For example, in an analog audio signal, the instantaneous signal voltage varies continuously with the pressure of the sound waves. In contrast, a digital signal represents the original time-varying quantity as a sampled sequence of quantized values which imposes some bandwidth and dynamic range constraints on the representation. The term ''analog signal'' usually refers to electrical signals; however, mechanical, pneumatic, hydraulic and other systems may also convey or be considered analog signals. Representation An analog signal uses some property of the medium to convey the signal's information. For example, an aneroid barometer uses rotary position as the signal to convey pressure information. In an electrical signal, the voltage, current, or frequency of the signal may be varied to represent the information. ...
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24-bit Color
In computer architecture, 4-bit integers, or other data units are those that are 4 bits wide. Also, 4-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers, or data buses of that size. Memory addresses (and thus address buses) for 4-bit CPUs are generally much larger than 4-bit (since only 16 memory locations would be very restrictive), such as 12-bit or more, while they could in theory be 8-bit. A group of four bits is also called a nibble and has 24 = 16 possible values. Some of the first microprocessors had a 4-bit word length and were developed around 1970. Traditional (non-quantum) 4-bit computers are by now obsolete, while recent quantum computers are 4-bit, but also based on qubits, such as the IBM Q Experience. See also: Bit slicing#Bit-sliced quantum computers. The first commercial microprocessor was the binary-coded decimal (BCD-based) Intel 4004, developed for calculator applications in 1971; it had a 4- ...
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Highcolour
High color graphics is a method of storing image information in a computer's memory such that each pixel is represented by two bytes. Usually the color is represented by all 16 bits, but some devices also support 15-bit high color. More recently, the term ''high color'' has been used by Microsoft to identify display systems that can make use of more than 8-bits per color channel (10:10:10:2 or 16:16:16:16 rendering formats) from traditional 8-bit per color channel formats. This is a different and distinct usage from the 15-bit (5:5:5) or 16-bit (5:6:5) formats traditionally associated with the phrase ''high color''. 15-bit high color In 15-bit high color, one of the bits of the two bytes is ignored or set aside for an alpha channel, and the remaining 15 bits are split between the red, green, and blue components of the final color. Each of the RGB components has 5 bits associated, giving 2⁵ = 32 intensities of each component. This allows 32768 possible colors for each pixel. ...
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32-bit
In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in 32-bit units. Compared to smaller bit widths, 32-bit computers can perform large calculations more efficiently and process more data per clock cycle. Typical 32-bit personal computers also have a 32-bit address bus, permitting up to 4 GB of RAM to be accessed; far more than previous generations of system architecture allowed. 32-bit designs have been used since the earliest days of electronic computing, in experimental systems and then in large mainframe and minicomputer systems. The first hybrid 16/32-bit microprocessor, the Motorola 68000, was introduced in the late 1970s and used in systems such as the original Apple Macintosh. Fully 32-bit microprocessors such as the Motorola 68020 and Intel 80386 were launched in the early to mid 1980s and became dominant by the early 1990s. This generation of personal computers coincided ...
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Radeon 8500
The R200 is the second generation of GPUs used in Radeon graphics cards and developed by ATI Technologies. This GPU features 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL 1.3, a major improvement in features and performance compared to the preceding Radeon R100 design. The GPU also includes 2D GUI acceleration, video acceleration, and multiple display outputs. "R200" refers to the development codename of the initially released GPU of the generation. It is the basis for a variety of other succeeding products. Architecture R200's 3D hardware consists of 4 pixel pipelines, each with 2 texture sampling units. It has 2 vertex shader units and a legacy Direct3D 7 TCL unit, marketed as ''Charisma Engine II''. It is ATI's first GPU with programmable pixel and vertex processors, called ''Pixel Tapestry II'' and compliant with Direct3D 8.1. R200 has advanced memory bandwidth saving and overdraw reduction hardware called ''HyperZ II'' that consists of occlusion cullin ...
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GeForce 3
The GeForce 3 series (NV20) is the third generation of Nvidia's GeForce graphics processing units (GPUs). Introduced in February 2001, it advanced the GeForce architecture by adding programmable pixel and vertex shaders, multisample anti-aliasing and improved the overall efficiency of the rendering process. The GeForce 3 was unveiled during the 2001 Macworld Conference & Expo/Tokyo 2001 in Makuhari Messe and powered realtime demos of Pixar's Junior Lamp and id Software's Doom 3. Apple would later announce launch rights for its new line of computers. The GeForce 3 family comprises 3 consumer models: the GeForce 3, the GeForce 3 Ti200, and the GeForce 3 Ti500. A separate professional version, with a feature-set tailored for computer aided design, was sold as the Quadro DCC. A derivative of the GeForce 3, known as the NV2A, is used in the Microsoft Xbox game console. Architecture Introduced three months after Nvidia acquired the assets of 3dfx and marketed as the ''nFinite ...
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Expendable
''Expendable'' is a science fiction novel by the Canadian author James Alan Gardner, published in 1997 by HarperCollins Publishers under its various imprints.Avon Books; HarperCollins Canada; SFBC/AvoNova. Paperback edition 1997, Eos Books. It is the first book in a series involving the "League of Peoples", an assemblage of advanced species in the Milky Way galaxy. There is a "sub-series" involving just the character Festima Ramos, and sometimes the female Oar. The novel introduces many concepts in Gardner's "League of Peoples" universe, such as the Explorer Corps, Sentient Citizens, and the League itself. Backstory Through the course of the novel, Gardner provides a framework, background, and conceptual structure for his future narrative. In this back-story, humanity attains a technology of "spacetime distortion" to create an effective "star drive", thus leaving the solar system to explore and colonize planets orbiting other stars. Through this exploration and colonization effo ...
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Dungeon Keeper 2
''Dungeon Keeper 2'' is a strategy game developed by Bullfrog Productions and published by Electronic Arts in 1999 for Microsoft Windows. The sequel to ''Dungeon Keeper'', the player takes the role of a 'dungeon keeper', building and defending an underground dungeon from the would-be heroes that invade it, as well as from other keepers. In the campaign mode, the player is charged with recovering the portal gems from each area in order to open a portal to the surface. The player can also construct a dungeon without strict objectives, and multiplayer is supported over a network. The game carries over many ideas from the original and adds new elements including units, rooms, and objectives. Development was carried out by a team of around fifty people, who focused on the graphics on multiplayer. A PlayStation version, and a sequel, ''Dungeon Keeper 3'', were in development but cancelled. ''Dungeon Keeper 2'' received positive reviews: reviewers lauded the graphics and artificial i ...
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Radeon R100
The Radeon R100 is the first generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 7.0 and OpenGL 1.3, and all but the entry-level versions offloading host geometry calculations to a hardware transform and lighting (T&L) engine, a major improvement in features and performance compared to the preceding Rage design. The processors also include 2D GUI acceleration, video acceleration, and multiple display outputs. "R100" refers to the development codename of the initially released GPU of the generation. It is the basis for a variety of other succeeding products. Development Architecture The first-generation Radeon GPU was launched in 2000, and was initially code-named ''Rage 6'' (later ''R100''), as the successor to ATI's aging Rage 128 Pro which was unable to compete with the GeForce 256. The card also had been described as ''Radeon 256'' in the months leading up to its launch, possibly to draw comparisons with the co ...
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