MySims
''MySims'' is a video game developed by EA Redwood Shores and published by Electronic Arts as a spin-off to Maxis's ''The Sims'' franchise for the Wii and Nintendo DS in September 2007, re-released for Microsoft Windows and mobile phones in 2008, and for BlackBerry in 2009. The game sold over 4 million units as of 2008. ''MySims: Cozy Bundle'', which contains ''MySims'' and '' MySims Kingdom'', was released for Nintendo Switch on November 19, 2024 and released on Microsoft Windows via Steam and Epic Games Store on March 18, 2025. Overview Gameplay The game puts players in charge of redeveloping a town that has become run down. Through creative building and design elements, players can improve the town, which attracts new residents, who subsequently need homes built for them. Customization is a large element of the game, including houses, furniture and outfits. Apart from creating a custom Mii-like character, players may also modify their houses and build furniture and ap ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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MySims Kingdom
''MySims Kingdom'' is a video game developed by EA Redwood Shores and published by Electronic Arts as a spin-off to Maxis' ''The Sims'' franchise for the Nintendo DS and Wii in 2008. ''MySims Kingdom'' is a follow-up to ''MySims'', which was released in 2007 and was followed by '' MySims Party'', '' MySims Racing'', '' MySims Agents'' and '' MySims SkyHeroes''. ''MySims: Cozy Bundle'', which contains ''MySims'' and ''MySims Kingdom'', was released for Nintendo Switch on November 19, 2024 and was released on Microsoft Windows via Steam and Epic Games Store on March 18, 2025. Gameplay Wii version The Wii version of ''MySims Kingdom'' takes a departure from ''The Sims'' franchise and begins with a character living in a run-down kingdom with a king desperate to bring happiness back. The kingdom's Wandoliers, wand-equipped Sims that worked to keep the kingdom in order, have long since retired or moved away and it is up to the player to become the new Wandolier and restore order. Th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Sims
''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game franchises, best-selling video game series of all time. It is also part of the larger List of Sim video games, ''Sim'' series, started by ''SimCity (1989 video game), SimCity'' in 1989. The games in the ''Sims'' series are largely sandbox games, in that they lack any defined goals (except for some later expansion packs and Video game console, console versions which introduced this gameplay style). The player creates virtual people called "Sims", places them in houses, and helps direct their moods and satisfy their desires. Players can either place their Sims in pre-constructed homes or build them themselves. Each successive expansion pack and game in the series augmented what the player could do with their Sims. Development Game designer W ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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EA Redwood Shores
Visceral Games (formerly EA Redwood Shores) was an American video game developer studio owned by Electronic Arts. The studio is best known for creating and principally developing the ''Dead Space'' series, and was also involved in making ''Tiger Woods PGA Tour'' games between 1999 and 2006. History EA Redwood Shores (1998–2009) In 1998, Electronic Arts (EA) moved from San Mateo, California to a new corporate headquarters building that they had constructed in Redwood Shores, California. In this move, they founded a studio at this location, named EA Redwood Shores, which operated under the general "EA Games" division. EA Redwood Shores's initial title was '' Future Cop: LAPD'', released in 1998. Subsequent games through 2008 were generally licensed tie-ins with movies and other properties. According to designers Ben Wanat and Wright Bagwell, EA had not been keen on producing original intellectual property (IP) during this time, but the studio was pursuing an idea of making a s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mutato Muzika
Mutato Muzika is an American music production company established and owned by Devo co-founder and lead singer Mark Mothersbaugh in 1989. The name is a portmanteau of the words ''mutant'' and ''potato'', a reference to Mothersbaugh's longstanding fascination with mutants and mutation, and to Devo fans, whom the band dubbed "spuds," early on. While Devo members Mark Mothersbaugh, Gerald Casale and Bob Mothersbaugh, with drummer Josh Freese, often meet, rehearse and confer in its West Hollywood, California studio facilities, Mutato Muzika is a full-service music production company. Until his death in 2014, Bob Casale served as a producer/engineer there. Mutato Muzika has produced music for many films, including '' Rushmore'', ''The Royal Tenenbaums'', ''The Life Aquatic with Steve Zissou'', '' Confessions of a Teenage Drama Queen'', '' 13'', ''Lords of Dogtown'', '' Nick & Norah's Infinite Playlist'', ''Cloudy with a Chance of Meatballs'', and ''Catfish''. Television music includ ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Robin Hunicke
Robin Hunicke (; born March 15, 1973) is an American video game designer and producer. She is a professor of game design at UC Santa Cruz and the co-founder of Funomena. Hunicke began her career at Electronic Arts where she worked on multiple games including '' MySims'' as Lead Designer and '' Boom Blox'' and its sequel as a Producer. After leaving EA, she was hired by thatgamecompany where she produced ''Journey'', an online cooperative game for the PlayStation 3. After its completion, Hunicke joined Tiny Speck to develop the social MMORPG ''Glitch'', teaming with '' Katamari Damacy'' creator and personal friend Keita Takahashi. Prior to the release of ''Glitch'', Hunicke left Tiny Speck to co-found Funomena together with Martin Middleton, former teammate and engineer at thatgamecompany. In October 2012, Funomena announced their first project: "to build a game that takes data from a pedometer and does something fun with it." They announced two new games, '' Wattam'' (dir ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Silas Hite
