Markus Gross
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Markus Gross
Markus Gross (born June 14, 1963, Saarland, Germany) is a Professor of Computer science at the Swiss Federal Institute of Technology Zürich (ETH), head of its Computer Graphics Laboratory, and the director of Disney Research, Zurich. His research interests include physically based modeling, computer animation, immersive displays, and video technology. He has published more than 430 scientific papers on algorithms and methods in the field of computer graphics and computer vision, and holds more than 30 patents. He has graduated more than 60 Ph.D. students. Education and academic career Gross received a Master of Science in Electrical and Computer Engineering and a Ph.D. in Computer Graphics and Image Analysis, both from Saarland University in Germany in 1986 and 1989. From 1990 to 1994, he was a research scientist at the Computer Graphics Center of the Department of Computer Science of the Technical University of Darmstadt from where he received his habilitation in 199 ...
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Saarland
The Saarland (, ; french: Sarre ) is a state of Germany in the south west of the country. With an area of and population of 990,509 in 2018, it is the smallest German state in area apart from the city-states of Berlin, Bremen, and Hamburg, and the smallest in population apart from Bremen. Saarbrücken is the state capital and largest city; other cities include Neunkirchen and Saarlouis. Saarland is mainly surrounded by the department of Moselle ( Grand Est) in France to the west and south and the neighboring state of Rhineland-Palatinate in Germany to the north and east; it also shares a small border about long with the canton of Remich in Luxembourg to the northwest. Saarland was established in 1920 after World War I as the Territory of the Saar Basin, occupied and governed by France under a League of Nations mandate. The heavily industrialized region was economically valuable, due to the wealth of its coal deposits and location on the border between France and German ...
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IEEE Visualization
The IEEE Visualization Conference (VIS) is an annual conference on scientific visualization, information visualization, and visual analytics administrated by the IEEE Computer Society Technical Committee on Visualization and Graphics. As ranked by Google Scholar's h-index metric in 2016, VIS is the highest rated venue for visualization research and the second-highest rated conference for computer graphics over all. It has an 'A' rating from the Australian Ranking of ICT Conferences, an 'A' rating from the Brazilian ministry of education, and an 'A' rating from the China Computer Federation (CCF). The conference is highly selective with generally < 25% acceptance rates for all papers. An image dataset, VIS30K, has been created from figures and tables in the conference publications.


Location

The conference is held in October and rotates around the US generally West, Central and East. In 2014, for its 25th anniversary, the con ...
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Karl Heinz Beckurts Prize
Karl may refer to: People * Karl (given name), including a list of people and characters with the name * Karl der Große, commonly known in English as Charlemagne * Karl Marx, German philosopher and political writer * Karl of Austria, last Austrian Emperor * Karl (footballer) (born 1993), Karl Cachoeira Della Vedova Júnior, Brazilian footballer In myth * Karl (mythology), in Norse mythology, a son of Rig and considered the progenitor of peasants (churl) * ''Karl'', giant in Icelandic myth, associated with Drangey island Vehicles * Opel Karl, a car * ST ''Karl'', Swedish tugboat requisitioned during the Second World War as ST ''Empire Henchman'' Other uses * Karl, Germany, municipality in Rhineland-Palatinate, Germany * '' Karl-Gerät'', AKA Mörser Karl, 600mm German mortar used in the Second World War * KARL project, an open source knowledge management system * Korean Amateur Radio League, a national non-profit organization for amateur radio enthusiasts in South Korea * ...
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Konrad Zuse Medal
The Konrad Zuse Medal for Services to Computer Science is the highest award of the (German Computer Science Society), given every two years to one or sometimes two leading German computer scientists. It is named after German computer pioneer Konrad Zuse.. Note that a different medal with the same name is also given out by the Zentralverband des Deutschen Baugewerbes (Central Association of German Construction). Recipients SourceGesellschaft für Informatik*1987: Heinz Billing *1989: Nikolaus Joachim Lehmann *1989: Robert Piloty *1991: *1993: Carl Adam Petri *1995: Kurt Mehlhorn *1997: José Luis Encarnação *1999: Günter Hotz *2001: Theo Härder *2003: Thomas Lengauer *2006: Ingo Wegener *2007: Manfred Broy *2009: Reinhard Wilhelm. *2011: Fritz-Rudolf Güntsch. *2011: Volker Strassen *2013: Markus Gross *2015: Arndt Bode *2017: Johannes Buchmann *2019: Dorothea Wagner. *2021: Gerhard Weikum See also * List of computer science awards * List of prizes named after people ...
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Dybuster
Dybuster creates multi-sensory, computer based therapy systems for people with dyslexia and dyscalculia. These systems were developed at ETH Zurich and evaluated in scientific user studies together with neuropsychologists from University of Zurich The University of Zürich (UZH, german: Universität Zürich) is a public research university located in the city of Zürich, Switzerland. It is the largest university in Switzerland, with its 28,000 enrolled students. It was founded in 1833 f .... Dybuster was founded by Christian Vögeli in 2007 as a spin-off of the Swiss Federal Institute of Technology in Zurich and has its headquarters in Zürich. Dyslexia ...
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Vizrt
Vizrt (), short for ''Visualization in Real-Time'' or ''Visual Artist'', is a Norwegian company that creates content production, management, and distribution tools for the digital media industry. Its products include applications that create real-time 3D graphics and maps, visualised sports analysis, media asset management, and single workflow solutions for the digital broadcast industry. Vizrt has a customer base in more than 100 countries and some 600 employees distributed across 40 offices worldwide. Viz software includes the tools Viz Pilot and Viz One, aimed at news organisations and digital broadcasters. Intended users include journalists whose traditional role as pure news-gatherers is extended to include controlling the flow of their story from a single point. Vizrt products connect to newsroom control systems like iNews, ENPS, and Octopus Newsroom. The software allows users to edit graphic templates, locate and edit archived video content, build playlists for on-ai ...
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Nvidia
Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to early-mid 2000s. Though unofficial, second letter capitalization of NVIDIA, i.e. nVidia, may be found within enthusiast communities and publications. ( ) is an American multinational technology company incorporated in Delaware and based in Santa Clara, California. It is a software and fabless company which designs graphics processing units (GPUs), application programming interface (APIs) for data science and high-performance computing as well as system on a chip units (SoCs) for the mobile computing and automotive market. Nvidia is a global leader in artificial intelligence hardware and software. Its professional line of GPUs are used in workstations for applications in such fields as architecture, engineering and construction, media ...
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PhysX
PhysX is an open-source realtime physics engine middleware SDK developed by Nvidia as a part of Nvidia GameWorks software suite. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia). However, after Ageia's acquisition by Nvidia, dedicated PhysX cards have been discontinued in favor of the API being run on CUDA-enabled GeForce GPUs. In both cases, hardware acceleration allowed for the offloading of physics calculations from the CPU, allowing it to perform other tasks instead. PhysX and other middleware physics engines are used in a large majority of today's video games because they free game developers from having to write their own code that implements classical mechanics (Newtonian physics) to do, for example, soft body dynamics. History What is known today as PhysX originated as a physics simulation engine called NovodeX. The engine was developed by Swiss company NovodeX AG, an ETH Zurich spin-off. In 2004, ...
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Ageia
Ageia, founded in 2002, was a fabless semiconductor company. In 2004, Ageia acquired NovodeX, the company who created PhysX – a Physics Processing Unit chip capable of performing game physics calculations much faster than general purpose CPUs; they also licensed out the PhysX SDK (formerly NovodeX SDK), a large physics middleware library for game production. Ageia was noted as being the first company to develop hardware designed to offload calculation of video game physics from the CPU to a separate chip, commercializing it in the form of the Ageia PhysX, a discreet PCIe card. Soon after the Ageia implementation of their PhysX processor, ATI and Nvidia Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to ... announced their own physics implementations. On September 1, 2005, AGEIA ac ...
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Novodex
PhysX is an open-source realtime physics engine middleware SDK developed by Nvidia as a part of Nvidia GameWorks software suite. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU ( expansion cards designed by Ageia). However, after Ageia's acquisition by Nvidia, dedicated PhysX cards have been discontinued in favor of the API being run on CUDA-enabled GeForce GPUs. In both cases, hardware acceleration allowed for the offloading of physics calculations from the CPU, allowing it to perform other tasks instead. PhysX and other middleware physics engines are used in a large majority of today's video games because they free game developers from having to write their own code that implements classical mechanics (Newtonian physics) to do, for example, soft body dynamics. History What is known today as PhysX originated as a physics simulation engine called NovodeX. The engine was developed by Swiss company NovodeX AG, an ETH Zurich spin-off. In ...
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Academy Of Motion Picture Arts And Sciences
The Academy of Motion Picture Arts and Sciences (AMPAS, often pronounced ; also known as simply the Academy or the Motion Picture Academy) is a professional honorary organization with the stated goal of advancing the arts and sciences of motion pictures. The Academy's corporate management and general policies are overseen by a board of governors, which includes representatives from each of the craft branches. As of April 2020, the organization was estimated to consist of around 9,921 motion picture professionals. The Academy is an international organization and membership is open to qualified filmmakers around the world. The Academy is known around the world for its annual Academy Awards, now officially and popularly known as "The Oscars". In addition, the Academy holds the Governors Awards annually for lifetime achievement in film; presents Scientific and Technical Awards annually; gives Student Academy Awards annually to filmmakers at the undergraduate and graduate level; ...
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