Silas Hite (born March 30, 1980) is an American multi-instrumentalist, composer and record producer. Early life Hite began playing drums when he was eleven, studying with jazz drummer Mel Zelnick. He taught himself guitar and bass and sang in the choir at The Orme School. He later studied music, art, and business at The University of Arizona. His music focus was in percussion performance and experimental composition. He also studied at the University's recording studio. Career Hite began his professional career at Mutato Muzika, a music production company owned by his uncle, composer and co-founder of Devo, Mark Mothersbaugh. From 2003 to 2010, Hite scored and co-scored many films, television shows, video games, and commercials as an in-house composer and session musician. During this time he worked on commercial campaigns including Burger King's " Subservient Chicken" campaign which won a Grand Clio and Cannes Cyber Gold Lion in Viral Marketing. Another collaboration was App ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tose (company)
(also called Tose Software) is a Japanese video game developer based in Kyoto. It is mostly known for developing Nintendo's Game & Watch ports and remakes#Game & Watch Gallery series, ''Game & Watch Gallery'' series, various ''Dragon Ball'' games, as well as contract work or assistance to other developers. Tose has developed or co-developed over 1,000 games since the company's inception in 1979, but is virtually never credited in the games themselves (an exception to this is ''Scarlet Nexus'' with Bandai Namco Entertainment, Bandai Namco, ''Game & Watch Gallery 4'' and The Legendary Starfy (series), ''The Legendary Starfy'' series, as Tose shares the copyright with Nintendo). Tose maintains a policy of having no creative input into the work they do, going so far as to refuse to put their names in the credits for most of the games they work on. As such, Tose has gained a reputation for being a "ghost developer". History Tose was established in November 1979 in Higashiyama-ku, Ky ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Babaroga (company)
Babaroga, LLC. (usually styled babaroga) is a Chicago, Illinois-based video game developer specializing in iOS, Windows, Android, and Feature Phone games. The company has created many licensed games for publishers such as Electronic Arts, and Disney Interactive, as well as original titles with publishers such as Microsoft and Glu. Babaroga, LLC., provides engineering and design services to the video game industry. The company's focus is to create content on mobile, hand-held and console platforms. History In 2002 Babaroga was founded by owner and CEO, Andreja Djokovic in Chicago, IL. In the early days of the company, Babaroga focused primarily on creating games for feature phones, establishing a foothold in a new and emerging sector of portable gaming. Babaroga forged relationships with various publishers such as Jamdat, Gameloft, Electronic Arts, Disney Interactive to release over 50 feature phone games. In 2007, when smartphones were introduced, Babaroga adapted its exis ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Motif (music)
In music, a motif () or motive is a short musical idea, a Salience (neuroscience), salient recurring Figure (music), figure, musical fragment or succession of notes that has some special importance in or is characteristic of a musical composition, composition. The motif is the smallest structural unit possessing theme (music), thematic identity. History The defines a motif as a "melodic, rhythmic, or harmonic cell (music), cell", whereas the 1958 maintains that it may contain one or more cells, though it remains the smallest analyzable element or phrase within a subject (music), subject. It is commonly regarded as the shortest subdivision of a Theme (music), theme or Phrase (music), phrase that still maintains its identity as a musical idea. "The smallest structural unit possessing thematic identity". The New Grove Dictionary of Music and Musicians, Grove and Éditions Larousse, Larousse also agree that the motif may have harmonic, melodic and/or rhythmic aspects, Grove a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mario
Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Japanese video game company Nintendo. Mario is an Italian plumber who lives in the Mushroom Kingdom with his younger twin brother, Luigi. Their adventures generally involve rescuing Princess Peach from the villain Bowser while using power-ups that give them different abilities. Mario is distinguished by his large nose and mustache, overalls, red cap, and high-pitched, exaggerated Italian accent. Mario debuted as the player character of ''Donkey Kong (1981 video game), Donkey Kong'', a 1981 platform game. Miyamoto created Mario because Nintendo was unable to license Popeye as the protagonist. The graphical limitations of arcade cabinet, arcade hardware influenced Mario's design, such as his nose, mustache, and overalls, and he was named after ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Official Nintendo Magazine
''Official Nintendo Magazine'', or ''ONM'', was a British Video game journalism, video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as ''Nintendo Magazine System'', the magazine first covered the Nintendo Entertainment System, Super Nintendo Entertainment System and Game Boy consoles, and was later renamed to ''Nintendo Magazine'', ''Nintendo Official Magazine'' then, briefly, ''Nintendo Official Magazine UK''. Under these names, it was published by EMAP for twelve years, before the rights were sold to the publisher, Future plc. The first issue by Future plc was released on 16 February 2006. The magazine then ran for eight years and eight months, concluding with its 114th issue, released on 14 October 2014. The similarly-titled Australian version was a follow-up of ''Nintendo Magazine System (Australia), Nintendo Magazine System''; it is not to be con ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Chibi (term)
''Chibi'', also known as ''super deformation'' (''SD''), is an art style originating in Japan, and common in anime and manga where characters are drawn in an exaggerated way, typically small and chubby with stubby limbs, oversized heads, and minimal detail. The style has found its way into the anime and manga fandom through its usage in manga works and merchandising. Word usage and etymology The English term "chibi" derives from the Japanese , where is a colloquial word for very short people and children, itself deriving from , and is loaned from the English "character". "Super deformed" and "S.D." come from Japanese , itself from French . Proportions and appearance Compared to the average anime character, usually about seven to eight heads tall, the head of a super-deformed character is normally anywhere between one third and one half the character's height. In addition to their modified proportions, super-deformed characters typically lack the detail of their normal co ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |